mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Converts the 12 racing / vehicle / modular assembly messages DLU sends
and the 8 it receives to NetGameMsgs in RacingMessages.{h,cpp}, adds
eRacingClientNotificationType for NotifyRacingClient's event type,
switches the callers (RacingControlComponent, CarBoostBehavior,
PossessorComponent, slash commands), registers the received messages
in GameMessageHandler's map and deletes the old functions. Handlers are
copied verbatim. Also moves the byte-equality test helpers into a
shared GameMessageTestUtils.h.
No wire change. Verified byte for byte against a frozen verbatim copy
of the old functions over an input grid, to one client and broadcast;
received messages compared with the old handlers' read sequences
(including all 16 optional-field combinations of
VehicleNotifyHitImaginationServer) and every truncated payload
rejected; hand computed golden bytes; round trips; a deliberate field
mutation made the tests fail. Layouts confirmed against the 1.10.64
client in Ghidra. Malformed received messages are
dropped (see the foundations commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
3.2 KiB
C++
87 lines
3.2 KiB
C++
#ifndef GAMEMESSAGETESTUTILS_H
|
|
#define GAMEMESSAGETESTUTILS_H
|
|
|
|
// Shared helpers for the byte-equality tests of converted game messages (see docs/PacketArchitecture.md).
|
|
|
|
#include "GameMessages.h"
|
|
#include "PacketTestUtils.h"
|
|
|
|
#include <array>
|
|
#include <functional>
|
|
|
|
#include <gtest/gtest.h>
|
|
|
|
namespace GameMessageTestUtils {
|
|
using namespace PacketTestUtils;
|
|
|
|
inline SystemAddress ClientAddress() {
|
|
SystemAddress address;
|
|
address.binaryAddress = 0x0100007f;
|
|
address.port = 2003;
|
|
return address;
|
|
}
|
|
|
|
// Synthetic object IDs: empty, a player-style ID and one with every byte different.
|
|
inline const std::array<LWOOBJID, 3> g_Targets = { LWOOBJID_EMPTY, 0x1000000000000001LL, 0x0102030405060708LL };
|
|
inline const std::array<SystemAddress, 2> g_Addresses = { ClientAddress(), UNASSIGNED_SYSTEM_ADDRESS };
|
|
|
|
// The complete packet msg.Send(sysAddr) puts on the wire.
|
|
inline PacketBytes StructPacket(const GameMessages::NetGameMsg& msg) {
|
|
RakNet::BitStream bitStream;
|
|
msg.WritePacket(bitStream);
|
|
return FromBitStream(bitStream);
|
|
}
|
|
|
|
// Sends the same message through the frozen legacy function and through the struct, to one client and as a
|
|
// broadcast, and requires identical bytes and the same effective destination.
|
|
// legacySend receives the address to send to.
|
|
inline void ExpectSameAsLegacy(const std::function<void(const SystemAddress&)>& legacySend, const GameMessages::NetGameMsg& msg) {
|
|
for (const auto& address : g_Addresses) {
|
|
SCOPED_TRACE(address == UNASSIGNED_SYSTEM_ADDRESS ? "broadcast" : "single client");
|
|
const auto legacyPackets = Capture([&] { legacySend(address); });
|
|
const auto newPackets = Capture([&] { msg.Send(address); });
|
|
|
|
ASSERT_FALSE(legacyPackets.empty());
|
|
ASSERT_EQ(newPackets.size(), 1);
|
|
// The legacy broadcast path also did a second Send(UNASSIGNED_SYSTEM_ADDRESS, broadcast = false),
|
|
// which RakPeer::Send rejects without sending anything. Every copy must still match byte for byte.
|
|
for (const auto& legacyPacket : legacyPackets) {
|
|
EXPECT_PACKET_EQ(FromCapture(legacyPacket), FromCapture(newPackets[0]));
|
|
}
|
|
EXPECT_EQ(legacyPackets[0].broadcast, newPackets[0].broadcast);
|
|
EXPECT_EQ(legacyPackets[0].sysAddr, newPackets[0].sysAddr);
|
|
EXPECT_PACKET_EQ(FromCapture(newPackets[0]), StructPacket(msg));
|
|
}
|
|
}
|
|
|
|
// Serializes msg, reads it back into a fresh T and checks the copy consumed every bit and serializes to the
|
|
// same bytes. Returns the copy so callers can compare fields.
|
|
template<typename T>
|
|
T RoundTrip(const T& msg) {
|
|
RakNet::BitStream bitStream;
|
|
msg.Serialize(bitStream);
|
|
T copy;
|
|
EXPECT_TRUE(copy.Deserialize(bitStream));
|
|
EXPECT_EQ(bitStream.GetNumberOfUnreadBits(), 0);
|
|
RakNet::BitStream again;
|
|
copy.Serialize(again);
|
|
EXPECT_PACKET_EQ(FromBitStream(bitStream), FromBitStream(again));
|
|
return copy;
|
|
}
|
|
|
|
// Checks that every strict prefix of msg's serialized payload fails to deserialize.
|
|
template<typename T>
|
|
void ExpectTruncatedFails(const T& msg) {
|
|
RakNet::BitStream full;
|
|
msg.Serialize(full);
|
|
for (uint32_t bits = 0; bits < full.GetNumberOfBitsUsed(); bits++) {
|
|
RakNet::BitStream prefix;
|
|
prefix.WriteBits(full.GetData(), bits, false);
|
|
T copy;
|
|
EXPECT_FALSE(copy.Deserialize(prefix)) << "deserialized from only " << bits << " bits";
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // GAMEMESSAGETESTUTILS_H
|