* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging
* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit
* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live
* remove debuging longs and remove oopsie
* address feedback
* make log more useful
* make filter more flat
* Add some more checks to filter targets
add pvp checks to isenemy
* fix typing
* Add filter target to TacArc and update filter target
* fix double declaration
* Some debugging logs
* Update TacArc reading
* make log clearer
* logs
* Update TacArcBehavior.cpp
* banana
* fix max targets
* remove extreanous parenthesesuuesdsds
* make behavior slot use a real type
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Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity
* address feedback
* make player flag types consistent
* fix typo
* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
* Mounts -v2
* fix stun state and make comments a bit nicer
* remove extra serilization
* update the char position a bit more correctly
* make vehicles face thr player's direction
* address feedback
* fix compiling for real this time
* removed uneeded check
Added support for Items to have a loot source attached to them when dropped or rolled. This fixes the issue where achievements would give the item before it appeared in the achievement window.