[host] remove the invalid usage of SafeRelease

SafeRelease was really useless, derefencing the smart pointers through
the use of & releases the value before SafeRelease get's to it. Instead
either allow the destructor to handle it's release, or explicityly
release it by assigning NULL
This commit is contained in:
Geoffrey McRae 2018-07-28 10:25:57 +10:00
parent f692284f27
commit a989914fef
4 changed files with 42 additions and 69 deletions

View File

@ -74,15 +74,13 @@ bool DXGI::Initialize(CaptureOptions * options)
output->GetDesc(&outputDesc);
if (!outputDesc.AttachedToDesktop)
{
SafeRelease(&output);
output = NULL;
continue;
}
m_output = output;
if (!m_output)
{
SafeRelease(&output);
SafeRelease(&adapter);
DEBUG_ERROR("Failed to get IDXGIOutput1");
DeInitialize();
return false;
@ -91,7 +89,6 @@ bool DXGI::Initialize(CaptureOptions * options)
m_width = outputDesc.DesktopCoordinates.right - outputDesc.DesktopCoordinates.left;
m_height = outputDesc.DesktopCoordinates.bottom - outputDesc.DesktopCoordinates.top;
SafeRelease(&output);
done = true;
break;
}
@ -99,7 +96,7 @@ bool DXGI::Initialize(CaptureOptions * options)
if (done)
break;
SafeRelease(&adapter);
adapter = NULL;
}
if (!done)
@ -119,7 +116,6 @@ bool DXGI::Initialize(CaptureOptions * options)
D3D_FEATURE_LEVEL_9_1
};
#define DEBUG 1
#if DEBUG
#define CREATE_FLAGS (D3D11_CREATE_DEVICE_DEBUG)
#else
@ -137,7 +133,6 @@ bool DXGI::Initialize(CaptureOptions * options)
&m_featureLevel,
&m_deviceContext
);
SafeRelease(&adapter);
#undef CREATE_FLAGS
if (FAILED(status))
@ -315,14 +310,14 @@ void DXGI::DeInitialize()
m_pointerBufSize = 0;
}
SafeRelease(&m_texture[0]);
SafeRelease(&m_texture[1]);
SafeRelease(&m_texture[2]);
SafeRelease(&m_dup);
SafeRelease(&m_output);
SafeRelease(&m_deviceContext);
SafeRelease(&m_device);
SafeRelease(&m_dxgiFactory);
for(int i = 0; i < _countof(m_texture); ++i)
m_texture[i] = NULL;
m_dup = NULL;
m_output = NULL;
m_deviceContext = NULL;
m_device = NULL;
m_dxgiFactory = NULL;
m_initialized = false;
}
@ -435,7 +430,7 @@ GrabStatus Capture::DXGI::GrabFrameTexture(struct FrameInfo & frame, struct Curs
break;
// no frame data, clean up
SafeRelease(&res);
res = NULL;
ReleaseFrame();
// if the cursor has been updated
@ -469,8 +464,7 @@ GrabStatus Capture::DXGI::GrabFrameTexture(struct FrameInfo & frame, struct Curs
return GRAB_STATUS_ERROR;
}
res.QueryInterface(IID_PPV_ARGS(&texture));
SafeRelease(&res);
res.QueryInterface(IID_PPV_ARGS(&texture));
if (!texture)
{
@ -520,7 +514,6 @@ GrabStatus Capture::DXGI::GrabFrameRaw(FrameInfo & frame, struct CursorInfo & cu
return result;
m_deviceContext->CopyResource(m_texture[0], texture);
SafeRelease(&texture);
result = ReleaseFrame();
if (result != GRAB_STATUS_OK)
@ -560,17 +553,12 @@ GrabStatus Capture::DXGI::GrabFrameYUV420(struct FrameInfo & frame, struct Curso
TextureList planes;
if (!m_textureConverter->Convert(texture, planes))
{
SafeRelease(&texture);
return GRAB_STATUS_ERROR;
}
SafeRelease(&texture);
for(int i = 0; i < 3; ++i)
{
ID3D11Texture2DPtr t = planes.at(i);
m_deviceContext->CopyResource(m_texture[i], planes.at(i));
SafeRelease(&t);
m_deviceContext->CopyResource(m_texture[i], t);
}
result = ReleaseFrame();

View File

@ -39,6 +39,7 @@ _COM_SMARTPTR_TYPEDEF(IMFActivate , __uuidof(IMFActivate
_COM_SMARTPTR_TYPEDEF(IMFAttributes , __uuidof(IMFAttributes ));
_COM_SMARTPTR_TYPEDEF(IMFDXGIDeviceManager , __uuidof(IMFDXGIDeviceManager ));
_COM_SMARTPTR_TYPEDEF(IMFTransform , __uuidof(IMFTransform ));
_COM_SMARTPTR_TYPEDEF(IMFMediaEvent , __uuidof(IMFMediaEvent ));
_COM_SMARTPTR_TYPEDEF(IMFMediaEventGenerator , __uuidof(IMFMediaEventGenerator ));
_COM_SMARTPTR_TYPEDEF(IMFMediaType , __uuidof(IMFMediaType ));
_COM_SMARTPTR_TYPEDEF(IMFSample , __uuidof(IMFSample ));
@ -52,14 +53,4 @@ _COM_SMARTPTR_TYPEDEF(ID3D11InputLayout , __uuidof(ID3D11InputLayout
_COM_SMARTPTR_TYPEDEF(ID3D11VertexShader , __uuidof(ID3D11VertexShader ));
_COM_SMARTPTR_TYPEDEF(ID3D11PixelShader , __uuidof(ID3D11PixelShader ));
_COM_SMARTPTR_TYPEDEF(ID3D11SamplerState , __uuidof(ID3D11SamplerState ));
_COM_SMARTPTR_TYPEDEF(ID3D11Buffer , __uuidof(ID3D11Buffer ));
template <class T> void SafeRelease(T **ppT)
{
if (*ppT)
{
(*ppT)->Release();
*ppT = NULL;
}
}
_COM_SMARTPTR_TYPEDEF(ID3D11Buffer , __uuidof(ID3D11Buffer ));

View File

@ -74,7 +74,7 @@ bool MFT::H264::Initialize(ID3D11DevicePtr device, unsigned int width, unsigned
ID3D10MultithreadPtr mt(m_device);
mt->SetMultithreadProtected(TRUE);
SafeRelease(&mt);
mt = NULL;
typeInfo.guidMajorType = MFMediaType_Video;
typeInfo.guidSubtype = MFVideoFormat_H264;
@ -131,7 +131,7 @@ bool MFT::H264::Initialize(ID3D11DevicePtr device, unsigned int width, unsigned
attribs->GetUINT32(MF_SA_D3D11_AWARE, &d3d11Aware);
if (async)
attribs->SetUINT32(MF_TRANSFORM_ASYNC_UNLOCK, TRUE);
SafeRelease(&attribs);
attribs = NULL;
status = m_mfTransform.QueryInterface(IID_PPV_ARGS(&m_mediaEventGen));
if (FAILED(status))
@ -179,8 +179,8 @@ bool MFT::H264::Initialize(ID3D11DevicePtr device, unsigned int width, unsigned
MFSetAttributeRatio(outType, MF_MT_FRAME_RATE , 60 , 1 );
MFSetAttributeRatio(outType, MF_MT_PIXEL_ASPECT_RATIO, 1 , 1 );
status = m_mfTransform->SetOutputType(0, outType, 0);
SafeRelease(&outType);
status = m_mfTransform->SetOutputType(0, outType, 0);
outType = NULL;
if (FAILED(status))
{
DEBUG_WINERROR("Failed to set the output media type on the H264 encoder MFT", status);
@ -200,7 +200,7 @@ bool MFT::H264::Initialize(ID3D11DevicePtr device, unsigned int width, unsigned
MFSetAttributeRatio(inType, MF_MT_PIXEL_ASPECT_RATIO, 1 , 1 );
status = m_mfTransform->SetInputType(0, inType, 0);
SafeRelease(&inType);
inType = NULL;
if (FAILED(status))
{
DEBUG_WINERROR("Failed to set the input media type on the H264 encoder MFT", status);
@ -224,9 +224,9 @@ void MFT::H264::DeInitialize()
m_mfTransform->DeleteInputStream(0);
}
SafeRelease(&m_mediaEventGen);
SafeRelease(&m_mfTransform);
SafeRelease(&m_mfDeviceManager);
m_mediaEventGen = NULL;
m_mfTransform = NULL;
m_mfDeviceManager = NULL;
if (m_encodeEvent)
{
@ -240,7 +240,7 @@ void MFT::H264::DeInitialize()
if (m_mfActivation)
{
m_mfActivation->ShutdownObject();
SafeRelease(&m_mfActivation);
m_mfActivation = NULL;
}
}
@ -307,7 +307,6 @@ bool MFT::H264::ProvideFrame(ID3D11Texture2DPtr texture)
DWORD length;
imfBuffer->GetContiguousLength(&length);
buffer->SetCurrentLength(length);
SafeRelease(&imfBuffer);
IMFSamplePtr sample;
MFCreateSample(&sample);
@ -320,8 +319,6 @@ bool MFT::H264::ProvideFrame(ID3D11Texture2DPtr texture)
return false;
}
SafeRelease(&sample);
SafeRelease(&buffer);
return true;
}
@ -364,9 +361,11 @@ bool MFT::H264::GetFrame(void * buffer, const size_t bufferSize, unsigned int &
memcpy(buffer, pixels, curLen);
mb->Unlock();
SafeRelease(&mb);
SafeRelease(&outDataBuffer.pSample);
SafeRelease(&outDataBuffer.pEvents);
if (outDataBuffer.pSample)
outDataBuffer.pSample->Release();
if (outDataBuffer.pEvents)
outDataBuffer.pEvents->Release();
dataLen = curLen;
return true;
@ -376,7 +375,7 @@ STDMETHODIMP MFT::H264::Invoke(IMFAsyncResult * pAsyncResult)
{
HRESULT status, evtStatus;
MediaEventType meType = MEUnknown;
IMFMediaEvent *pEvent = NULL;
IMFMediaEventPtr pEvent = NULL;
status = m_mediaEventGen->EndGetEvent(pAsyncResult, &pEvent);
if (FAILED(status))
@ -388,14 +387,12 @@ STDMETHODIMP MFT::H264::Invoke(IMFAsyncResult * pAsyncResult)
status = pEvent->GetStatus(&evtStatus);
if (FAILED(status))
{
SafeRelease(&pEvent);
DEBUG_WINERROR("GetStatus", status);
return status;
}
if (FAILED(evtStatus))
{
SafeRelease(&pEvent);
DEBUG_WINERROR("evtStatus", evtStatus);
return evtStatus;
}
@ -403,11 +400,9 @@ STDMETHODIMP MFT::H264::Invoke(IMFAsyncResult * pAsyncResult)
status = pEvent->GetType(&meType);
if (FAILED(status))
{
SafeRelease(&pEvent);
DEBUG_WINERROR("GetType", status);
return status;
}
SafeRelease(&pEvent);
switch (meType)
{

View File

@ -271,21 +271,21 @@ bool TextureConverter::IntializeBuffers()
void TextureConverter::DeInitialize()
{
SafeRelease(&m_samplerState );
SafeRelease(&m_indexBuffer );
SafeRelease(&m_vertexBuffer );
m_samplerState = NULL;
m_indexBuffer = NULL;
m_indexBuffer = NULL;
for(int i = 0; i < _countof(m_targetTexture); ++i)
{
SafeRelease(&m_shaderView [i]);
SafeRelease(&m_renderView [i]);
SafeRelease(&m_targetTexture[i]);
m_shaderView [i] = NULL;
m_renderView [i] = NULL;
m_targetTexture[i] = NULL;
}
SafeRelease(&m_vertexShader);
SafeRelease(&m_psConversion);
SafeRelease(&m_layout );
SafeRelease(&m_psCopy );
m_vertexShader = NULL;
m_psConversion = NULL;
m_layout = NULL;
m_psCopy = NULL;
}
bool TextureConverter::Convert(ID3D11Texture2DPtr texture, TextureList & output)
@ -351,7 +351,7 @@ bool TextureConverter::Convert(ID3D11Texture2DPtr texture, TextureList & output)
m_deviceContext->PSSetShader (m_psConversion, NULL, 0);
m_deviceContext->DrawIndexed(m_indexCount, 0, 0);
SafeRelease(&textureView);
textureView = NULL;
D3D11_RENDER_TARGET_VIEW_DESC targetDesc;
ZeroMemory(&targetDesc, sizeof(targetDesc));
@ -395,7 +395,6 @@ bool TextureConverter::Convert(ID3D11Texture2DPtr texture, TextureList & output)
result = m_device->CreateRenderTargetView(dest, &targetDesc, &view);
if (FAILED(result))
{
SafeRelease(&dest);
delete[] renderViews;
DeInitialize();
DEBUG_ERROR("Failed to create the target view");
@ -411,7 +410,7 @@ bool TextureConverter::Convert(ID3D11Texture2DPtr texture, TextureList & output)
m_deviceContext->DrawIndexed(m_indexCount, 0, 0);
output.push_back(dest);
SafeRelease(&view);
view = NULL;
}
delete[] renderViews;