Geoffrey McRae
1350ba6c4b
[host] accumulate cursor updates rather then queue
2018-10-19 20:14:43 +11:00
Geoffrey McRae
2692ccc7b3
[client] use mouse visibility info properly
2018-10-09 18:33:18 +11:00
Geoffrey McRae
f36fd5ac1a
[host] correct cursor visibility information
2018-10-09 18:28:08 +11:00
Geoffrey McRae
0e8678b182
[host] correct mouse position with hotspot offset
2018-10-09 18:10:59 +11:00
Geoffrey McRae
ce4f1be2a6
[host] fix cursor visibility bug
2018-10-09 17:52:13 +11:00
Geoffrey McRae
db907b1b67
[host] improve mouse sync with the client
2018-10-09 17:48:59 +11:00
Geoffrey McRae
d8b4d0c1ce
[client] consume all SDL events in the filter
2018-10-04 17:18:09 +10:00
Geoffrey McRae
fb37174e5f
[dxgi] cleaned up retry logic
2018-10-04 17:05:32 +10:00
Geoffrey McRae
9613127162
[client] better usage of SDL event loops
2018-10-04 17:03:09 +10:00
Geoffrey McRae
4e7de236d3
[egl] implement window positioning
2018-10-04 02:31:37 +10:00
Geoffrey McRae
741dfd418d
[egl] improve texture upload performance
2018-10-04 00:09:47 +10:00
Geoffrey McRae
1d6dfa048e
[client] tighten timings
2018-10-04 00:09:47 +10:00
Geoffrey McRae
8f0a6cd810
[host] general performance improvements
2018-10-04 00:07:34 +10:00
Geoffrey McRae
471303a179
[host] better sync, helps enormously with 4K!!!
2018-09-30 03:50:43 +10:00
Geoffrey McRae
73a2597c8a
[dxgi] fix crash caused by failure to release in some instances.
2018-09-27 12:49:52 +10:00
Geoffrey McRae
3cd152c9d5
[host] DXGI capture improvements
2018-09-26 21:20:17 +10:00
Geoffrey McRae
e70928d603
[egl] fix incorrect xor blending for monochrome cursors
2018-09-25 23:32:45 +10:00
Geoffrey McRae
e2b33348f3
[egl] added monochrome cursor rendering
2018-09-25 23:04:29 +10:00
Geoffrey McRae
3ff712fea5
[egl] fix performance issue with cursor updates and add todo message
2018-09-24 20:26:31 +10:00
Geoffrey McRae
2db26ae37e
[egl] fix incorrect mouse size and position scaling
2018-09-24 20:11:42 +10:00
Geoffrey McRae
375b97ca6f
[egl] fix incorrect mouse colors
2018-09-24 19:52:44 +10:00
Geoffrey McRae
d331a3dd5a
[egl] added intial cursor support
2018-09-24 19:48:11 +10:00
Geoffrey McRae
c0c63fd93b
[egl] simplify yuv to rgb shader
2018-09-23 20:56:18 +10:00
Geoffrey McRae
b5a47cae25
[egl] implemented YUV420 decode support in hardware
2018-09-23 20:45:20 +10:00
Geoffrey McRae
1f1c9dfa59
[egl] don't re-create the buffer each frame
2018-09-23 16:56:09 +10:00
Geoffrey McRae
0903b4a610
[egl] make new OpenGL ES renderer available
...
Note that this renderer is incomplete at this time as it doesn't
render the cursor.
2018-09-23 16:04:20 +10:00
Geoffrey McRae
884ad6557b
[egl] cleanup texture API
2018-09-23 15:56:47 +10:00
Geoffrey McRae
00658f3d64
[egl] split out texture code into it's own object
2018-09-23 15:48:44 +10:00
Geoffrey McRae
fff3ec30b8
[egl] added basic shaders and use dma to xfer buffer to the gpu
2018-09-22 18:00:52 +10:00
Geoffrey McRae
26434f7baf
[egl] initial commit of new modern OpenGL ES renderer
2018-09-22 16:26:55 +10:00
Andy Chun
f75e2fe8db
Default XDG_SESSION_TYPE to unspecified
...
Minimal systems in cases may not have XDG_SESSION_TYPE set at all, causing the program to segfault at the `strcmp`. This commit sets XDG_SESSION_TYPE to `unspecified` (according to https://www.freedesktop.org/software/systemd/man/pam_systemd.html ) if it is not defined in the environment.
2018-08-03 10:02:54 +10:00
Yvan da Silva
0674e04597
Corrects an error in a debug message
...
* This happened during the last edit.
2018-07-30 08:07:53 +10:00
Yvan da Silva
29f1d6cd42
[client] Adds back support for wayland
...
* Since LG is now using SDL2, the SDL_VIDEODRIVER must be set.
* This fixes SDL error 'Couldn't find matching GLX visual' when creating the window.
2018-07-30 08:07:53 +10:00
Geoffrey McRae
83592f7e4a
[client] cleanup of renderer API for better usage
...
* Added new on_render_start for render initialization
* Changed on_resize to execute inside the render thread
2018-07-28 14:49:37 +10:00
Geoffrey McRae
13cd50f92c
[client] disable multisample after logo is gone
...
We only use multisample to smooth out the edges of the LG logo, it is
pointless to leave it on after the logo is gone.
2018-07-28 10:36:41 +10:00
Geoffrey McRae
a989914fef
[host] remove the invalid usage of SafeRelease
...
SafeRelease was really useless, derefencing the smart pointers through
the use of & releases the value before SafeRelease get's to it. Instead
either allow the destructor to handle it's release, or explicityly
release it by assigning NULL
2018-07-28 10:27:50 +10:00
Geoffrey McRae
f692284f27
[host] don't uselessly try to scale 1:1 textures
2018-07-28 10:27:50 +10:00
Geoffrey McRae
05bd587c74
[client] implemented initial slow yuv420 support
2018-07-28 08:41:39 +10:00
Geoffrey McRae
d292d46fcb
[host] correct YUV output, do not copy padding bytes
2018-07-28 07:48:10 +10:00
Geoffrey McRae
b899a65726
[host] correct RGBtoYUV shader output
2018-07-28 07:47:49 +10:00
Geoffrey McRae
63b4dd633c
[host] correct invalid copy size for U & V planes
2018-07-28 07:25:00 +10:00
Geoffrey McRae
eba99f6968
[host] fix compiler warnings
2018-07-28 06:29:34 +10:00
Geoffrey McRae
354bef94ee
[host] fixed project Release shader build
2018-07-28 06:25:41 +10:00
Geoffrey McRae
e515cdc8dd
[host] added YUV420 output support
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2a03d1c4a9
[host] removed unused shader view
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3e3c409fc4
[host] ignore compiled shader headers
2018-07-28 06:19:59 +10:00
Geoffrey McRae
62e3dd250b
[host] remove compiled shader headers from repo
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3799929f59
[host] remove the depth buffer, it's unused
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2019766989
[host] added format converter class
2018-07-28 06:19:58 +10:00
Geoffrey McRae
58c3b37e49
[h264] cosmetics
2018-07-28 06:19:58 +10:00