Commit Graph

319 Commits

Author SHA1 Message Date
Jett
c1903ca12d Remove IP Logging 2022-01-06 21:54:48 +00:00
TheMatt2
4796b551ad Additional SQLite lookup sanitizing with CDClientDatabase::ExecuteQueryWithArgs() 2022-01-06 16:05:03 -05:00
TheMatt2
590ccc78aa Add proper sanitizing for input to SQLite database.
Adds function `ExecuteQueryWithArgs(query, ...)` to allow for queries 
with user input.

There is a known issue, that the funciton does not work with 
std::string. All strings must be converted to c strings.
2022-01-05 21:52:33 -05:00
TheMatt2
f7b3a1ef10
Merge branch 'DarkflameUniverse:main' into main 2022-01-04 12:53:41 -08:00
CodeAX2
a19454f7ae Change destroyable component validator to properly check friends 2022-01-04 11:11:23 -07:00
Xiphoseer
8ed7690b96
Merge pull request #203 from cooltrain7/Log-Line-Cleaning
Added Log content additions
2022-01-04 13:15:24 +01:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
EmosewaMC
cca5b79e91 Update Mission.cpp 2022-01-03 23:05:56 -08:00
David Markowitz
329d3d66b3
Update dGame/dGameMessages/GameMessages.h
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:58 -08:00
David Markowitz
cb9ce85bda
Update dGame/Character.cpp
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:53 -08:00
David Markowitz
7aed5f0500
Update dGame/Character.h
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:49 -08:00
David Markowitz
a92e05c640
Update dGame/dGameMessages/GameMessages.cpp
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:40 -08:00
TheMatt2
f2b3b0bf66 Check user input for the "/runmacro" command
Presents users from specifying a file path, and looking up macros in the 
expected folder.
2022-01-03 21:40:07 -08:00
Xiphoseer
64a78532ed
Merge pull request #325 from Marcono1234/marcono1234/malformed-character-xml
Fix initial character XML being malformed
2022-01-04 06:12:55 +01:00
EmosewaMC
a9da275673 removed extra tab
removed extra tab
2022-01-03 16:01:54 -08:00
EmosewaMC
f74cc9cb10 Updated variable assignment
Changed the variable assignment to be a ternary operator.
2022-01-03 16:01:28 -08:00
cooltrain7
975654f8e2 Merge branch 'main' into Log-Line-Cleaning 2022-01-03 17:51:13 +00:00
EmosewaMC
74013e07a8 Encapsulated variable properly
lootSource was not encapsulated properly so this is now fixed.
2022-01-03 03:11:04 -08:00
CodeAX2
d78b2404e2 Refactor CheckValidity
- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
CodeAX2
9f895205d4 Fix formatting and add comments 2022-01-02 14:00:01 -07:00
Jacob Hofer
1ddf7d1f94 Fix for Area of Affect Behaviors targeting incorrect entities 2022-01-02 20:37:03 +00:00
Marcono1234
df369612be Add XML attribute spaces consistently 2022-01-01 18:23:14 +01:00
Raphaël Dunant
f02165b912
Update UserManager.cpp
fix function call
2022-01-01 14:31:13 +01:00
Jett
203e75ef3d
Fix resurrecting in BONS (#334) 2022-01-01 02:10:12 -08:00
m888r
14fc049ea0
Damage Buff source fix - inventor beehive bug (#306)
* add HandleUnmanaged overload to account for skill source

* add source to buff damage skill call to credit players for kills

* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00
Marcono1234
7c1f392fdf Fix initial character XML being malformed
XML was missing a space between attributes `lzrw` and `stt`.
2021-12-30 19:42:59 +01:00
cooltrain7
6e6eee71b3 Added more missing newline characters 2021-12-28 19:27:46 +00:00
Raphaël Dunant
2ac2dbd650
Update UserManager.cpp
Style fix (CamelCase and space)
2021-12-28 19:56:49 +01:00
cooltrain7
ff8d68f45c Merge branch 'main' into Log-Line-Cleaning 2021-12-28 18:46:44 +00:00
Racater
b6fc49f057 simplify shirt code in character creation 2021-12-26 14:45:21 +01:00
Raphaël Dunant
57e28d4619
Merge branch 'DarkflameUniverse:main' into main 2021-12-26 14:42:16 +01:00
EmosewaMC
5e605b30de Grammatical change in a comment
Small grammatical change in a comment
2021-12-23 19:50:17 -08:00
EmosewaMC
e95af79c8a Consolidated if statement
Changed default variable to achievement and removed the else.
2021-12-23 19:43:19 -08:00
EmosewaMC
e84811bdce Refactored if statement for coins
Refactored the if statement for coins so there is only one SetCoins call for the function.
2021-12-23 18:49:01 -08:00
EmosewaMC
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67 Repaired some bugs
- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
Wincent Holm
271e14e2f1
Fix loot crash
When applied this commit fixes a crash with the loot system due to a missing nullptr check.
2021-12-22 17:16:31 +01:00
Raphaël Dunant
ac01edd440
Fix wrong shirt colors in the character selection 2021-12-22 16:02:19 +01:00
EmosewaMC
f772fedf19 Updated description of SetCoins
Updated the description of the Character::SetCoins function to more accurately describe how the function works.
2021-12-22 00:43:42 -08:00
EmosewaMC
29cf7f8998 Changed ambiguous variables
Changed ambiguous variables from int to int32_t to clarify what they are.
2021-12-22 00:15:08 -08:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
c575294587 Changed variable names
Changed variable names to more accurately match what they are
2021-12-21 23:32:39 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Verathian
3cb16ddb5f Leaderboard Scoring Updates 2021-12-21 22:30:37 -05:00
Verathian
dcbca46e75 Leaderboard Scoring Updates 2021-12-21 22:15:29 -05:00
saltshaker
aad4ed6a83 Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281. 2021-12-21 03:17:35 -07:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b fixed bug where smashedTimes counter cont incremented at the beginning of a race 2021-12-17 17:37:03 +01:00
Avery
58229a922e
setminifig shirt -> setminifig shirtcolor 2021-12-14 18:55:05 -08:00
Avery
a2ed772417
setMinifig -> setminifig 2021-12-14 18:51:41 -08:00
Unknown
c060b01037 fix undeleted dpEntity after enemy smashed
could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
cooltrain7
995042f130 Added missing log newline character 2021-12-13 19:45:08 +00:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
wincent
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
Jett
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00
Jett
6500b62c52 Minifig editing 2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac to improve (broken) 2021-12-09 21:06:01 +00:00
Jett
e4de42659e Update Entity.cpp 2021-12-09 13:56:07 +00:00
Matthew Day
50512cdef8 Fix spelling 2021-12-09 03:17:08 -06:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
red031000
7bead89e39
fix a bug with timer erasing 2021-12-07 20:50:09 +00:00
yuwui
3845dc77f9 strip carriage return from txt files 2021-12-06 07:07:17 +01:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00