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Changed variable names
Changed variable names to more accurately match what they are
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@ -567,7 +567,7 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
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return pair->second;
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}
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void Character::SetCoins(int64_t newCoins, int lootType) {
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void Character::SetCoins(int64_t newCoins, int coinSource) {
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if (newCoins < 0)
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{
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newCoins = 0;
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@ -575,7 +575,7 @@ void Character::SetCoins(int64_t newCoins, int lootType) {
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m_Coins = newCoins;
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootType);
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, coinSource);
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}
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bool Character::HasBeenToWorld(LWOMAPID mapID) const
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@ -312,9 +312,9 @@ public:
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* Updates the current amount of coins of the character by a specified amount, for achievements this is not sent
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* as it's tracked by the client
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* @param newCoins the amount of coins to update by
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* @param message whether to notify the client of the change
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* @param coinSource The source of the loot
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*/
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void SetCoins(int64_t newCoins, int lootType);
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void SetCoins(int64_t newCoins, int coinSource);
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/**
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* Get the entity this character belongs to
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