refactor: racing and vehicle game messages as structs

Converts the 12 racing / vehicle / modular assembly messages DLU sends
and the 8 it receives to NetGameMsgs in RacingMessages.{h,cpp}, adds
eRacingClientNotificationType for NotifyRacingClient's event type,
switches the callers (RacingControlComponent, CarBoostBehavior,
PossessorComponent, slash commands), registers the received messages
in GameMessageHandler's map and deletes the old functions. Handlers are
copied verbatim. Also moves the byte-equality test helpers into a
shared GameMessageTestUtils.h.

No wire change. Verified byte for byte against a frozen verbatim copy
of the old functions over an input grid, to one client and broadcast;
received messages compared with the old handlers' read sequences
(including all 16 optional-field combinations of
VehicleNotifyHitImaginationServer) and every truncated payload
rejected; hand computed golden bytes; round trips; a deliberate field
mutation made the tests fail. Layouts confirmed against the 1.10.64
client in Ghidra. Malformed received messages are
dropped (see the foundations commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 10:34:31 -05:00
parent 7fb75f0484
commit 2681cc51ff
16 changed files with 1198 additions and 463 deletions

View File

@@ -0,0 +1,17 @@
#ifndef ERACINGCLIENTNOTIFICATIONTYPE_H
#define ERACINGCLIENTNOTIFICATIONTYPE_H
#include <cstdint>
// NotifyRacingClient event types, as in the client. Sent on the wire as an int32.
enum class eRacingClientNotificationType : int32_t {
INVALID = 0,
ACTIVITY_START,
REWARD_PLAYER,
EXIT,
REPLAY,
REMOVE_PLAYER,
LEADERBOARD_UPDATED,
};
#endif // ERACINGCLIENTNOTIFICATIONTYPE_H

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@@ -1,6 +1,7 @@
#include "CarBoostBehavior.h"
#include "BehaviorBranchContext.h"
#include "GameMessages.h"
#include "RacingMessages.h"
#include "EntityManager.h"
#include "BehaviorContext.h"
#include "CharacterComponent.h"
@@ -9,7 +10,9 @@
#include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleAddPassiveBoostAction addBoost;
addBoost.target = branch.target;
addBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = Game::entityManager->GetEntity(context->originator);
@@ -37,7 +40,9 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
m_Action->Handle(context, bitStream, branch);
entity->AddCallbackTimer(m_Time, [entity]() {
GameMessages::SendVehicleRemovePassiveBoostAction(entity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleRemovePassiveBoostAction removeBoost;
removeBoost.target = entity->GetObjectID();
removeBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
});
}

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@@ -4,6 +4,7 @@
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "RacingMessages.h"
#include "eUnequippableActiveType.h"
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
@@ -60,7 +61,10 @@ void PossessorComponent::Mount(Entity* mount) {
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
GameMessages::VehicleUnlockInput unlockInput;
unlockInput.target = mount->GetObjectID();
unlockInput.bLockWheels = false;
unlockInput.Send(m_Parent->GetSystemAddress());
}
Game::entityManager->SerializeEntity(m_Parent);

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@@ -9,6 +9,7 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "ActivityMessages.h"
#include "RacingMessages.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "MissionComponent.h"
@@ -226,9 +227,14 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
Game::entityManager->SerializeEntity(player);
Game::entityManager->SerializeEntity(m_Parent);
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), 0, 0, player->GetObjectID(), startPosition, 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingSetPlayerResetInfo resetInfo;
resetInfo.target = m_Parent->GetObjectID();
resetInfo.currentLap = 0;
resetInfo.furthestResetPlane = 0;
resetInfo.playerID = player->GetObjectID();
resetInfo.respawnPos = startPosition;
resetInfo.upcomingPlane = 1;
resetInfo.Send(UNASSIGNED_SYSTEM_ADDRESS);
const auto playerID = player->GetObjectID();
@@ -241,20 +247,25 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
return;
}
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), playerID, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingResetPlayerToLastReset resetPlayer;
resetPlayer.target = m_Parent->GetObjectID();
resetPlayer.playerID = playerID;
resetPlayer.Send(UNASSIGNED_SYSTEM_ADDRESS);
});
GameMessages::SendSetJetPackMode(player, false);
// Set the vehicle's state.
GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(),
m_Parent->GetObjectID(),
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::NotifyVehicleOfRacingObject notifyVehicle;
notifyVehicle.target = carEntity->GetObjectID();
notifyVehicle.racingObjectID = m_Parent->GetObjectID();
notifyVehicle.Send(UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendVehicleSetWheelLockState(carEntity->GetObjectID(), false,
initialLoad,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleSetWheelLockState wheelLockState;
wheelLockState.target = carEntity->GetObjectID();
wheelLockState.bExtraFriction = false;
wheelLockState.bLocked = initialLoad;
wheelLockState.Send(UNASSIGNED_SYSTEM_ADDRESS);
// Make sure everything has the correct position.
GameMessages::SendTeleport(player->GetObjectID(), startPosition,
@@ -267,11 +278,14 @@ void RacingControlComponent::OnRacingClientReady(Entity* player) {
// Notify the other players that this player is ready.
for (auto& racingPlayer : m_RacingPlayers) {
GameMessages::RacingPlayerLoaded playerLoaded;
playerLoaded.target = m_Parent->GetObjectID();
playerLoaded.playerID = racingPlayer.playerID;
playerLoaded.vehicleID = racingPlayer.vehicleID;
if (racingPlayer.playerID != player->GetObjectID()) {
if (racingPlayer.playerLoaded) {
GameMessages::SendRacingPlayerLoaded(
m_Parent->GetObjectID(), racingPlayer.playerID,
racingPlayer.vehicleID, UNASSIGNED_SYSTEM_ADDRESS);
playerLoaded.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
continue;
@@ -279,9 +293,7 @@ void RacingControlComponent::OnRacingClientReady(Entity* player) {
racingPlayer.playerLoaded = true;
GameMessages::SendRacingPlayerLoaded(
m_Parent->GetObjectID(), racingPlayer.playerID,
racingPlayer.vehicleID, UNASSIGNED_SYSTEM_ADDRESS);
playerLoaded.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
Game::entityManager->SerializeEntity(m_Parent);
@@ -319,17 +331,24 @@ void RacingControlComponent::OnRequestDie(Entity* player, const std::u16string&
// Respawn the player in 2 seconds, as was done in live. Not sure if this value is in a setting somewhere else...
vehicle->AddCallbackTimer(2.0f, [=, this]() {
if (!vehicle || !this->m_Parent) return;
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), racingPlayer.playerID,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingResetPlayerToLastReset resetPlayer;
resetPlayer.target = m_Parent->GetObjectID();
resetPlayer.playerID = racingPlayer.playerID;
resetPlayer.Send(UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendVehicleStopBoost(vehicle, player->GetSystemAddress(), true);
GameMessages::VehicleStopBoost stopBoost;
stopBoost.target = vehicle->GetObjectID();
stopBoost.bAffectPassive = true;
stopBoost.Send(UNASSIGNED_SYSTEM_ADDRESS); // always a broadcast, as before
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), racingPlayer.lap,
racingPlayer.respawnIndex, player->GetObjectID(),
racingPlayer.respawnPosition, racingPlayer.respawnIndex + 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingSetPlayerResetInfo resetInfo;
resetInfo.target = m_Parent->GetObjectID();
resetInfo.currentLap = static_cast<int32_t>(racingPlayer.lap);
resetInfo.furthestResetPlane = racingPlayer.respawnIndex;
resetInfo.playerID = player->GetObjectID();
resetInfo.respawnPos = racingPlayer.respawnPosition;
resetInfo.upcomingPlane = racingPlayer.respawnIndex + 1;
resetInfo.Send(UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendResurrect(vehicle);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
@@ -343,14 +362,19 @@ void RacingControlComponent::OnRequestDie(Entity* player, const std::u16string&
characterComponent->UpdatePlayerStatistic(RacingTimesWrecked);
}
} else {
GameMessages::SendRacingSetPlayerResetInfo(
m_Parent->GetObjectID(), racingPlayer.lap,
racingPlayer.respawnIndex, player->GetObjectID(),
racingPlayer.respawnPosition, racingPlayer.respawnIndex + 1,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendRacingResetPlayerToLastReset(
m_Parent->GetObjectID(), racingPlayer.playerID,
UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingSetPlayerResetInfo resetInfo;
resetInfo.target = m_Parent->GetObjectID();
resetInfo.currentLap = static_cast<int32_t>(racingPlayer.lap);
resetInfo.furthestResetPlane = racingPlayer.respawnIndex;
resetInfo.playerID = player->GetObjectID();
resetInfo.respawnPos = racingPlayer.respawnPosition;
resetInfo.upcomingPlane = racingPlayer.respawnIndex + 1;
resetInfo.Send(UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::RacingResetPlayerToLastReset resetPlayer;
resetPlayer.target = m_Parent->GetObjectID();
resetPlayer.playerID = racingPlayer.playerID;
resetPlayer.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
}
}
@@ -398,9 +422,11 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
Loot::GiveActivityLoot(player, m_Parent->GetObjectID(), m_ActivityID, score);
// Giving rewards
GameMessages::SendNotifyRacingClient(
m_Parent->GetObjectID(), 2, 0, LWOOBJID_EMPTY, u"",
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::NotifyRacingClient notifyRacingClient;
notifyRacingClient.target = m_Parent->GetObjectID();
notifyRacingClient.eventType = eRacingClientNotificationType::REWARD_PLAYER;
notifyRacingClient.singleClient = player->GetObjectID();
notifyRacingClient.Send(UNASSIGNED_SYSTEM_ADDRESS);
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
auto* vehicle = Game::entityManager->GetEntity(data->vehicleID);
@@ -409,9 +435,11 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
}
// Exiting race
GameMessages::SendNotifyRacingClient(
m_Parent->GetObjectID(), 3, 0, LWOOBJID_EMPTY, u"",
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::NotifyRacingClient notifyRacingClient;
notifyRacingClient.target = m_Parent->GetObjectID();
notifyRacingClient.eventType = eRacingClientNotificationType::EXIT;
notifyRacingClient.singleClient = player->GetObjectID();
notifyRacingClient.Send(UNASSIGNED_SYSTEM_ADDRESS);
auto* characterComponent = player->GetComponent<CharacterComponent>();
@@ -630,9 +658,10 @@ void RacingControlComponent::Update(float deltaTime) {
if (readyPlayers >= m_LoadedPlayers) {
// Setup for racing
if (m_StartTimer == 0) {
GameMessages::SendNotifyRacingClient(
m_Parent->GetObjectID(), 1, 0, LWOOBJID_EMPTY, u"",
LWOOBJID_EMPTY, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::NotifyRacingClient notifyRacingClient;
notifyRacingClient.target = m_Parent->GetObjectID();
notifyRacingClient.eventType = eRacingClientNotificationType::ACTIVITY_START;
notifyRacingClient.Send(UNASSIGNED_SYSTEM_ADDRESS);
for (const auto& player : m_RacingPlayers) {
auto* vehicle =
@@ -696,8 +725,10 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
GameMessages::SendVehicleUnlockInput(
player.vehicleID, false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleUnlockInput unlockInput;
unlockInput.target = player.vehicleID;
unlockInput.bLockWheels = false;
unlockInput.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
// Start the race

View File

@@ -2,6 +2,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES
"ActivityMessages.cpp"
"GameMessageHandler.cpp"
"GameMessages.cpp"
"RacingMessages.cpp"
"PropertyDataMessage.cpp"
"PropertySelectQueryProperty.cpp")

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@@ -31,6 +31,7 @@
#include "EchoStartSkill.h"
#include "EchoSyncSkill.h"
#include "ActivityMessages.h"
#include "RacingMessages.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "ServiceType.h"
@@ -51,6 +52,16 @@ namespace {
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
// Racing
{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
};
};
@@ -614,46 +625,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
break;
// Racing
case MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA:
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
break;
// Racing: most racing messages are registered in g_MessageHandlers
case MessageType::Game::ACKNOWLEDGE_POSSESSION:
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
break;
case MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE:
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
break;
case MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED:
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
break;
case MessageType::Game::RACING_CLIENT_READY:
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
break;
case MessageType::Game::REQUEST_DIE:
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
break;
case MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
break;
case MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
break;
case MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED:
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
break;
case MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
break;
case MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST:
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
break;

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@@ -3974,51 +3974,8 @@ void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Enti
//Racing
void GameMessages::HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
auto* moduleAssemblyComponent = entity->GetComponent<ModuleAssemblyComponent>();
LOG("Got Query from %i", entity->GetLOT());
if (moduleAssemblyComponent != nullptr) {
LOG("Returning assembly %s", GeneralUtils::UTF16ToWTF8(moduleAssemblyComponent->GetAssemblyPartsLOTs()).c_str());
SendModuleAssemblyDBDataForClient(entity->GetObjectID(), moduleAssemblyComponent->GetSubKey(), moduleAssemblyComponent->GetAssemblyPartsLOTs(), UNASSIGNED_SYSTEM_ADDRESS);
}
}
void GameMessages::HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
LWOOBJID objectID;
inStream.Read(objectID);
}
void GameMessages::HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
bool bExtraFriction = inStream.ReadBit();
bool bLocked = inStream.ReadBit();
}
void GameMessages::HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
LWOOBJID playerID;
inStream.Read(playerID);
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto* racingControlComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<RacingControlComponent>();
if (racingControlComponent == nullptr) {
return;
}
racingControlComponent->OnRacingClientReady(player);
}
void GameMessages::HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
@@ -4087,38 +4044,8 @@ void GameMessages::HandleRequestDie(RakNet::BitStream& inStream, Entity* entity,
}
void GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
//SendVehicleAddPassiveBoostAction(entity->GetObjectID(), sysAddr);
}
void GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
//SendVehicleRemovePassiveBoostAction(entity->GetObjectID(), sysAddr);
}
void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
LWOOBJID playerID;
inStream.Read(playerID);
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto* zoneController = Game::zoneManager->GetZoneControlObject();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
LOG("Got finished: %i", entity->GetLOT());
if (racingControlComponent != nullptr) {
racingControlComponent->OnRacingPlayerInfoResetFinished(player);
}
}
void GameMessages::SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
@@ -4153,164 +4080,12 @@ void GameMessages::HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStre
}
}
void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
LWOOBJID pickupObjID = LWOOBJID_EMPTY;
LWOOBJID pickupSpawnerID = LWOOBJID_EMPTY;
int32_t pickupSpawnerIndex = -1;
NiPoint3 vehiclePosition = NiPoint3Constant::ZERO;
if (inStream.ReadBit()) inStream.Read(pickupObjID);
if (inStream.ReadBit()) inStream.Read(pickupSpawnerID);
if (inStream.ReadBit()) inStream.Read(pickupSpawnerIndex);
if (inStream.ReadBit()) inStream.Read(vehiclePosition);
auto* pickup = Game::entityManager->GetEntity(pickupObjID);
if (pickup == nullptr) {
return;
}
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
if (entity == nullptr) {
return;
}
}
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationPowerUpsCollected);
}
pickup->OnFireEventServerSide(entity, "powerup");
pickup->Kill(entity);
}
void GameMessages::SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT);
bitStream.Write(assemblyID);
bitStream.Write<uint32_t>(data.size());
for (auto character : data) {
bitStream.Write(character);
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT);
bitStream.Write(racingObjectID != LWOOBJID_EMPTY);
if (racingObjectID != LWOOBJID_EMPTY) bitStream.Write(racingObjectID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_PLAYER_LOADED);
bitStream.Write(playerID);
bitStream.Write(vehicleID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_UNLOCK_INPUT);
bitStream.Write(bLockWheels);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE);
bitStream.Write(bExtraFriction);
bitStream.Write(bLocked);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_SET_PLAYER_RESET_INFO);
bitStream.Write(currentLap);
bitStream.Write(furthestResetPlane);
bitStream.Write(playerID);
bitStream.Write(respawnPos);
bitStream.Write(upcomingPlane);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET);
bitStream.Write(playerID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(targetEntity->GetObjectID());
bitStream.Write(MessageType::Game::VEHICLE_STOP_BOOST);
bitStream.Write(affectPassive);
SEND_PACKET_BROADCAST;
}
void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore) {
CBITSTREAM;
@@ -4331,70 +4106,12 @@ void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t a
SEND_PACKET_BROADCAST;
}
void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::NOTIFY_RACING_CLIENT);
bitStream.Write(eventType != 0);
if (eventType != 0) bitStream.Write(eventType);
bitStream.Write(param1);
bitStream.Write(paramObj);
bitStream.Write<uint32_t>(paramStr.size());
for (auto character : paramStr) {
bitStream.Write(character);
}
bitStream.Write(singleClient);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,

View File

@@ -134,8 +134,6 @@ namespace GameMessages {
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
void SendStartArrangingWithItem(
Entity* entity,
const SystemAddress& sysAddr,
@@ -584,40 +582,8 @@ namespace GameMessages {
void SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
//Racing:
void HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr);
void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr);
void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr);
void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr);
void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr);
void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr);
void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr);
void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr);
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
// SG:
@@ -657,12 +623,6 @@ namespace GameMessages {
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity);
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr);
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);

View File

@@ -0,0 +1,239 @@
#include "RacingMessages.h"
#include "BitStreamUtils.h"
#include "CharacterComponent.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "ModuleAssemblyComponent.h"
#include "PossessableComponent.h"
#include "RacingControlComponent.h"
#include "dZoneManager.h"
namespace GameMessages {
void ModuleAssemblyDBDataForClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(assemblyID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, blob);
}
bool ModuleAssemblyDBDataForClient::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(assemblyID));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, blob));
return true;
}
void ModuleAssemblyQueryData::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* moduleAssemblyComponent = entity.GetComponent<ModuleAssemblyComponent>();
LOG("Got Query from %i", entity.GetLOT());
if (moduleAssemblyComponent != nullptr) {
LOG("Returning assembly %s", GeneralUtils::UTF16ToWTF8(moduleAssemblyComponent->GetAssemblyPartsLOTs()).c_str());
ModuleAssemblyDBDataForClient response;
response.target = entity.GetObjectID();
response.assemblyID = moduleAssemblyComponent->GetSubKey();
response.blob = moduleAssemblyComponent->GetAssemblyPartsLOTs();
response.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
}
void ModularAssemblyNIFCompleted::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(objectID);
}
bool ModularAssemblyNIFCompleted::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(objectID));
return true;
}
void NotifyVehicleOfRacingObject::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, racingObjectID, LWOOBJID_EMPTY);
}
bool NotifyVehicleOfRacingObject::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, racingObjectID, LWOOBJID_EMPTY));
return true;
}
void RacingPlayerLoaded::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
bitStream.Write(vehicleID);
}
bool RacingPlayerLoaded::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(vehicleID));
return true;
}
void VehicleUnlockInput::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bLockWheels);
}
bool VehicleUnlockInput::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bLockWheels));
return true;
}
void VehicleSetWheelLockState::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bExtraFriction);
bitStream.Write(bLocked);
}
bool VehicleSetWheelLockState::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bExtraFriction));
VALIDATE_READ(bitStream.Read(bLocked));
return true;
}
void RacingSetPlayerResetInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(currentLap);
bitStream.Write(furthestResetPlane);
bitStream.Write(playerID);
bitStream.Write(respawnPos);
bitStream.Write(upcomingPlane);
}
bool RacingSetPlayerResetInfo::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(currentLap));
VALIDATE_READ(bitStream.Read(furthestResetPlane));
VALIDATE_READ(bitStream.Read(playerID));
VALIDATE_READ(bitStream.Read(respawnPos));
VALIDATE_READ(bitStream.Read(upcomingPlane));
return true;
}
void RacingResetPlayerToLastReset::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool RacingResetPlayerToLastReset::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void VehicleStopBoost::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bAffectPassive);
}
bool VehicleStopBoost::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bAffectPassive));
return true;
}
void NotifyRacingClient::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, eventType, eRacingClientNotificationType::INVALID);
bitStream.Write(param1);
bitStream.Write(paramObj);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, paramStr);
bitStream.Write(singleClient);
}
bool NotifyRacingClient::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, eventType, eRacingClientNotificationType::INVALID));
VALIDATE_READ(bitStream.Read(param1));
VALIDATE_READ(bitStream.Read(paramObj));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, paramStr));
VALIDATE_READ(bitStream.Read(singleClient));
return true;
}
void RacingClientReady::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool RacingClientReady::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void RacingClientReady::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto* racingControlComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<RacingControlComponent>();
if (racingControlComponent == nullptr) {
return;
}
racingControlComponent->OnRacingClientReady(player);
}
void RacingPlayerInfoResetFinished::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(playerID);
}
bool RacingPlayerInfoResetFinished::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(playerID));
return true;
}
void RacingPlayerInfoResetFinished::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto* zoneController = Game::zoneManager->GetZoneControlObject();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
LOG("Got finished: %i", entity.GetLOT());
if (racingControlComponent != nullptr) {
racingControlComponent->OnRacingPlayerInfoResetFinished(player);
}
}
void VehicleNotifyHitImaginationServer::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteOptional(bitStream, pickupObjID, LWOOBJID_EMPTY);
BitStreamUtils::WriteOptional(bitStream, pickupSpawnerID, LWOOBJID_EMPTY);
BitStreamUtils::WriteOptional(bitStream, pickupSpawnerIndex, -1);
BitStreamUtils::WriteOptional(bitStream, vehiclePosition, NiPoint3Constant::ZERO);
}
bool VehicleNotifyHitImaginationServer::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, pickupObjID, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, pickupSpawnerID, LWOOBJID_EMPTY));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, pickupSpawnerIndex, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, vehiclePosition, NiPoint3Constant::ZERO));
return true;
}
void VehicleNotifyHitImaginationServer::Handle(Entity& vehicle, const SystemAddress& sysAddr) {
auto* pickup = Game::entityManager->GetEntity(pickupObjID);
if (pickup == nullptr) {
return;
}
// The sender is the vehicle; credit its driver if it has one.
Entity* entity = &vehicle;
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
if (entity == nullptr) {
return;
}
}
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationPowerUpsCollected);
}
pickup->OnFireEventServerSide(entity, "powerup");
pickup->Kill(entity);
}
}

View File

@@ -0,0 +1,179 @@
#ifndef RACINGMESSAGES_H
#define RACINGMESSAGES_H
#include "GameMessages.h"
#include "NiPoint3.h"
#include "eRacingClientNotificationType.h"
#include <string>
// Game messages for racing, vehicles and modular assembly (car building).
// Field names follow the client (legouniverse.exe 1.10.64); fields are listed in wire order.
namespace GameMessages {
// Server -> client.
struct ModuleAssemblyDBDataForClient : public NetGameMsg {
ModuleAssemblyDBDataForClient() : NetGameMsg(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
LWOOBJID assemblyID{};
std::u16string blob{};
};
// Client -> server. No payload.
struct ModuleAssemblyQueryData : public NetGameMsg {
ModuleAssemblyQueryData() : NetGameMsg(MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA) {}
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
};
// Client -> server.
struct ModularAssemblyNIFCompleted : public NetGameMsg {
ModularAssemblyNIFCompleted() : NetGameMsg(MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
LWOOBJID objectID{};
};
// Server -> client.
struct NotifyVehicleOfRacingObject : public NetGameMsg {
NotifyVehicleOfRacingObject() : NetGameMsg(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
LWOOBJID racingObjectID{ LWOOBJID_EMPTY }; // optional
};
// Server -> client.
struct RacingPlayerLoaded : public NetGameMsg {
RacingPlayerLoaded() : NetGameMsg(MessageType::Game::RACING_PLAYER_LOADED) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
LWOOBJID playerID{};
LWOOBJID vehicleID{};
};
// Server -> client.
struct VehicleUnlockInput : public NetGameMsg {
VehicleUnlockInput() : NetGameMsg(MessageType::Game::VEHICLE_UNLOCK_INPUT) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
bool bLockWheels{};
};
// Both directions. DLU ignores it when received.
struct VehicleSetWheelLockState : public NetGameMsg {
VehicleSetWheelLockState() : NetGameMsg(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
bool bExtraFriction{};
bool bLocked{};
};
// Server -> client.
struct RacingSetPlayerResetInfo : public NetGameMsg {
RacingSetPlayerResetInfo() : NetGameMsg(MessageType::Game::RACING_SET_PLAYER_RESET_INFO) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
int32_t currentLap{};
uint32_t furthestResetPlane{};
LWOOBJID playerID{};
NiPoint3 respawnPos{};
uint32_t upcomingPlane{};
};
// Server -> client.
struct RacingResetPlayerToLastReset : public NetGameMsg {
RacingResetPlayerToLastReset() : NetGameMsg(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
LWOOBJID playerID{};
};
// Server -> client.
struct VehicleStopBoost : public NetGameMsg {
VehicleStopBoost() : NetGameMsg(MessageType::Game::VEHICLE_STOP_BOOST) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
bool bAffectPassive{};
};
// Server -> client.
struct NotifyRacingClient : public NetGameMsg {
NotifyRacingClient() : NetGameMsg(MessageType::Game::NOTIFY_RACING_CLIENT) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
eRacingClientNotificationType eventType{ eRacingClientNotificationType::INVALID }; // optional
int32_t param1{};
LWOOBJID paramObj{};
std::u16string paramStr{};
LWOOBJID singleClient{};
};
// Server -> client. No payload.
struct VehicleAddPassiveBoostAction : public NetGameMsg {
VehicleAddPassiveBoostAction() : NetGameMsg(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION) {}
};
// Server -> client. No payload.
struct VehicleRemovePassiveBoostAction : public NetGameMsg {
VehicleRemovePassiveBoostAction() : NetGameMsg(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION) {}
};
// Server -> client. No payload.
struct VehicleNotifyFinishedRace : public NetGameMsg {
VehicleNotifyFinishedRace() : NetGameMsg(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE) {}
};
// Client -> server. No payload. DLU ignores it.
struct VehicleNotifyServerAddPassiveBoostAction : public NetGameMsg {
VehicleNotifyServerAddPassiveBoostAction() : NetGameMsg(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION) {}
};
// Client -> server. No payload. DLU ignores it.
struct VehicleNotifyServerRemovePassiveBoostAction : public NetGameMsg {
VehicleNotifyServerRemovePassiveBoostAction() : NetGameMsg(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION) {}
};
// Client -> server.
struct RacingClientReady : public NetGameMsg {
RacingClientReady() : NetGameMsg(MessageType::Game::RACING_CLIENT_READY) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
LWOOBJID playerID{};
};
// Client -> server.
struct RacingPlayerInfoResetFinished : public NetGameMsg {
RacingPlayerInfoResetFinished() : NetGameMsg(MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
LWOOBJID playerID{};
};
// Client -> server. Sent when a vehicle drives through an imagination pickup.
struct VehicleNotifyHitImaginationServer : public NetGameMsg {
VehicleNotifyHitImaginationServer() : NetGameMsg(MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
LWOOBJID pickupObjID{ LWOOBJID_EMPTY }; // optional
LWOOBJID pickupSpawnerID{ LWOOBJID_EMPTY }; // optional
int32_t pickupSpawnerIndex{ -1 }; // optional
NiPoint3 vehiclePosition{ NiPoint3Constant::ZERO }; // optional
};
};
#endif // RACINGMESSAGES_H

View File

@@ -6,6 +6,7 @@
#include "AssetManager.h"
#include "Character.h"
#include "ChatPackets.h"
#include "RacingMessages.h"
#include "dConfig.h"
#include "dNavMesh.h"
#include "dpWorld.h"
@@ -1176,14 +1177,20 @@ namespace DEVGMCommands {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
return;
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleAddPassiveBoostAction addBoost;
addBoost.target = vehicle->GetObjectID();
addBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
entity->AddCallbackTimer(time.value(), [vehicle]() {
if (!vehicle) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleRemovePassiveBoostAction removeBoost;
removeBoost.target = vehicle->GetObjectID();
removeBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
});
}
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleAddPassiveBoostAction addBoost;
addBoost.target = vehicle->GetObjectID();
addBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
}
@@ -1194,7 +1201,9 @@ namespace DEVGMCommands {
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::VehicleRemovePassiveBoostAction removeBoost;
removeBoost.target = vehicle->GetObjectID();
removeBoost.Send(UNASSIGNED_SYSTEM_ADDRESS);
}
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) {

View File

@@ -1,6 +1,6 @@
#include "ActivityMessages.h"
#include "GameDependencies.h"
#include "PacketTestUtils.h"
#include "GameMessageTestUtils.h"
#include "Legacy/ActivityMessagesLegacy.h"
#include <array>
@@ -10,60 +10,7 @@
#include <gtest/gtest.h>
using namespace PacketTestUtils;
namespace {
SystemAddress ClientAddress() {
SystemAddress address;
address.binaryAddress = 0x0100007f;
address.port = 2003;
return address;
}
const std::array<LWOOBJID, 3> g_Targets = { LWOOBJID_EMPTY, 0x1000000000000001LL, 0x0102030405060708LL };
const std::array<SystemAddress, 2> g_Addresses = { ClientAddress(), UNASSIGNED_SYSTEM_ADDRESS };
PacketBytes StructPacket(const GameMessages::NetGameMsg& msg) {
RakNet::BitStream bitStream;
msg.WritePacket(bitStream);
return FromBitStream(bitStream);
}
// Sends the same message through the frozen legacy function and through the struct, to one client and as a
// broadcast, and requires identical bytes and the same effective destination.
void ExpectSameAsLegacy(const std::function<void(const SystemAddress&)>& legacySend, const GameMessages::NetGameMsg& msg) {
for (const auto& address : g_Addresses) {
SCOPED_TRACE(address == UNASSIGNED_SYSTEM_ADDRESS ? "broadcast" : "single client");
const auto legacyPackets = Capture([&] { legacySend(address); });
const auto newPackets = Capture([&] { msg.Send(address); });
ASSERT_FALSE(legacyPackets.empty());
ASSERT_EQ(newPackets.size(), 1);
// The legacy broadcast path also did a second Send(UNASSIGNED_SYSTEM_ADDRESS, broadcast = false),
// which RakPeer::Send rejects without sending anything. Every copy must still match byte for byte.
for (const auto& legacyPacket : legacyPackets) {
EXPECT_PACKET_EQ(FromCapture(legacyPacket), FromCapture(newPackets[0]));
}
EXPECT_EQ(legacyPackets[0].broadcast, newPackets[0].broadcast);
EXPECT_EQ(legacyPackets[0].sysAddr, newPackets[0].sysAddr);
EXPECT_PACKET_EQ(FromCapture(newPackets[0]), StructPacket(msg));
}
}
// Serializes msg, reads it back into a fresh T and checks the fresh copy serializes to the same bytes.
template<typename T>
T RoundTrip(const T& msg) {
RakNet::BitStream bitStream;
msg.Serialize(bitStream);
T copy;
EXPECT_TRUE(copy.Deserialize(bitStream));
EXPECT_EQ(bitStream.GetNumberOfUnreadBits(), 0);
RakNet::BitStream again;
copy.Serialize(again);
EXPECT_PACKET_EQ(FromBitStream(bitStream), FromBitStream(again));
return copy;
}
}
using namespace GameMessageTestUtils;
class ActivityMessagesTests : public GameDependenciesTest {
protected:

View File

@@ -2,6 +2,7 @@ SET(DGAMEMESSAGES_TESTS
"ActivityMessagesTests.cpp"
"GameMessageTests.cpp"
"GameMsgSplitTests.cpp"
"RacingMessagesTests.cpp"
"UnSmashTests.cpp"
"LegacyGameMessageTests.cpp")

View File

@@ -0,0 +1,86 @@
#ifndef GAMEMESSAGETESTUTILS_H
#define GAMEMESSAGETESTUTILS_H
// Shared helpers for the byte-equality tests of converted game messages (see docs/PacketArchitecture.md).
#include "GameMessages.h"
#include "PacketTestUtils.h"
#include <array>
#include <functional>
#include <gtest/gtest.h>
namespace GameMessageTestUtils {
using namespace PacketTestUtils;
inline SystemAddress ClientAddress() {
SystemAddress address;
address.binaryAddress = 0x0100007f;
address.port = 2003;
return address;
}
// Synthetic object IDs: empty, a player-style ID and one with every byte different.
inline const std::array<LWOOBJID, 3> g_Targets = { LWOOBJID_EMPTY, 0x1000000000000001LL, 0x0102030405060708LL };
inline const std::array<SystemAddress, 2> g_Addresses = { ClientAddress(), UNASSIGNED_SYSTEM_ADDRESS };
// The complete packet msg.Send(sysAddr) puts on the wire.
inline PacketBytes StructPacket(const GameMessages::NetGameMsg& msg) {
RakNet::BitStream bitStream;
msg.WritePacket(bitStream);
return FromBitStream(bitStream);
}
// Sends the same message through the frozen legacy function and through the struct, to one client and as a
// broadcast, and requires identical bytes and the same effective destination.
// legacySend receives the address to send to.
inline void ExpectSameAsLegacy(const std::function<void(const SystemAddress&)>& legacySend, const GameMessages::NetGameMsg& msg) {
for (const auto& address : g_Addresses) {
SCOPED_TRACE(address == UNASSIGNED_SYSTEM_ADDRESS ? "broadcast" : "single client");
const auto legacyPackets = Capture([&] { legacySend(address); });
const auto newPackets = Capture([&] { msg.Send(address); });
ASSERT_FALSE(legacyPackets.empty());
ASSERT_EQ(newPackets.size(), 1);
// The legacy broadcast path also did a second Send(UNASSIGNED_SYSTEM_ADDRESS, broadcast = false),
// which RakPeer::Send rejects without sending anything. Every copy must still match byte for byte.
for (const auto& legacyPacket : legacyPackets) {
EXPECT_PACKET_EQ(FromCapture(legacyPacket), FromCapture(newPackets[0]));
}
EXPECT_EQ(legacyPackets[0].broadcast, newPackets[0].broadcast);
EXPECT_EQ(legacyPackets[0].sysAddr, newPackets[0].sysAddr);
EXPECT_PACKET_EQ(FromCapture(newPackets[0]), StructPacket(msg));
}
}
// Serializes msg, reads it back into a fresh T and checks the copy consumed every bit and serializes to the
// same bytes. Returns the copy so callers can compare fields.
template<typename T>
T RoundTrip(const T& msg) {
RakNet::BitStream bitStream;
msg.Serialize(bitStream);
T copy;
EXPECT_TRUE(copy.Deserialize(bitStream));
EXPECT_EQ(bitStream.GetNumberOfUnreadBits(), 0);
RakNet::BitStream again;
copy.Serialize(again);
EXPECT_PACKET_EQ(FromBitStream(bitStream), FromBitStream(again));
return copy;
}
// Checks that every strict prefix of msg's serialized payload fails to deserialize.
template<typename T>
void ExpectTruncatedFails(const T& msg) {
RakNet::BitStream full;
msg.Serialize(full);
for (uint32_t bits = 0; bits < full.GetNumberOfBitsUsed(); bits++) {
RakNet::BitStream prefix;
prefix.WriteBits(full.GetData(), bits, false);
T copy;
EXPECT_FALSE(copy.Deserialize(prefix)) << "deserialized from only " << bits << " bits";
}
}
}
#endif // GAMEMESSAGETESTUTILS_H

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#ifndef RACINGMESSAGESLEGACY_H
#define RACINGMESSAGESLEGACY_H
// FROZEN ORACLE - DO NOT EDIT.
// Verbatim copies of the hand written GameMessages::Send* functions that RacingMessages.h replaced
// (dGame/dGameMessages/GameMessages.cpp, branched from origin/main 129199e4). Only the namespace changed.
// The Read* functions are the read sequences of the replaced GameMessages::Handle* functions, verbatim up to
// the point where the handler starts using what it read.
#include "BitStreamUtils.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "Entity.h"
#include "Game.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "NiPoint3.h"
#include "ServiceType.h"
#include <string>
namespace LegacyGameMessages {
inline void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT);
bitStream.Write(assemblyID);
bitStream.Write<uint32_t>(data.size());
for (auto character : data) {
bitStream.Write(character);
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT);
bitStream.Write(racingObjectID != LWOOBJID_EMPTY);
if (racingObjectID != LWOOBJID_EMPTY) bitStream.Write(racingObjectID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_PLAYER_LOADED);
bitStream.Write(playerID);
bitStream.Write(vehicleID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_UNLOCK_INPUT);
bitStream.Write(bLockWheels);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE);
bitStream.Write(bExtraFriction);
bitStream.Write(bLocked);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_SET_PLAYER_RESET_INFO);
bitStream.Write(currentLap);
bitStream.Write(furthestResetPlane);
bitStream.Write(playerID);
bitStream.Write(respawnPos);
bitStream.Write(upcomingPlane);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET);
bitStream.Write(playerID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(targetEntity->GetObjectID());
bitStream.Write(MessageType::Game::VEHICLE_STOP_BOOST);
bitStream.Write(affectPassive);
SEND_PACKET_BROADCAST;
}
inline void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::NOTIFY_RACING_CLIENT);
bitStream.Write(eventType != 0);
if (eventType != 0) bitStream.Write(eventType);
bitStream.Write(param1);
bitStream.Write(paramObj);
bitStream.Write<uint32_t>(paramStr.size());
for (auto character : paramStr) {
bitStream.Write(character);
}
bitStream.Write(singleClient);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
inline void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
// GameMessages::HandleModularAssemblyNIFCompleted
inline LWOOBJID ReadModularAssemblyNIFCompleted(RakNet::BitStream& inStream) {
LWOOBJID objectID;
inStream.Read(objectID);
return objectID;
}
// GameMessages::HandleVehicleSetWheelLockState
inline std::pair<bool, bool> ReadVehicleSetWheelLockState(RakNet::BitStream& inStream) {
bool bExtraFriction = inStream.ReadBit();
bool bLocked = inStream.ReadBit();
return { bExtraFriction, bLocked };
}
// GameMessages::HandleRacingClientReady and GameMessages::HandleRacingPlayerInfoResetFinished
inline LWOOBJID ReadRacingPlayerID(RakNet::BitStream& inStream) {
LWOOBJID playerID;
inStream.Read(playerID);
return playerID;
}
// GameMessages::HandleVehicleNotifyHitImaginationServer
struct LegacyHitImagination {
LWOOBJID pickupObjID = LWOOBJID_EMPTY;
LWOOBJID pickupSpawnerID = LWOOBJID_EMPTY;
int32_t pickupSpawnerIndex = -1;
NiPoint3 vehiclePosition = NiPoint3Constant::ZERO;
};
inline LegacyHitImagination ReadVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream) {
LWOOBJID pickupObjID = LWOOBJID_EMPTY;
LWOOBJID pickupSpawnerID = LWOOBJID_EMPTY;
int32_t pickupSpawnerIndex = -1;
NiPoint3 vehiclePosition = NiPoint3Constant::ZERO;
if (inStream.ReadBit()) inStream.Read(pickupObjID);
if (inStream.ReadBit()) inStream.Read(pickupSpawnerID);
if (inStream.ReadBit()) inStream.Read(pickupSpawnerIndex);
if (inStream.ReadBit()) inStream.Read(vehiclePosition);
return { pickupObjID, pickupSpawnerID, pickupSpawnerIndex, vehiclePosition };
}
}
#endif // RACINGMESSAGESLEGACY_H

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#include "RacingMessages.h"
#include "GameDependencies.h"
#include "GameMessageTestUtils.h"
#include "Legacy/RacingMessagesLegacy.h"
#include <cstdio>
#include <functional>
#include <limits>
#include <string>
#include <vector>
#include <gtest/gtest.h>
using namespace GameMessageTestUtils;
// eRacingClientNotificationType goes on the wire; pin its values.
static_assert(static_cast<int32_t>(eRacingClientNotificationType::INVALID) == 0);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::ACTIVITY_START) == 1);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::REWARD_PLAYER) == 2);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::EXIT) == 3);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::REPLAY) == 4);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::REMOVE_PLAYER) == 5);
static_assert(static_cast<int32_t>(eRacingClientNotificationType::LEADERBOARD_UPDATED) == 6);
namespace {
const std::vector<std::u16string> g_Strings = { u"", u"a", u"1:8092;2:4880;3:7503;", std::u16string(300, u'é') };
const std::vector<NiPoint3> g_Points = { NiPoint3Constant::ZERO, NiPoint3(1.0f, -2.5f, 1e6f), NiPoint3(0.0f, 0.0f, -0.0f) };
}
class RacingMessagesTests : public GameDependenciesTest {
protected:
void SetUp() override { SetUpDependencies(); }
void TearDown() override { TearDownDependencies(); }
};
TEST_F(RacingMessagesTests, NoPayloadMessagesMatchLegacy) {
for (const auto target : g_Targets) {
GameMessages::VehicleAddPassiveBoostAction add;
add.target = target;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendVehicleAddPassiveBoostAction(target, a); }, add);
GameMessages::VehicleRemovePassiveBoostAction remove;
remove.target = target;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendVehicleRemovePassiveBoostAction(target, a); }, remove);
GameMessages::VehicleNotifyFinishedRace finished;
finished.target = target;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendVehicleNotifyFinishedRace(target, a); }, finished);
}
}
TEST_F(RacingMessagesTests, ModuleAssemblyDBDataForClientMatchesLegacy) {
for (const auto target : g_Targets) {
for (const auto assemblyID : g_Targets) {
for (const auto& blob : g_Strings) {
GameMessages::ModuleAssemblyDBDataForClient msg;
msg.target = target;
msg.assemblyID = assemblyID;
msg.blob = blob;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendModuleAssemblyDBDataForClient(target, assemblyID, blob, a); }, msg);
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.assemblyID, assemblyID);
EXPECT_EQ(copy.blob, blob);
}
}
}
}
TEST_F(RacingMessagesTests, NotifyVehicleOfRacingObjectMatchesLegacy) {
for (const auto target : g_Targets) {
for (const auto racingObjectID : g_Targets) {
GameMessages::NotifyVehicleOfRacingObject msg;
msg.target = target;
msg.racingObjectID = racingObjectID;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendNotifyVehicleOfRacingObject(target, racingObjectID, a); }, msg);
EXPECT_EQ(RoundTrip(msg).racingObjectID, racingObjectID);
}
}
}
TEST_F(RacingMessagesTests, RacingPlayerLoadedMatchesLegacy) {
for (const auto target : g_Targets) {
for (const auto playerID : g_Targets) {
for (const auto vehicleID : g_Targets) {
GameMessages::RacingPlayerLoaded msg;
msg.target = target;
msg.playerID = playerID;
msg.vehicleID = vehicleID;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendRacingPlayerLoaded(target, playerID, vehicleID, a); }, msg);
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.playerID, playerID);
EXPECT_EQ(copy.vehicleID, vehicleID);
}
}
}
}
TEST_F(RacingMessagesTests, VehicleUnlockInputMatchesLegacy) {
for (const auto target : g_Targets) {
for (const bool bLockWheels : { false, true }) {
GameMessages::VehicleUnlockInput msg;
msg.target = target;
msg.bLockWheels = bLockWheels;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendVehicleUnlockInput(target, bLockWheels, a); }, msg);
EXPECT_EQ(RoundTrip(msg).bLockWheels, bLockWheels);
}
}
}
TEST_F(RacingMessagesTests, VehicleSetWheelLockStateMatchesLegacy) {
for (const auto target : g_Targets) {
for (const bool bExtraFriction : { false, true }) {
for (const bool bLocked : { false, true }) {
GameMessages::VehicleSetWheelLockState msg;
msg.target = target;
msg.bExtraFriction = bExtraFriction;
msg.bLocked = bLocked;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendVehicleSetWheelLockState(target, bExtraFriction, bLocked, a); }, msg);
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.bExtraFriction, bExtraFriction);
EXPECT_EQ(copy.bLocked, bLocked);
// Inbound: same read as the old handler.
RakNet::BitStream wire;
msg.Serialize(wire);
RakNet::BitStream legacyStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
const auto [legacyFriction, legacyLocked] = LegacyGameMessages::ReadVehicleSetWheelLockState(legacyStream);
EXPECT_EQ(legacyFriction, bExtraFriction);
EXPECT_EQ(legacyLocked, bLocked);
}
}
}
}
TEST_F(RacingMessagesTests, RacingSetPlayerResetInfoMatchesLegacy) {
for (const auto target : g_Targets) {
for (const int32_t currentLap : { 0, 3, -1, std::numeric_limits<int32_t>::max() }) {
for (const uint32_t furthestResetPlane : { 0u, 7u, std::numeric_limits<uint32_t>::max() }) {
for (const auto& respawnPos : g_Points) {
const LWOOBJID playerID = 0x1000000000000001LL;
const uint32_t upcomingPlane = furthestResetPlane + 1;
GameMessages::RacingSetPlayerResetInfo msg;
msg.target = target;
msg.currentLap = currentLap;
msg.furthestResetPlane = furthestResetPlane;
msg.playerID = playerID;
msg.respawnPos = respawnPos;
msg.upcomingPlane = upcomingPlane;
ExpectSameAsLegacy([&](const SystemAddress& a) {
LegacyGameMessages::SendRacingSetPlayerResetInfo(target, currentLap, furthestResetPlane, playerID, respawnPos, upcomingPlane, a);
}, msg);
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.currentLap, currentLap);
EXPECT_EQ(copy.furthestResetPlane, furthestResetPlane);
EXPECT_EQ(copy.respawnPos, respawnPos);
EXPECT_EQ(copy.upcomingPlane, upcomingPlane);
}
}
}
}
}
TEST_F(RacingMessagesTests, RacingResetPlayerToLastResetMatchesLegacy) {
for (const auto target : g_Targets) {
for (const auto playerID : g_Targets) {
GameMessages::RacingResetPlayerToLastReset msg;
msg.target = target;
msg.playerID = playerID;
ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendRacingResetPlayerToLastReset(target, playerID, a); }, msg);
EXPECT_EQ(RoundTrip(msg).playerID, playerID);
}
}
}
TEST_F(RacingMessagesTests, VehicleStopBoostMatchesLegacy) {
// The legacy function always broadcast, whatever address it was given; callers now pass UNASSIGNED explicitly.
for (const auto target : g_Targets) {
for (const bool bAffectPassive : { false, true }) {
Entity vehicle(target, info);
GameMessages::VehicleStopBoost msg;
msg.target = target;
msg.bAffectPassive = bAffectPassive;
const auto legacyPackets = Capture([&] { LegacyGameMessages::SendVehicleStopBoost(&vehicle, ClientAddress(), bAffectPassive); });
const auto newPackets = Capture([&] { msg.Send(UNASSIGNED_SYSTEM_ADDRESS); });
ASSERT_EQ(legacyPackets.size(), 1);
ASSERT_EQ(newPackets.size(), 1);
EXPECT_TRUE(legacyPackets[0].broadcast);
EXPECT_TRUE(newPackets[0].broadcast);
EXPECT_PACKET_EQ(FromCapture(legacyPackets[0]), FromCapture(newPackets[0]));
EXPECT_EQ(RoundTrip(msg).bAffectPassive, bAffectPassive);
}
}
}
TEST_F(RacingMessagesTests, NotifyRacingClientMatchesLegacy) {
for (const auto target : g_Targets) {
for (const int32_t eventType : { 0, 1, 2, 3, 6, -5 }) {
for (const int32_t param1 : { 0, 1, -1 }) {
for (const auto paramObj : g_Targets) {
for (const auto& paramStr : g_Strings) {
const LWOOBJID singleClient = paramObj == LWOOBJID_EMPTY ? 0x1000000000000001LL : LWOOBJID_EMPTY;
GameMessages::NotifyRacingClient msg;
msg.target = target;
msg.eventType = static_cast<eRacingClientNotificationType>(eventType);
msg.param1 = param1;
msg.paramObj = paramObj;
msg.paramStr = paramStr;
msg.singleClient = singleClient;
ExpectSameAsLegacy([&](const SystemAddress& a) {
LegacyGameMessages::SendNotifyRacingClient(target, eventType, param1, paramObj, paramStr, singleClient, a);
}, msg);
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.eventType, msg.eventType);
EXPECT_EQ(copy.param1, param1);
EXPECT_EQ(copy.paramObj, paramObj);
EXPECT_EQ(copy.paramStr, paramStr);
EXPECT_EQ(copy.singleClient, singleClient);
}
}
}
}
}
}
// Independent of the legacy code: hand computed payloads (RakNet writes MSB first).
TEST_F(RacingMessagesTests, GoldenBytes) {
auto payload = [](const GameMessages::NetGameMsg& msg) {
RakNet::BitStream bitStream;
msg.Serialize(bitStream);
return FromBitStream(bitStream);
};
GameMessages::NotifyVehicleOfRacingObject notifyVehicle;
notifyVehicle.racingObjectID = 0x0102030405060708LL;
EXPECT_PACKET_EQ(FromHex("84 03 83 02 82 01 81 00 80", 65), payload(notifyVehicle));
notifyVehicle.racingObjectID = LWOOBJID_EMPTY;
EXPECT_PACKET_EQ(FromHex("00", 1), payload(notifyVehicle));
GameMessages::NotifyRacingClient notify;
notify.eventType = eRacingClientNotificationType::EXIT;
notify.param1 = 5;
notify.paramObj = 0x11;
notify.paramStr = u"ab";
notify.singleClient = 0x22;
EXPECT_PACKET_EQ(FromHex("81 80 00 00 02 80 00 00 08 80 00 00 00 00 00 00 01 00 00 00 30 80 31 00 11 00 00 00 00 00 00 00 00", 257), payload(notify));
GameMessages::NotifyRacingClient notifyDefault;
EXPECT_PACKET_EQ(FromHex("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00", 193), payload(notifyDefault));
GameMessages::RacingSetPlayerResetInfo reset;
reset.currentLap = 2;
reset.furthestResetPlane = 7;
reset.playerID = 0x0102030405060708LL;
reset.respawnPos = NiPoint3(1.0f, 2.0f, -3.0f);
reset.upcomingPlane = 8;
EXPECT_PACKET_EQ(FromHex("02 00 00 00 07 00 00 00 08 07 06 05 04 03 02 01 00 00 80 3f 00 00 00 40 00 00 40 c0 08 00 00 00"), payload(reset));
// Full packet: 53 | CLIENT | GAME_MSG | 00 | target | msgId | payload
GameMessages::RacingPlayerLoaded loaded;
loaded.target = 0x0102030405060708LL;
loaded.playerID = 0x11;
loaded.vehicleID = 0x22;
const auto msgId = static_cast<uint16_t>(MessageType::Game::RACING_PLAYER_LOADED);
char idHex[8];
std::snprintf(idHex, sizeof(idHex), "%02x %02x", msgId & 0xff, msgId >> 8);
EXPECT_PACKET_EQ(FromHex(std::string("53 05 00 0c 00 00 00 00 08 07 06 05 04 03 02 01 ") + idHex + " 11 00 00 00 00 00 00 00 22 00 00 00 00 00 00 00"), StructPacket(loaded));
}
TEST_F(RacingMessagesTests, InboundReadsLikeLegacy) {
for (const auto id : g_Targets) {
{
GameMessages::ModularAssemblyNIFCompleted msg;
msg.objectID = id;
RakNet::BitStream wire;
msg.Serialize(wire);
RakNet::BitStream legacyStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
EXPECT_EQ(LegacyGameMessages::ReadModularAssemblyNIFCompleted(legacyStream), id);
EXPECT_EQ(RoundTrip(msg).objectID, id);
ExpectTruncatedFails(msg);
}
{
GameMessages::RacingClientReady ready;
ready.playerID = id;
GameMessages::RacingPlayerInfoResetFinished finished;
finished.playerID = id;
for (const GameMessages::NetGameMsg* msg : std::initializer_list<const GameMessages::NetGameMsg*>{ &ready, &finished }) {
RakNet::BitStream wire;
msg->Serialize(wire);
RakNet::BitStream legacyStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
EXPECT_EQ(LegacyGameMessages::ReadRacingPlayerID(legacyStream), id);
}
EXPECT_EQ(RoundTrip(ready).playerID, id);
EXPECT_EQ(RoundTrip(finished).playerID, id);
ExpectTruncatedFails(ready);
ExpectTruncatedFails(finished);
}
}
// VehicleNotifyHitImaginationServer: every combination of present/absent optional fields.
for (int mask = 0; mask < 16; mask++) {
GameMessages::VehicleNotifyHitImaginationServer msg;
if (mask & 1) msg.pickupObjID = 0x0102030405060708LL;
if (mask & 2) msg.pickupSpawnerID = 0x1000000000000001LL;
if (mask & 4) msg.pickupSpawnerIndex = 12;
if (mask & 8) msg.vehiclePosition = NiPoint3(1.0f, 2.0f, 3.0f);
RakNet::BitStream wire;
msg.Serialize(wire);
RakNet::BitStream legacyStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
const auto legacy = LegacyGameMessages::ReadVehicleNotifyHitImaginationServer(legacyStream);
EXPECT_EQ(legacyStream.GetReadOffset(), wire.GetNumberOfBitsUsed()); // both read exactly the same bits
const auto copy = RoundTrip(msg);
EXPECT_EQ(copy.pickupObjID, legacy.pickupObjID);
EXPECT_EQ(copy.pickupSpawnerID, legacy.pickupSpawnerID);
EXPECT_EQ(copy.pickupSpawnerIndex, legacy.pickupSpawnerIndex);
EXPECT_EQ(copy.vehiclePosition, legacy.vehiclePosition);
ExpectTruncatedFails(msg);
}
}