DarkflameServer/dGame/dComponents
2023-07-30 22:50:55 -05:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BuffComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
CharacterComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
ControllablePhysicsComponent.h feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
DestroyableComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
DestroyableComponent.h Fix all smashables not playing animations (#1112) 2023-06-14 15:44:22 -07:00
InventoryComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
InventoryComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
LevelProgressionComponent.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
MovementAIComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp Distance for pet digs increased slightly to help with navmesh issues (#1151) 2023-07-22 02:49:23 -07:00
PetComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
PhantomPhysicsComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PhantomPhysicsComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Fix race score bugs 2023-07-21 23:18:51 -07:00
RacingControlComponent.h Fix race exit dialogue always exiting (#1077) 2023-05-09 00:40:00 -05:00
RailActivatorComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RebuildComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
RenderComponent.cpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
RenderComponent.h Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
ScriptedActivityComponent.h Add Animation Table logic 2023-03-26 05:18:45 -07:00
ShootingGalleryComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
TriggerComponent.h Implement Timer handlers in triggers and ontimerdone trigger event (#1031) 2023-04-18 12:48:03 -05:00
VehiclePhysicsComponent.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
VehiclePhysicsComponent.h Fix vehicle serialization during races (#1122) 2023-06-20 09:19:21 -05:00
VendorComponent.cpp oops 2023-07-27 23:31:00 -05:00
VendorComponent.h remove header 2023-07-30 22:50:55 -05:00