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2db8caaddecd01238ba316c825b8e6f1344affbc
DarkflameServer
/
dGame
/
dComponents
History
David Markowitz
2db8caadde
Fix serialization for Controllable Physics
2023-08-11 21:37:35 -07:00
..
AchievementCacheKey.h
…
BaseCombatAIComponent.cpp
…
BaseCombatAIComponent.h
…
BouncerComponent.cpp
…
BouncerComponent.h
…
BuffComponent.cpp
…
BuffComponent.h
…
BuildBorderComponent.cpp
…
BuildBorderComponent.h
…
CharacterComponent.cpp
…
CharacterComponent.h
…
CMakeLists.txt
…
Component.cpp
…
Component.h
…
ControllablePhysicsComponent.cpp
Fix serialization for Controllable Physics
2023-08-11 21:37:35 -07:00
ControllablePhysicsComponent.h
…
DestroyableComponent.cpp
…
DestroyableComponent.h
…
DonationVendorComponent.cpp
…
DonationVendorComponent.h
…
InventoryComponent.cpp
…
InventoryComponent.h
…
LevelProgressionComponent.cpp
…
LevelProgressionComponent.h
…
LUPExhibitComponent.cpp
…
LUPExhibitComponent.h
…
MissionComponent.cpp
…
MissionComponent.h
…
MissionOfferComponent.cpp
…
MissionOfferComponent.h
breakout the component types into a scoped enum (
#1002
)
2023-03-04 01:16:37 -06:00
ModelComponent.cpp
…
ModelComponent.h
…
ModuleAssemblyComponent.cpp
…
ModuleAssemblyComponent.h
Breakout message identifiers (
#1065
)
2023-05-03 16:38:32 -05:00
MovementAIComponent.cpp
Ensure physics are predicted correctly
2023-08-10 02:47:27 -07:00
MovementAIComponent.h
woirking
2023-08-09 00:34:39 -07:00
MovementAIComponentAronwk.cpp
fixes and testing
2023-08-10 01:55:35 -07:00
MovingPlatformComponent.cpp
…
MovingPlatformComponent.h
…
PetComponent.cpp
…
PetComponent.h
…
PhantomPhysicsComponent.cpp
…
PhantomPhysicsComponent.h
…
PlayerForcedMovementComponent.cpp
…
PlayerForcedMovementComponent.h
…
PossessableComponent.cpp
…
PossessableComponent.h
…
PossessorComponent.cpp
…
PossessorComponent.h
…
PropertyComponent.cpp
…
PropertyComponent.h
…
PropertyEntranceComponent.cpp
…
PropertyEntranceComponent.h
…
PropertyManagementComponent.cpp
…
PropertyManagementComponent.h
…
PropertyVendorComponent.cpp
…
PropertyVendorComponent.h
…
ProximityMonitorComponent.cpp
…
ProximityMonitorComponent.h
…
RacingControlComponent.cpp
…
RacingControlComponent.h
…
RacingSoundTriggerComponent.h
…
RailActivatorComponent.cpp
…
RailActivatorComponent.h
…
RebuildComponent.cpp
…
RebuildComponent.h
…
RenderComponent.cpp
…
RenderComponent.h
…
RigidbodyPhantomPhysicsComponent.cpp
…
RigidbodyPhantomPhysicsComponent.h
…
RocketLaunchLupComponent.cpp
…
RocketLaunchLupComponent.h
…
RocketLaunchpadControlComponent.cpp
…
RocketLaunchpadControlComponent.h
…
ScriptedActivityComponent.cpp
…
ScriptedActivityComponent.h
…
ShootingGalleryComponent.cpp
…
ShootingGalleryComponent.h
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SimplePhysicsComponent.cpp
…
SimplePhysicsComponent.h
…
SkillComponent.cpp
…
SkillComponent.h
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SoundTriggerComponent.cpp
…
SoundTriggerComponent.h
…
SwitchComponent.cpp
…
SwitchComponent.h
…
TriggerComponent.cpp
…
TriggerComponent.h
…
VehiclePhysicsComponent.cpp
…
VehiclePhysicsComponent.h
…
VendorComponent.cpp
…
VendorComponent.h
…