Commit Graph

43 Commits

Author SHA1 Message Date
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00
Aaron Kimbrell
2681cc51ff refactor: racing and vehicle game messages as structs
Converts the 12 racing / vehicle / modular assembly messages DLU sends
and the 8 it receives to NetGameMsgs in RacingMessages.{h,cpp}, adds
eRacingClientNotificationType for NotifyRacingClient's event type,
switches the callers (RacingControlComponent, CarBoostBehavior,
PossessorComponent, slash commands), registers the received messages
in GameMessageHandler's map and deletes the old functions. Handlers are
copied verbatim. Also moves the byte-equality test helpers into a
shared GameMessageTestUtils.h.

No wire change. Verified byte for byte against a frozen verbatim copy
of the old functions over an input grid, to one client and broadcast;
received messages compared with the old handlers' read sequences
(including all 16 optional-field combinations of
VehicleNotifyHitImaginationServer) and every truncated payload
rejected; hand computed golden bytes; round trips; a deliberate field
mutation made the tests fail. Layouts confirmed against the 1.10.64
client in Ghidra. Malformed received messages are
dropped (see the foundations commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:36 -05:00
Aaron Kimbrell
350d35dab5 chore: foundations for struct based packets and game messages
First step of moving hand written bitstream code to struct based
messages (see docs/PacketArchitecture.md). No wire changes.

- GameMsg is now only a server-internal event (delivered to handlers
  registered with RegisterMsg); NetGameMsg is a wire message with
  Send(sysAddr) (UNASSIGNED broadcasts), SendToClient(sysAddr) (one
  client, never broadcasts), WritePacket, Serialize, Deserialize and
  Handle. Mixing them up is now a compile error. NetGameMsgEvent<T> /
  DeliverLocally carry a wire message to local handlers; loot drops,
  pickup, the object debugger, GM invisibility and model RequestUse
  use them. The GM invisibility message keeps its target, so its bytes
  are unchanged.
- Behaviour change: GameMessageHandler logs and drops messages whose
  Deserialize fails instead of handling them with default fields (the
  4 messages already registered: RequestUse, RequestServerObjectInfo,
  ShootingGalleryFire, PickupItem).
- LUBitStream (kept as on main) gets a virtual destructor (Mail deleted
  derived packets through the base) and WritePacket, also used by
  ChatPackets::SendRoutedMsg with identical bytes.
- BitStreamUtils::WriteOptional/ReadOptional for default-flag fields
  and WriteLengthPrefixed/ReadLengthPrefixed for length prefixed
  strings.
- Every message ID enumerator (MessageType::*, ServiceType, Mail's
  wire enums) is pinned with static_asserts, so renumbering or removing
  one fails to compile.
- Tests: dServerMock copies each sent packet (it kept a pointer to the
  caller's destroyed BitStream); PacketTestUtils.h compares packets bit
  for bit; helper tests use hand computed golden bytes and equality
  with the hand written patterns they replace; compile-time checks
  keep the wire/internal split in place.
- docs/PacketArchitecture.md: survey, target architecture,
  conventions, verification method and migration plan.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:35 -05:00
David Markowitz
ccad52a5ce feat: testmap improvements (#2009)
* feat: testmap improvements

fixes #1191

removed the force flag because it would only work to let you softlock your character.

tested that taking the lego club door now spawns you at the lego club/ns lego club doors always vs letting you spawn where ever.

tested that a testmap no longer spawns you where you last were in a zone and instead spawns you at the spawn point

inspect allows you to inspect zoneControl and localCharacter now
updated docs with the new info

* Update Entity.cpp
2026-06-20 17:10:13 -05:00
David Markowitz
0101933f5c chore: cleanup pointer management for LDF data (#1995)
* change network settings from vector to LwoNameValue

* move settings on Entity to managed memory

* Migrate more members

* chore: remove pointer leakage from raw ldf pointers

* feedback

* fix ci
2026-06-14 20:54:52 -07:00
David Markowitz
93076dc36d chore: simplify metrics (#1987)
* chore: simplify metrics

rename to hpp and remove unused includes

* feedback
2026-06-08 21:42:32 -07:00
David Markowitz
a156a8fcba fix: security vulnerabilities (#1980)
* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
2026-06-07 20:59:11 -07:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
Aaron Kimbrell
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10 feat: read from server macros folder as well (#1906) 2025-10-11 15:33:38 -07:00
David Markowitz
62ac65c520 feat: Mission Component debug (#1901)
* feat: Mission Component debug

* Add player argument to inspect command

* Add completion details

* Remove unlocalized server string

done on client instead
2025-10-05 22:13:27 -05:00
David Markowitz
6389876c6e feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits

remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server.  the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable.  slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database

* fix sqlite migration

* remove nd specific column migration
2025-09-19 01:12:23 -05:00
Copilot
154112050f feat: Implement Minecraft-style execute command with relative positioning (#1864)
* Initial plan

* Implement Minecraft-style execute command

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* Add relative positioning support to execute command using ~ syntax

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>

* update the parsing and fix chat response

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2025-09-08 22:35:18 -07:00
David Markowitz
f6c13d9ee6 Replace Quaternion with glm math (#1868) 2025-09-06 19:18:03 -07:00
jadebenn
3364884126 Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums

* rename eConnectionType to ServiceType in preparation for enum unification

* unify ServiceID and ServiceType enums

* shrink ServiceType to an 8-bit integer

* fix linux compilation error and update gamemsg test

* return to uint16_t

* Update dNet/AuthPackets.cpp

Use cast instead of padding

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Add default case to MasterServer.cpp

* move ref back to type

* Another formatting fix

* Fix comment to be more accurate

---------

Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-08-20 20:26:48 -07:00
David Markowitz
24f4c9d413 feat: Destroyable component debug info (#1849)
tested that the ui now shows server and client info together if configured to do so
2025-07-23 04:08:39 -05:00
David Markowitz
ba964932b7 feat: debug for all physics components and fix inspect by ldf key (#1848) 2025-07-20 00:08:18 -05:00
David Markowitz
4c42eea819 feat: add despawn command (#1847) 2025-07-19 18:25:14 -05:00
David Markowitz
6b52cf67a0 feat: debug features and implement ObjectDebugger (#1846)
Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
2025-07-19 05:11:32 -05:00
David Markowitz
9524198044 Update DEVGMCommands.cpp (#1840) 2025-06-29 17:23:11 -04:00
David Markowitz
a5d0788488 feat: barfight (#1839) 2025-06-29 17:18:59 -04:00
David Markowitz
3c244cce27 fix: large inventories and inspect not printing objectID (#1824) 2025-06-23 03:07:34 -04:00
David Markowitz
e42df5b02e feat: Add implementation for visited levels (#1795)
* feat: Add implementation for visited levels

* update to working code
2025-05-14 22:49:35 -05:00
David Markowitz
b31f9670d1 feat: shutdown command (#1780) 2025-04-24 15:41:26 -05:00
Aaron Kimbre
78e52904e5 address feedback 2025-02-01 01:51:46 -06:00
Aaron Kimbre
b01b3cc38d WIP debugging 2025-01-19 19:07:55 -06:00
Aaron Kimbre
b7c579fb84 make it compile and cleanup 2025-01-19 16:31:54 -06:00
Aaron Kimbre
7b1d6948c3 Overaul, need to test 2025-01-19 00:25:20 -06:00
jadebenn
77b42daca1 feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
ba364800fe feat: allow for teleporting to player or relative position (#1683)
* allow for teleporting to player or relative position

* Update Commands.md

* Update Commands.md

* Update SlashCommandHandler.cpp
2024-12-17 13:39:28 -06:00
jadebenn
84d7c65717 consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
Aaron Kimbre
ff38503597 no feedback if empty 2024-06-03 22:51:46 -05:00
Aaron Kimbre
3f22bf5cc0 Add an easy way to stop spectating 2024-06-03 22:44:54 -05:00
Aaron Kimbre
1a14c29c39 add returns, lol 2024-06-03 22:29:21 -05:00
Aaron Kimbre
2ef45bd7ee use empty 2024-06-03 22:28:37 -05:00
Aaron Kimbre
b56d077892 feat: spectate command 2024-06-03 21:50:12 -05:00
TAHuntling
dea10c6d56 Client commands implementation (#1592)
* Adding Client Commands

Adding list of client commands provided to me by EmosewaMC

* Finished adding client commands
2024-05-22 08:32:24 -05:00
David Markowitz
8837b110ab add include guards (#1569) 2024-05-16 04:30:00 -05:00
David Markowitz
2ca61c3e57 feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
Aaron Kimbrell
99e7349f6c feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo

http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost

Additionally add debug world packet for duture dev use

Tested all new commands and variation of command arguments

* fix missing newline at eofs

* address most feedback

* Compormise and use struct with (de)serialize

* remove httpmoninfo commands
2024-04-17 21:47:28 -05:00
David Markowitz
5049f215ba chore: Use string to access SQLite columns (#1535)
* use string to access field name

* Update DEVGMCommands.cpp

* corrected column name

* constexpr array

include <array>

Revert "constexpr array"

This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.

Revert "include <array>"

This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.

include <array>

constexpr array

---------

Co-authored-by: jadebenn <jonahbenn@yahoo.com>
2024-04-13 23:41:51 -05:00
Aaron Kimbrell
d067a8d12f chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00