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[host] dxgi: use HDR10 instead of HDR16 to save bandwidth
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parent
742e41c2c3
commit
ccd0a0bcf9
@ -555,10 +555,12 @@ next_output:
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{
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const DXGI_FORMAT supportedFormats[] =
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{
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DXGI_FORMAT_R10G10B10A2_UNORM,
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DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R10G10B10A2_UNORM,
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DXGI_FORMAT_R16G16B16A16_FLOAT
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// we do not want this format as it doubles the bandwidth required
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// DXGI_FORMAT_R16G16B16A16_FLOAT
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};
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// we try this twice in case we still get an error on re-initialization
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@ -591,14 +593,48 @@ next_output:
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IDXGIOutput5_Release(output5);
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}
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DXGI_OUTDUPL_DESC dupDesc;
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IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
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{
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DXGI_OUTDUPL_DESC dupDesc;
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IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
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DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
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this->dxgiFormat = dupDesc.ModeDesc.Format;
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DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(this->dxgiFormat));
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DXGI_OUTDUPL_FRAME_INFO frameInfo;
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IDXGIResource * res;
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if (FAILED(status = IDXGIOutputDuplication_AcquireNextFrame(this->dup,
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INFINITE, &frameInfo, &res)))
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{
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DEBUG_WINERROR("AcquireNextFrame Failed", status);
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goto fail;
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}
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ID3D11Texture2D * src;
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if (FAILED(status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D,
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(void **)&src)))
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{
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DEBUG_WINERROR("ResourceQueryInterface failed", status);
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IDXGIResource_Release(res);
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IDXGIOutputDuplication_ReleaseFrame(this->dup);
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goto fail;
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}
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D_GetDesc(src, &desc);
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// there seems to be a bug here in DXGI, asking for 10bit when restarting
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// reports as 16bit, even though it's really 10bit.
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if (desc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT)
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desc.Format = DXGI_FORMAT_R10G10B10A2_UINT;
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DEBUG_INFO("Capture Format : %s", GetDXGIFormatStr(desc.Format));
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this->dxgiFormat = desc.Format;
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ID3D11Texture2D_Release(src);
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IDXGIResource_Release(res);
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IDXGIOutputDuplication_ReleaseFrame(this->dup);
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}
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this->bpp = 4;
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switch(dupDesc.ModeDesc.Format)
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switch(this->dxgiFormat)
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{
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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this->format = CAPTURE_FMT_BGRA;
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