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[egl] fix incorrect mouse size and position scaling
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375b97ca6f
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@ -83,7 +83,6 @@ struct Inst
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size_t frameSize;
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const uint8_t * data;
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bool update;
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int screenW, screenH;
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bool mouseVisible;
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float mouseX, mouseY, mouseW, mouseH;
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@ -165,15 +164,12 @@ void egl_on_resize(void * opaque, const int width, const int height, const LG_Re
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{
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struct Inst * this = (struct Inst *)opaque;
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this->screenW = width;
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this->screenH = height;
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glViewport(0, 0, width, height);
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this->mouseScaleX = 2.0f / width ;
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this->mouseScaleY = 2.0f / height;
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this->mouseW = this->mouseWidth * (1.0f / this->screenW);
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this->mouseH = this->mouseHeight * (1.0f / this->screenH);
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this->mouseScaleX = 2.0f / this->format.width;
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this->mouseScaleY = 2.0f / this->format.height;
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this->mouseW = this->mouseWidth * (1.0f / this->format.width );
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this->mouseH = this->mouseHeight * (1.0f / this->format.height);
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}
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bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
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@ -186,8 +182,8 @@ bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int
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this->mouseHeight = height;
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this->mousePitch = pitch;
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this->mouseW = this->mouseWidth * (1.0f / this->screenW);
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this->mouseH = this->mouseHeight * (1.0f / this->screenH);
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this->mouseW = this->mouseWidth * (1.0f / this->format.width );
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this->mouseH = this->mouseHeight * (1.0f / this->format.height);
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const size_t size = height * pitch;
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if (size > this->mouseDataSize)
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