adds an announcement sent to the system address which had the mismatched FDB to let the developer know they have a mis-matched one.
Tested that if a civilian tries to login without a gm level > developer, they are kicked.
Tested that if a GM is found to have a mismatched FDB, they are let in but have an announcement sent to them.
Use auth packets for msg
added comment as to why
ff
remove default
add comment
Remove broadcast
* greatly simplify docker
* back to gcc since I can't the libs to load properly
* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint
* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well
* explicitly include mariadb libs
* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh
* remove unneede var from example, since it's in the container now
* coments to dockerfile
* Revert master server changes
* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat
* Don't error if file does not exists when updating a config option
move update before and use bin dir var
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit
Tested that the BFF limit works and that the new friend limit works as well
* fix typo
* fix member variable naming
* Add friends list migration
* Change friends to use charID
Update friends table to use charID and not LWOOBJID variant.
* Fix remove friend
Fix remove friend and make the query more readable at a glance.
* Add and remove friends in the container
Properly add and remove friends in the player container
* add enums
* Add best friends and basic GM support V1
* Add more features
* not online / doesnt exist implementation
Implements the not online and invalid character response codes
* Address players not being removed
Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.
Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.
* Implement proper friends system
Remove debug logs
Track count of best friends
Add best friends list cap of 5
Add config option and best friend update
Add a config option and implement the last missing best friend serialization
Added comments and fixed remove best friend bug
Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.
properties and logs fixes
whoops, had an issue
send reply if already BFFs
Send the correct objectID
I really need to rename these
Fix white space
goon
* Replace queries with unique ptrs
* remove user from player container on deletion
Remove the user from the player container when they delete their character.
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions