Commit Graph

1272 Commits

Author SHA1 Message Date
EmosewaMC
5ffb57d92c Removed special case from GM 2022-02-20 19:51:21 -08:00
Jett
87d3ac15bd
Merge pull request #460 from EmosewaMC/HandleLEvelUpFix
Added UI pop up for level rewards
2022-02-21 03:50:31 +00:00
EmosewaMC
1c116fb0c4 Sending rewards works fully 2022-02-20 19:23:17 -08:00
EmosewaMC
1c43d7f38c GameMessage is correct 2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe Added support for Windows Native 2022-02-17 03:17:41 -08:00
Marcono1234
4ef5508347 Fetch zlib library over HTTPS 2022-02-16 23:38:40 +01:00
EmosewaMC
afa38ae890 Added call to GM in CharacterComponent 2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede Added GM in GameMessages 2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d Correctly set task value for shooting gallery 2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2 removed comments 2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90 Removed comments 2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f backup commit with comments 2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e commit when car work 2022-02-09 21:21:10 -08:00
EmosewaMC
a60738f78f cleaned up SGCannon 2022-02-09 16:42:31 -08:00
EmosewaMC
b077bd937d Fixed bugs with minigame progression 2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8 bodgy bodge to fix minigame missions 2022-02-09 16:42:03 -08:00
Gie "Max" Vanommeslaeghe
42f6f2f10b
Bump patch version
Should have been done quite a while ago, but ah well
2022-02-09 10:59:43 +01:00
Gie "Max" Vanommeslaeghe
788cd3f807
Merge pull request #449 from DarkflameUniverse/physics-fix
Rehook dPhysics to main framerate
2022-02-09 10:55:21 +01:00
Unknown
d5a18af0e8 Rehook dPhysics to main framerate
Should fix bug causing double enter and exit events
2022-02-09 10:38:09 +01:00
Xiphoseer
cabd220a66
Fix spam-log on master disconnect (#447) 2022-02-08 17:25:14 +01:00
EmosewaMC
e397ed310e Updated script for teams
Updated script to drop buffing items for all members in a team.
2022-02-08 02:02:05 -08:00
EmosewaMC
1122f50c7c Changed time when buff station spawns 2022-02-08 01:55:25 -08:00
Marcono1234
d9874b452e
Fix Plunger Gun not being removed from inventory after mission (#444) 2022-02-07 21:45:56 +01:00
EmosewaMC
0253a1fcb4 Added script for exploding asset 2022-02-07 03:43:57 -08:00
EmosewaMC
a22e1bd53d Added new case in CppScripts 2022-02-07 03:43:57 -08:00
Xiphoseer
56765d355b
Merge pull request #443 from DarkflameUniverse/log-missing-master-conn-shutdown
Log WorldServer shutdown when MasterServer connection is missing
2022-02-07 10:58:52 +01:00
Xiphoseer
417a1a7485
Improve logging
Log when a WorldServer initiates shutdown because the master server connection went missing or wasn't established in the first place.
2022-02-07 10:19:16 +01:00
EmosewaMC
204f03fd2a removed extra function 2022-02-06 22:19:23 -08:00
EmosewaMC
b297d21a8d Fully implemented buff station script 2022-02-06 22:15:32 -08:00
EmosewaMC
f41e8292e8 Clarified numbers and added comments 2022-02-06 21:34:26 -08:00
EmosewaMC
3de2c3bfc6 set faction of buff station to 6 2022-02-06 21:32:36 -08:00
EmosewaMC
a6ed435038 Added bounds check for proxies 2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772 updated comment 2022-02-06 20:54:03 -08:00
EmosewaMC
9cfb9a0de6 Added specific smashable mission progression 2022-02-06 14:28:37 -08:00
EmosewaMC
56521d35d0 Added associate for 17 2022-02-06 14:28:27 -08:00
EmosewaMC
72b3812716 fixed tab indent 2022-02-06 14:28:15 -08:00
Jett
b7d7146821
Merge pull request #435 from EmosewaMC/ghosting-fix
fixed ghosting issue
2022-02-06 02:25:46 +00:00
EmosewaMC
6ac90f98d1 fixed ghosting issue 2022-02-05 17:56:19 -08:00
Marcono1234
42e20d6db5 Explain in issue templates how to get Git commit SHA 2022-02-05 22:51:44 +01:00
Xiphoseer
b8c1f7629e
Merge pull request #359 from AxtonF/HandleSIGTERM
Add handling of SIGTERM
2022-02-05 15:38:49 +01:00
Xiphoseer
448e888d69
Merge pull request #356 from EmosewaMC/UniqueCharacterNamesAddition
Added UNIQUE to charInfo table for names
2022-02-05 15:37:26 +01:00
Xiphoseer
ae6980966d
Merge pull request #414 from Marcono1234/docker-read-only-volumes
Make some Docker Compose volumes read-only
2022-02-05 15:18:01 +01:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
Nordegraf
f7009b499b
added tracking of Pet Excavator achievement (#213)
* added tracking of the Pet Excavator achievement

* make Pet Extractor Progress Zone specific

* added tracking of Pet Excavator Achievement using player flags
2022-02-05 13:19:25 +01:00
David Markowitz
84cf79906b
Frakjaw Battle instance fixes (#409)
* Update NjMonastryBossInstance.cpp

* Changed spawn position to be 1.

* Changed stored variable from vector to int

Added clarifying comments
2022-02-05 13:11:58 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
828c457614
Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00