mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-12 19:28:21 +00:00
Merge main into property-entrance-rewrite
This commit is contained in:
parent
758bf8becf
commit
6df16ab406
@ -7,7 +7,7 @@
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//DLU Includes:
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Database.h"
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#include "dConfig.h"
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#include "Diagnostics.h"
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@ -25,14 +25,14 @@
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#include "Game.h"
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namespace Game {
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dLogger* logger = nullptr;
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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bool shouldShutdown = false;
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std::mt19937 randomEngine;
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}
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dLogger* SetupLogger();
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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@ -51,9 +51,9 @@ int main(int argc, char** argv) {
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("AuthServer", "Starting Auth server...");
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Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
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LOG("Starting Auth server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Compiled on: %s", __TIMESTAMP__);
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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@ -64,7 +64,7 @@ int main(int argc, char** argv) {
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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@ -161,7 +161,7 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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dLogger* SetupLogger() {
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Logger* SetupLogger() {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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@ -170,7 +170,7 @@ dLogger* SetupLogger() {
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logDebugStatements = true;
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#endif
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return new dLogger(logPath, logToConsole, logDebugStatements);
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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@ -8,7 +8,7 @@
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#include <regex>
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#include "dCommonVars.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "dConfig.h"
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#include "Database.h"
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#include "Game.h"
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@ -7,7 +7,7 @@
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "eAddFriendResponseCode.h"
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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@ -118,6 +118,11 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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}
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if (requestor->playerName == playerName) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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@ -397,7 +402,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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@ -527,13 +532,13 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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if (team->memberIDs.size() > 3) {
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// no more teams greater than 4
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Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
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LOG("Someone tried to invite a 5th player to a team");
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return;
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}
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SendTeamInvite(other, player);
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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@ -547,7 +552,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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inStream.Read(leaderID);
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Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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if (declined) {
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return;
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@ -556,13 +561,13 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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auto* team = playerContainer.GetTeam(leaderID);
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if (team == nullptr) {
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Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
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LOG("Failed to find team for leader (%llu)", leaderID);
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team = playerContainer.GetTeam(playerID);
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}
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if (team == nullptr) {
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Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
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LOG("Failed to find team for player (%llu)", playerID);
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return;
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}
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@ -578,7 +583,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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auto* team = playerContainer.GetTeam(playerID);
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Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
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LOG("(%llu) leaving team", playerID);
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if (team != nullptr) {
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playerContainer.RemoveMember(team, playerID, false, false, true);
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@ -592,7 +597,7 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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@ -622,7 +627,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
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std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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//DLU Includes:
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Database.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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@ -27,7 +27,7 @@
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#include <MessageIdentifiers.h>
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namespace Game {
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dLogger* logger = nullptr;
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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dChatFilter* chatFilter = nullptr;
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@ -37,7 +37,7 @@ namespace Game {
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}
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dLogger* SetupLogger();
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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PlayerContainer playerContainer;
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@ -58,9 +58,9 @@ int main(int argc, char** argv) {
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("ChatServer", "Starting Chat server...");
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Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
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LOG("Starting Chat server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Compiled on: %s", __TIMESTAMP__);
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try {
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std::string clientPathStr = Game::config->GetValue("client_location");
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@ -72,7 +72,7 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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LOG("Got an error while setting up assets: %s", ex.what());
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return EXIT_FAILURE;
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}
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@ -86,7 +86,7 @@ int main(int argc, char** argv) {
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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@ -185,7 +185,7 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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dLogger* SetupLogger() {
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Logger* SetupLogger() {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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@ -194,16 +194,16 @@ dLogger* SetupLogger() {
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logDebugStatements = true;
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#endif
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return new dLogger(logPath, logToConsole, logDebugStatements);
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
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LOG("A server has disconnected, erasing their connected players from the list.");
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}
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if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
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Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
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LOG("A server is connecting, awaiting user list.");
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}
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if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
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@ -234,7 +234,7 @@ void HandlePacket(Packet* packet) {
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}
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default:
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Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
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LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
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}
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}
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@ -245,7 +245,7 @@ void HandlePacket(Packet* packet) {
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break;
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case eChatMessageType::GET_IGNORE_LIST:
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Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
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LOG("Asked for ignore list, but is unimplemented right now.");
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break;
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case eChatMessageType::TEAM_GET_STATUS:
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@ -303,19 +303,19 @@ void HandlePacket(Packet* packet) {
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break;
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default:
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Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
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LOG("Unknown CHAT id: %i", int(packet->data[3]));
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
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switch (static_cast<eWorldMessageType>(packet->data[3])) {
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case eWorldMessageType::ROUTE_PACKET: {
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Game::logger->Log("ChatServer", "Routing packet from world");
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LOG("Routing packet from world");
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break;
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}
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default:
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Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
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LOG("Unknown World id: %i", int(packet->data[3]));
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}
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}
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}
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@ -3,7 +3,7 @@
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#include <iostream>
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#include <algorithm>
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "ChatPacketHandler.h"
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#include "GeneralUtils.h"
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#include "BitStreamUtils.h"
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@ -11,6 +11,7 @@
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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}
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@ -19,6 +20,10 @@ PlayerContainer::~PlayerContainer() {
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mPlayers.clear();
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}
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TeamData::TeamData() {
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lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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void PlayerContainer::InsertPlayer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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PlayerData* data = new PlayerData();
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@ -39,7 +44,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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mPlayers.insert(std::make_pair(data->playerID, data));
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Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@ -82,7 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
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}
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}
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Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
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LOG("Removed user: %llu", playerID);
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mPlayers.erase(playerID);
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@ -105,7 +110,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
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auto* player = this->GetPlayerData(playerID);
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if (player == nullptr) {
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Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
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LOG("Failed to find user: %llu", playerID);
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return;
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}
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@ -209,7 +214,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
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void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
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if (team->memberIDs.size() >= 4){
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Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
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LOG("Tried to add player to team that already had 4 players");
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auto* player = GetPlayerData(playerID);
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if (!player) return;
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ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
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@ -18,6 +18,7 @@ struct PlayerData {
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};
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struct TeamData {
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TeamData();
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LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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std::vector<LWOOBJID> memberIDs{};
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@ -2,7 +2,7 @@
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#define __AMF3__H__
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#include "dCommonVars.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Game.h"
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#include <unordered_map>
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@ -1,7 +1,7 @@
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#include "AmfSerialize.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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// Writes an AMFValue pointer to a RakNet::BitStream
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template<>
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@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
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break;
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}
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default: {
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Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
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LOG("Encountered unwritable AMFType %i!", type);
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}
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case eAmf::Undefined:
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case eAmf::Null:
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@ -9,7 +9,7 @@
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#include "Database.h"
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#include "Game.h"
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#include "ZCompression.h"
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#include "dLogger.h"
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#include "Logger.h"
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//! Forward declarations
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@ -59,14 +59,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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completeUncompressedModel.append((char*)uncompressedChunk.get());
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completeUncompressedModel.resize(previousSize + actualUncompressedSize);
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} else {
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Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
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LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
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break;
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}
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chunkCount++;
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}
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std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
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if (!document) {
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Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
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LOG("Failed to initialize tinyxml document. Aborting.");
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return 0;
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}
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|
||||
@ -75,8 +75,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
"</LXFML>",
|
||||
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
||||
) {
|
||||
Game::logger->Log("BrickByBrickFix",
|
||||
"Brick-by-brick model %llu will be deleted!", modelId);
|
||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
ugcModelToDelete->execute();
|
||||
@ -85,8 +84,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("BrickByBrickFix",
|
||||
"Brick-by-brick model %llu will be deleted!", modelId);
|
||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
ugcModelToDelete->execute();
|
||||
@ -140,12 +138,10 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
insertionStatement->setInt64(2, modelId);
|
||||
try {
|
||||
insertionStatement->executeUpdate();
|
||||
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
|
||||
LOG("Updated model %i to sd0", modelId);
|
||||
updatedModels++;
|
||||
} catch (sql::SQLException exception) {
|
||||
Game::logger->Log(
|
||||
"BrickByBrickFix",
|
||||
"Failed to update model %i. This model should be inspected manually to see why."
|
||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
||||
"The database error is %s", modelId, exception.what());
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ set(DCOMMON_SOURCES
|
||||
"BinaryIO.cpp"
|
||||
"dConfig.cpp"
|
||||
"Diagnostics.cpp"
|
||||
"dLogger.cpp"
|
||||
"Logger.cpp"
|
||||
"GeneralUtils.cpp"
|
||||
"LDFFormat.cpp"
|
||||
"MD5.cpp"
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "Diagnostics.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
// If we're on Win32, we'll include our minidump writer
|
||||
#ifdef _WIN32
|
||||
@ -9,7 +9,7 @@
|
||||
#include <Dbghelp.h>
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void make_minidump(EXCEPTION_POINTERS* e) {
|
||||
auto hDbgHelp = LoadLibraryA("dbghelp");
|
||||
@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
|
||||
"_%4d%02d%02d_%02d%02d%02d.dmp",
|
||||
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
||||
}
|
||||
Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
|
||||
LOG("Creating crash dump %s", name);
|
||||
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
if (hFile == INVALID_HANDLE_VALUE)
|
||||
return;
|
||||
@ -83,7 +83,7 @@ struct bt_ctx {
|
||||
|
||||
static inline void Bt(struct backtrace_state* state) {
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
|
||||
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != nullptr) {
|
||||
backtrace_print(state, 2, file);
|
||||
@ -118,7 +118,7 @@ void CatchUnhandled(int sig) {
|
||||
#ifndef __include_backtrace__
|
||||
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
||||
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
||||
if (Diagnostics::GetProduceMemoryDump()) {
|
||||
GenerateDump();
|
||||
}
|
||||
@ -134,6 +134,10 @@ void CatchUnhandled(int sig) {
|
||||
// Loop through the returned addresses, and get the symbols to be demangled
|
||||
char** strings = backtrace_symbols(array, size);
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != NULL) {
|
||||
fprintf(file, "Error: signal %d:\n", sig);
|
||||
}
|
||||
// Print the stack trace
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
|
||||
@ -154,20 +158,15 @@ void CatchUnhandled(int sig) {
|
||||
}
|
||||
}
|
||||
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
LOG("[%02zu] %s", i, functionName.c_str());
|
||||
if (file != NULL) {
|
||||
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
|
||||
}
|
||||
}
|
||||
# else // defined(__GNUG__)
|
||||
backtrace_symbols_fd(array, size, STDOUT_FILENO);
|
||||
# endif // defined(__GNUG__)
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != NULL) {
|
||||
// print out all the frames to stderr
|
||||
fprintf(file, "Error: signal %d:\n", sig);
|
||||
backtrace_symbols_fd(array, size, fileno(file));
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
#else // __include_backtrace__
|
||||
|
||||
struct backtrace_state* state = backtrace_create_state(
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "CDClientDatabase.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "AssetManager.h"
|
||||
|
||||
#include "eSqliteDataType.h"
|
||||
@ -44,7 +44,7 @@ bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
|
||||
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
|
||||
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <random>
|
||||
|
||||
class dServer;
|
||||
class dLogger;
|
||||
class Logger;
|
||||
class InstanceManager;
|
||||
class dChatFilter;
|
||||
class dConfig;
|
||||
@ -14,7 +14,7 @@ class EntityManager;
|
||||
class dZoneManager;
|
||||
|
||||
namespace Game {
|
||||
extern dLogger* logger;
|
||||
extern Logger* logger;
|
||||
extern dServer* server;
|
||||
extern InstanceManager* im;
|
||||
extern dChatFilter* chatFilter;
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eObjectBits : size_t;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
// C++
|
||||
#include <string_view>
|
||||
@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
try {
|
||||
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
|
||||
} catch (std::exception) {
|
||||
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
|
||||
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -63,7 +63,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_S32: {
|
||||
int32_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<int32_t>(key, data);
|
||||
@ -74,7 +74,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_FLOAT: {
|
||||
float data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<float>(key, data);
|
||||
@ -84,7 +84,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_DOUBLE: {
|
||||
double data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<double>(key, data);
|
||||
@ -101,7 +101,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
data = 0;
|
||||
} else {
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
@ -119,7 +119,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
data = false;
|
||||
} else {
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
@ -131,7 +131,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_U64: {
|
||||
uint64_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<uint64_t>(key, data);
|
||||
@ -141,7 +141,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_OBJID: {
|
||||
LWOOBJID data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<LWOOBJID>(key, data);
|
||||
@ -155,12 +155,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
}
|
||||
|
||||
case LDF_TYPE_UNKNOWN: {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
|
||||
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
96
dCommon/Logger.cpp
Normal file
96
dCommon/Logger.cpp
Normal file
@ -0,0 +1,96 @@
|
||||
#include "Logger.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
#include <filesystem>
|
||||
#include <stdarg.h>
|
||||
|
||||
Writer::~Writer() {
|
||||
// Dont try to close stdcout...
|
||||
if (!m_Outfile || m_IsConsoleWriter) return;
|
||||
|
||||
fclose(m_Outfile);
|
||||
m_Outfile = NULL;
|
||||
}
|
||||
|
||||
void Writer::Log(const char* time, const char* message) {
|
||||
if (!m_Outfile) return;
|
||||
|
||||
fputs(time, m_Outfile);
|
||||
fputs(message, m_Outfile);
|
||||
}
|
||||
|
||||
void Writer::Flush() {
|
||||
if (!m_Outfile) return;
|
||||
fflush(m_Outfile);
|
||||
}
|
||||
|
||||
FileWriter::FileWriter(const char* outpath) {
|
||||
m_Outfile = fopen(outpath, "wt");
|
||||
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
|
||||
m_Outpath = outpath;
|
||||
m_IsConsoleWriter = false;
|
||||
}
|
||||
|
||||
ConsoleWriter::ConsoleWriter(bool enabled) {
|
||||
m_Enabled = enabled;
|
||||
m_Outfile = stdout;
|
||||
m_IsConsoleWriter = true;
|
||||
}
|
||||
|
||||
Logger::Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
|
||||
m_logDebugStatements = logDebugStatements;
|
||||
std::filesystem::path outpathPath(outpath);
|
||||
if (!std::filesystem::exists(outpathPath.parent_path())) std::filesystem::create_directories(outpathPath.parent_path());
|
||||
m_Writers.push_back(std::make_unique<FileWriter>(outpath));
|
||||
m_Writers.push_back(std::make_unique<ConsoleWriter>(logToConsole));
|
||||
}
|
||||
|
||||
void Logger::vLog(const char* format, va_list args) {
|
||||
time_t t = time(NULL);
|
||||
struct tm* time = localtime(&t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
|
||||
char message[2048];
|
||||
vsnprintf(message, 2048, format, args);
|
||||
for (const auto& writer : m_Writers) {
|
||||
writer->Log(timeStr, message);
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::Log(const char* className, const char* format, ...) {
|
||||
va_list args;
|
||||
std::string log = std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Logger::LogDebug(const char* className, const char* format, ...) {
|
||||
if (!m_logDebugStatements) return;
|
||||
va_list args;
|
||||
std::string log = std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Logger::Flush() {
|
||||
for (const auto& writer : m_Writers) {
|
||||
writer->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::SetLogToConsole(bool logToConsole) {
|
||||
for (const auto& writer : m_Writers) {
|
||||
if (writer->IsConsoleWriter()) writer->SetEnabled(logToConsole);
|
||||
}
|
||||
}
|
||||
|
||||
bool Logger::GetLogToConsole() const {
|
||||
bool toReturn = false;
|
||||
for (const auto& writer : m_Writers) {
|
||||
if (writer->IsConsoleWriter()) toReturn |= writer->GetEnabled();
|
||||
}
|
||||
return toReturn;
|
||||
}
|
89
dCommon/Logger.h
Normal file
89
dCommon/Logger.h
Normal file
@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define STRINGIFY_IMPL(x) #x
|
||||
|
||||
#define STRINGIFY(x) STRINGIFY_IMPL(x)
|
||||
|
||||
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
|
||||
|
||||
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
|
||||
|
||||
// Calculate the filename at compile time from the path.
|
||||
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
||||
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
const char* file = path;
|
||||
while (*path) {
|
||||
char nextChar = *path++;
|
||||
if (nextChar == '/' || nextChar == '\\') {
|
||||
file = path;
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
public:
|
||||
Writer(bool enabled = true) : m_Enabled(enabled) {};
|
||||
virtual ~Writer();
|
||||
|
||||
virtual void Log(const char* time, const char* message);
|
||||
virtual void Flush();
|
||||
|
||||
void SetEnabled(bool disabled) { m_Enabled = disabled; }
|
||||
bool GetEnabled() const { return m_Enabled; }
|
||||
|
||||
bool IsConsoleWriter() { return m_IsConsoleWriter; }
|
||||
public:
|
||||
bool m_Enabled = true;
|
||||
bool m_IsConsoleWriter = false;
|
||||
FILE* m_Outfile;
|
||||
};
|
||||
|
||||
// FileWriter class for writing data to a file on a disk.
|
||||
class FileWriter : public Writer {
|
||||
public:
|
||||
FileWriter(const char* outpath);
|
||||
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
|
||||
private:
|
||||
std::string m_Outpath;
|
||||
};
|
||||
|
||||
// ConsoleWriter class for writing data to the console.
|
||||
class ConsoleWriter : public Writer {
|
||||
public:
|
||||
ConsoleWriter(bool enabled);
|
||||
};
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
Logger() = delete;
|
||||
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
||||
|
||||
void Log(const char* filenameAndLine, const char* format, ...);
|
||||
void LogDebug(const char* filenameAndLine, const char* format, ...);
|
||||
|
||||
void Flush();
|
||||
|
||||
bool GetLogToConsole() const;
|
||||
void SetLogToConsole(bool logToConsole);
|
||||
|
||||
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
||||
|
||||
private:
|
||||
void vLog(const char* format, va_list args);
|
||||
|
||||
bool m_logDebugStatements;
|
||||
std::vector<std::unique_ptr<Writer>> m_Writers;
|
||||
};
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "AssetManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct PackRecord {
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "PackIndex.h"
|
||||
#include "BinaryIO.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
|
||||
@ -34,7 +34,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
|
||||
Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
@ -27,20 +27,6 @@ enum class ePermissionMap : uint64_t {
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
||||
|
||||
#endif //!__EPERMISSIONMAP__H__
|
||||
|
@ -1,110 +0,0 @@
|
||||
#include "dLogger.h"
|
||||
|
||||
dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
|
||||
m_logToConsole = logToConsole;
|
||||
m_logDebugStatements = logDebugStatements;
|
||||
m_outpath = outpath;
|
||||
|
||||
#ifdef _WIN32
|
||||
mFile = std::ofstream(m_outpath);
|
||||
if (!mFile) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
|
||||
#else
|
||||
fp = fopen(outpath.c_str(), "wt");
|
||||
if (fp == NULL) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
|
||||
#endif
|
||||
}
|
||||
|
||||
dLogger::~dLogger() {
|
||||
#ifdef _WIN32
|
||||
mFile.close();
|
||||
#else
|
||||
if (fp != nullptr) {
|
||||
fclose(fp);
|
||||
fp = nullptr;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void dLogger::vLog(const char* format, va_list args) {
|
||||
#ifdef _WIN32
|
||||
time_t t = time(NULL);
|
||||
struct tm time;
|
||||
localtime_s(&time, &t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
|
||||
char message[2048];
|
||||
vsnprintf(message, 2048, format, args);
|
||||
|
||||
if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
|
||||
mFile << "[" << timeStr << "] " << message;
|
||||
#else
|
||||
time_t t = time(NULL);
|
||||
struct tm* time = localtime(&t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
|
||||
char message[2048];
|
||||
vsnprintf(message, 2048, format, args);
|
||||
|
||||
if (m_logToConsole) {
|
||||
fputs("[", stdout);
|
||||
fputs(timeStr, stdout);
|
||||
fputs("] ", stdout);
|
||||
fputs(message, stdout);
|
||||
}
|
||||
|
||||
if (fp != nullptr) {
|
||||
fputs("[", fp);
|
||||
fputs(timeStr, fp);
|
||||
fputs("] ", fp);
|
||||
fputs(message, fp);
|
||||
} else {
|
||||
printf("Logger not initialized!\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void dLogger::LogBasic(const char* format, ...) {
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vLog(format, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void dLogger::LogBasic(const std::string& message) {
|
||||
LogBasic(message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::Log(const char* className, const char* format, ...) {
|
||||
va_list args;
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void dLogger::Log(const std::string& className, const std::string& message) {
|
||||
Log(className.c_str(), message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::LogDebug(const char* className, const char* format, ...) {
|
||||
if (!m_logDebugStatements) return;
|
||||
va_list args;
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void dLogger::LogDebug(const std::string& className, const std::string& message) {
|
||||
LogDebug(className.c_str(), message.c_str());
|
||||
}
|
||||
|
||||
void dLogger::Flush() {
|
||||
#ifdef _WIN32
|
||||
mFile.flush();
|
||||
#else
|
||||
if (fp != nullptr) {
|
||||
std::fflush(fp);
|
||||
}
|
||||
#endif
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
#include <ctime>
|
||||
#include <cstdarg>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
class dLogger {
|
||||
public:
|
||||
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
||||
~dLogger();
|
||||
|
||||
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
|
||||
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
||||
void vLog(const char* format, va_list args);
|
||||
|
||||
void LogBasic(const std::string& message);
|
||||
void LogBasic(const char* format, ...);
|
||||
void Log(const char* className, const char* format, ...);
|
||||
void Log(const std::string& className, const std::string& message);
|
||||
void LogDebug(const std::string& className, const std::string& message);
|
||||
void LogDebug(const char* className, const char* format, ...);
|
||||
|
||||
void Flush();
|
||||
|
||||
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
|
||||
|
||||
private:
|
||||
bool m_logDebugStatements;
|
||||
bool m_logToConsole;
|
||||
std::string m_outpath;
|
||||
std::ofstream mFile;
|
||||
|
||||
#ifndef _WIN32
|
||||
//Glorious linux can run with SPEED:
|
||||
FILE* fp = nullptr;
|
||||
#endif
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
using namespace std;
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
@ -64,8 +64,8 @@ void Database::Destroy(std::string source, bool log) {
|
||||
if (!con) return;
|
||||
|
||||
if (log) {
|
||||
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!", source.c_str());
|
||||
else Game::logger->Log("Database", "Destroying MySQL connection!");
|
||||
if (source != "") LOG("Destroying MySQL connection from %s!", source.c_str());
|
||||
else LOG("Destroying MySQL connection!");
|
||||
}
|
||||
|
||||
con->close();
|
||||
@ -84,7 +84,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
|
||||
|
||||
if (!con) {
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL");
|
||||
LOG("Trying to reconnect to MySQL");
|
||||
}
|
||||
|
||||
if (!con->isValid() || con->isClosed()) {
|
||||
@ -93,7 +93,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
|
||||
con = nullptr;
|
||||
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
|
||||
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
||||
}
|
||||
|
||||
auto* stmt = con->prepareStatement(str);
|
||||
|
@ -5,10 +5,10 @@
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include <istream>
|
||||
#include <fstream>
|
||||
|
||||
Migration LoadMigration(std::string path) {
|
||||
Migration migration{};
|
||||
@ -53,7 +53,7 @@ void MigrationRunner::RunMigrations() {
|
||||
delete stmt;
|
||||
if (doExit) continue;
|
||||
|
||||
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else {
|
||||
@ -67,7 +67,7 @@ void MigrationRunner::RunMigrations() {
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
Game::logger->Log("MigrationRunner", "Server database is up to date.");
|
||||
LOG("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ void MigrationRunner::RunMigrations() {
|
||||
if (query.empty()) continue;
|
||||
simpleStatement->execute(query.c_str());
|
||||
} catch (sql::SQLException& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
|
||||
LOG("Encountered error running migration: %s", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -87,9 +87,9 @@ void MigrationRunner::RunMigrations() {
|
||||
// Do this last on the off chance none of the other migrations have been run yet.
|
||||
if (runSd0Migrations) {
|
||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
||||
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
LOG("%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
}
|
||||
|
||||
@ -135,14 +135,14 @@ void MigrationRunner::RunSQLiteMigrations() {
|
||||
|
||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
LOG("Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||
if (dml.empty()) continue;
|
||||
try {
|
||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
LOG("Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
}
|
||||
}
|
||||
|
||||
@ -154,5 +154,5 @@ void MigrationRunner::RunSQLiteMigrations() {
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
}
|
||||
|
||||
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
|
||||
LOG("CDServer database is up to date.");
|
||||
}
|
||||
|
@ -1,4 +1,33 @@
|
||||
#include "CDLootTableTable.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
// Sort the tables by their rarity so the highest rarity items are first.
|
||||
void SortTable(LootTableEntries& table) {
|
||||
auto* componentsRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
|
||||
auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
|
||||
// We modify the table in place so the outer loop keeps track of what is sorted
|
||||
// and the inner loop finds the highest rarity item and swaps it with the current position
|
||||
// of the outer loop.
|
||||
for (auto oldItrOuter = table.begin(); oldItrOuter != table.end(); oldItrOuter++) {
|
||||
auto lootToInsert = oldItrOuter;
|
||||
// Its fine if this starts at 0, even if this doesnt match lootToInsert as the actual highest will
|
||||
// either be found and overwrite these values, or the original is somehow zero and is still the highest rarity.
|
||||
uint32_t highestLootRarity = 0;
|
||||
for (auto oldItrInner = oldItrOuter; oldItrInner != table.end(); oldItrInner++) {
|
||||
uint32_t itemComponentId = componentsRegistryTable->GetByIDAndType(oldItrInner->itemid, eReplicaComponentType::ITEM);
|
||||
uint32_t rarity = itemComponentTable->GetItemComponentByID(itemComponentId).rarity;
|
||||
if (rarity > highestLootRarity) {
|
||||
highestLootRarity = rarity;
|
||||
lootToInsert = oldItrInner;
|
||||
}
|
||||
}
|
||||
Game::logger->LogDebug("CDLootTableTable", "highest rarity %i item id %i", highestLootRarity, lootToInsert->itemid);
|
||||
std::swap(*oldItrOuter, *lootToInsert);
|
||||
}
|
||||
}
|
||||
|
||||
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
CDLootTable entry{};
|
||||
@ -32,6 +61,9 @@ void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
this->entries[lootTableIndex].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
for (auto& [id, table] : this->entries) {
|
||||
SortTable(table);
|
||||
}
|
||||
}
|
||||
|
||||
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
||||
@ -49,6 +81,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
||||
this->entries[tableId].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
SortTable(this->entries[tableId]);
|
||||
|
||||
return this->entries[tableId];
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "User.h"
|
||||
#include "Database.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "BitStream.h"
|
||||
#include "Game.h"
|
||||
#include <chrono>
|
||||
@ -145,16 +145,16 @@ void Character::DoQuickXMLDataParse() {
|
||||
if (!m_Doc) return;
|
||||
|
||||
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
Game::logger->Log("Character", "Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
Game::logger->Log("Character", "Failed to load xmlData!");
|
||||
LOG("Failed to load xmlData!");
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!mf) {
|
||||
Game::logger->Log("Character", "Failed to find mf tag!");
|
||||
LOG("Failed to find mf tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -173,14 +173,14 @@ void Character::DoQuickXMLDataParse() {
|
||||
|
||||
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
if (!inv) {
|
||||
Game::logger->Log("Character", "Char has no inv!");
|
||||
LOG("Char has no inv!");
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* bag = inv->FirstChildElement("items")->FirstChildElement("in");
|
||||
|
||||
if (!bag) {
|
||||
Game::logger->Log("Character", "Couldn't find bag0!");
|
||||
LOG("Couldn't find bag0!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -373,7 +373,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
//Call upon the entity to update our xmlDoc:
|
||||
if (!m_OurEntity) {
|
||||
Game::logger->Log("Character", "%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -384,7 +384,7 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
Game::logger->Log("Character", "%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
@ -394,12 +394,13 @@ void Character::SetIsNewLogin() {
|
||||
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
while (currentChild) {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
flags->DeleteChild(currentChild);
|
||||
Game::logger->Log("Character", "Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
||||
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
||||
WriteToDatabase();
|
||||
}
|
||||
currentChild = currentChild->NextSiblingElement();
|
||||
currentChild = nextChild;
|
||||
}
|
||||
}
|
||||
|
||||
@ -554,15 +555,6 @@ void Character::OnZoneLoad() {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Restrict old character to 1 million coins
|
||||
*/
|
||||
if (HasPermission(ePermissionMap::Old)) {
|
||||
if (GetCoins() > 1000000) {
|
||||
SetCoins(1000000, eLootSourceType::NONE);
|
||||
}
|
||||
}
|
||||
|
||||
auto* inventoryComponent = m_OurEntity->GetComponent<InventoryComponent>();
|
||||
|
||||
if (inventoryComponent == nullptr) {
|
||||
|
294
dGame/Entity.cpp
294
dGame/Entity.cpp
@ -2,7 +2,7 @@
|
||||
#include "Entity.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include <PacketUtils.h>
|
||||
#include <functional>
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
@ -76,6 +76,10 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eReplicaPacketType.h"
|
||||
#include "ZoneControlComponent.h"
|
||||
#include "RacingStatsComponent.h"
|
||||
#include "CollectibleComponent.h"
|
||||
#include "ItemComponent.h"
|
||||
|
||||
// Table includes
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
@ -95,7 +99,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
|
||||
m_ParentEntity = parentEntity;
|
||||
m_Character = nullptr;
|
||||
m_GMLevel = eGameMasterLevel::CIVILIAN;
|
||||
m_CollectibleID = 0;
|
||||
m_NetworkID = 0;
|
||||
m_Groups = {};
|
||||
m_OwnerOverride = LWOOBJID_EMPTY;
|
||||
@ -153,7 +156,7 @@ void Entity::Initialize() {
|
||||
|
||||
const auto triggerInfo = GetVarAsString(u"trigger_id");
|
||||
|
||||
if (!triggerInfo.empty()) m_Components.emplace(eReplicaComponentType::TRIGGER, new TriggerComponent(this, triggerInfo));
|
||||
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
|
||||
|
||||
/**
|
||||
* Setup groups
|
||||
@ -184,21 +187,17 @@ void Entity::Initialize() {
|
||||
if (m_TemplateID == 14) {
|
||||
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
|
||||
|
||||
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
|
||||
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
|
||||
|
||||
ModelComponent* modelcomp = new ModelComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, modelcomp));
|
||||
AddComponent<ModelComponent>();
|
||||
|
||||
RenderComponent* render = new RenderComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
AddComponent<RenderComponent>();
|
||||
|
||||
auto destroyableComponent = new DestroyableComponent(this);
|
||||
auto* destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
destroyableComponent->SetHealth(1);
|
||||
destroyableComponent->SetMaxHealth(1.0f);
|
||||
destroyableComponent->SetFaction(-1, true);
|
||||
destroyableComponent->SetIsSmashable(true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
|
||||
// We have all our components.
|
||||
return;
|
||||
}
|
||||
@ -210,49 +209,46 @@ void Entity::Initialize() {
|
||||
*/
|
||||
|
||||
if (GetParentUser()) {
|
||||
auto missions = new MissionComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION, missions));
|
||||
missions->LoadFromXml(m_Character->GetXMLDoc());
|
||||
AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
|
||||
}
|
||||
|
||||
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
|
||||
if (petComponentId > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PET, new PetComponent(this, petComponentId)));
|
||||
AddComponent<PetComponent>(petComponentId);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ZONE_CONTROL, nullptr));
|
||||
AddComponent<ZoneControlComponent>();
|
||||
}
|
||||
|
||||
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
|
||||
if (possessableComponentId > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
|
||||
AddComponent<PossessableComponent>(possessableComponentId);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
|
||||
AddComponent<ModuleAssemblyComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_STATS, nullptr));
|
||||
AddComponent<RacingStatsComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::LUP_EXHIBIT, new LUPExhibitComponent(this)));
|
||||
AddComponent<LUPExhibitComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_CONTROL, new RacingControlComponent(this)));
|
||||
AddComponent<RacingControlComponent>();
|
||||
}
|
||||
|
||||
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
if (propertyEntranceComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY_ENTRANCE,
|
||||
new PropertyEntranceComponent(propertyEntranceComponentID, this)));
|
||||
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
|
||||
ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
|
||||
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (m_Character) {
|
||||
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
|
||||
@ -285,8 +281,6 @@ void Entity::Initialize() {
|
||||
controllablePhysics->SetPosition(m_DefaultPosition);
|
||||
controllablePhysics->SetRotation(m_DefaultRotation);
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysics));
|
||||
}
|
||||
|
||||
// If an entity is marked a phantom, simple physics is made into phantom phyics.
|
||||
@ -294,67 +288,56 @@ void Entity::Initialize() {
|
||||
|
||||
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
|
||||
if (!markedAsPhantom && simplePhysicsComponentID > 0) {
|
||||
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
|
||||
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
|
||||
RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, comp));
|
||||
AddComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
}
|
||||
|
||||
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
|
||||
PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
|
||||
phantomPhysics->SetPhysicsEffectActive(false);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysics));
|
||||
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
|
||||
VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent));
|
||||
auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
|
||||
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
|
||||
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
|
||||
auto* comp = new SoundTriggerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
|
||||
AddComponent<SoundTriggerComponent>();
|
||||
} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
|
||||
auto* comp = new RacingSoundTriggerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_SOUND_TRIGGER, comp));
|
||||
AddComponent<RacingSoundTriggerComponent>();
|
||||
}
|
||||
|
||||
//Also check for the collectible id:
|
||||
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
|
||||
BuffComponent* comp = new BuffComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BUFF, comp));
|
||||
AddComponent<BuffComponent>();
|
||||
}
|
||||
|
||||
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
|
||||
|
||||
if (collectibleComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::COLLECTIBLE, nullptr));
|
||||
AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiple components require the destructible component.
|
||||
*/
|
||||
|
||||
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
|
||||
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
|
||||
|
||||
int componentID = 0;
|
||||
int componentID = -1;
|
||||
if (collectibleComponentID > 0) componentID = collectibleComponentID;
|
||||
if (rebuildComponentID > 0) componentID = rebuildComponentID;
|
||||
if (buffComponentID > 0) componentID = buffComponentID;
|
||||
|
||||
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
|
||||
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
|
||||
|
||||
if (buffComponentID > 0 || collectibleComponentID > 0) {
|
||||
DestroyableComponent* comp = new DestroyableComponent(this);
|
||||
|
||||
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
|
||||
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
|
||||
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
|
||||
if (m_Character) {
|
||||
comp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
} else {
|
||||
@ -373,6 +356,7 @@ void Entity::Initialize() {
|
||||
comp->SetMaxHealth(destCompData[0].life);
|
||||
comp->SetMaxImagination(destCompData[0].imagination);
|
||||
comp->SetMaxArmor(destCompData[0].armor);
|
||||
comp->SetDeathBehavior(destCompData[0].death_behavior);
|
||||
|
||||
comp->SetIsSmashable(destCompData[0].isSmashable);
|
||||
|
||||
@ -393,7 +377,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | (GetVarAs<int32_t>(u"is_smashable") != 0));
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
}
|
||||
} else {
|
||||
comp->SetHealth(1);
|
||||
@ -426,35 +410,39 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
|
||||
// override the factions if needed.
|
||||
auto setFaction = GetVarAsString(u"set_faction");
|
||||
if (!setFaction.empty()) {
|
||||
// TODO also split on space here however we do not have a general util for splitting on multiple characters yet.
|
||||
std::vector<std::string> factionsToAdd = GeneralUtils::SplitString(setFaction, ';');
|
||||
int32_t factionToAdd;
|
||||
for (const auto faction : factionsToAdd) {
|
||||
if (GeneralUtils::TryParse(faction, factionToAdd)) {
|
||||
comp->AddFaction(factionToAdd, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
|
||||
// Character Component always has a possessor, level, and forced movement components
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSOR, new PossessorComponent(this)));
|
||||
AddComponent<PossessorComponent>();
|
||||
|
||||
// load in the xml for the level
|
||||
auto* levelComp = new LevelProgressionComponent(this);
|
||||
levelComp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::LEVEL_PROGRESSION, levelComp));
|
||||
AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
|
||||
AddComponent<PlayerForcedMovementComponent>();
|
||||
|
||||
CharacterComponent* charComp = new CharacterComponent(this, m_Character);
|
||||
charComp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::CHARACTER, charComp));
|
||||
AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
|
||||
InventoryComponent* comp = nullptr;
|
||||
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
|
||||
else comp = new InventoryComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::INVENTORY, comp));
|
||||
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
|
||||
AddComponent<InventoryComponent>(xmlDoc);
|
||||
}
|
||||
// if this component exists, then we initialize it. it's value is always 0
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
|
||||
auto comp = new MultiZoneEntranceComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MULTI_ZONE_ENTRANCE, comp));
|
||||
AddComponent<MultiZoneEntranceComponent>();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -505,7 +493,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
|
||||
AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
|
||||
}
|
||||
|
||||
// ZoneControl script
|
||||
@ -517,148 +505,137 @@ void Entity::Initialize() {
|
||||
if (zoneData != nullptr) {
|
||||
int zoneScriptID = zoneData->scriptID;
|
||||
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
|
||||
|
||||
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
|
||||
AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
|
||||
SkillComponent* comp = new SkillComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SKILL, comp));
|
||||
AddComponent<SkillComponent>();
|
||||
}
|
||||
|
||||
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
|
||||
if (combatAiId > 0) {
|
||||
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BASE_COMBAT_AI, comp));
|
||||
AddComponent<BaseCombatAIComponent>(combatAiId);
|
||||
}
|
||||
|
||||
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
|
||||
RebuildComponent* comp = new RebuildComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
|
||||
auto* rebuildComponent = AddComponent<RebuildComponent>();
|
||||
|
||||
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
|
||||
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
|
||||
|
||||
if (rebCompData.size() > 0) {
|
||||
comp->SetResetTime(rebCompData[0].reset_time);
|
||||
comp->SetCompleteTime(rebCompData[0].complete_time);
|
||||
comp->SetTakeImagination(rebCompData[0].take_imagination);
|
||||
comp->SetInterruptible(rebCompData[0].interruptible);
|
||||
comp->SetSelfActivator(rebCompData[0].self_activator);
|
||||
comp->SetActivityId(rebCompData[0].activityID);
|
||||
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
||||
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
||||
rebuildComponent->SetResetTime(rebCompData[0].reset_time);
|
||||
rebuildComponent->SetCompleteTime(rebCompData[0].complete_time);
|
||||
rebuildComponent->SetTakeImagination(rebCompData[0].take_imagination);
|
||||
rebuildComponent->SetInterruptible(rebCompData[0].interruptible);
|
||||
rebuildComponent->SetSelfActivator(rebCompData[0].self_activator);
|
||||
rebuildComponent->SetActivityId(rebCompData[0].activityID);
|
||||
rebuildComponent->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
||||
rebuildComponent->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
||||
|
||||
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
|
||||
|
||||
if (rebuildResetTime != 0.0f) {
|
||||
comp->SetResetTime(rebuildResetTime);
|
||||
rebuildComponent->SetResetTime(rebuildResetTime);
|
||||
|
||||
if (m_TemplateID == 9483) // Look away!
|
||||
// Known bug with moving platform in FV that casues it to build at the end instead of the start.
|
||||
// This extends the smash time so players can ride up the lift.
|
||||
if (m_TemplateID == 9483)
|
||||
{
|
||||
comp->SetResetTime(comp->GetResetTime() + 25);
|
||||
rebuildComponent->SetResetTime(rebuildComponent->GetResetTime() + 25);
|
||||
}
|
||||
}
|
||||
|
||||
const auto activityID = GetVar<int32_t>(u"activityID");
|
||||
|
||||
if (activityID > 0) {
|
||||
comp->SetActivityId(activityID);
|
||||
rebuildComponent->SetActivityId(activityID);
|
||||
Loot::CacheMatrix(activityID);
|
||||
}
|
||||
|
||||
const auto compTime = GetVar<float>(u"compTime");
|
||||
|
||||
if (compTime > 0) {
|
||||
comp->SetCompleteTime(compTime);
|
||||
rebuildComponent->SetCompleteTime(compTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
|
||||
SwitchComponent* comp = new SwitchComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SWITCH, comp));
|
||||
AddComponent<SwitchComponent>();
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
|
||||
VendorComponent* comp = new VendorComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
|
||||
AddComponent<VendorComponent>();
|
||||
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
|
||||
DonationVendorComponent* comp = new DonationVendorComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
|
||||
AddComponent<DonationVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
|
||||
auto* component = new PropertyVendorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_VENDOR, component);
|
||||
AddComponent<PropertyVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
|
||||
auto* component = new PropertyManagementComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_MANAGEMENT, component);
|
||||
AddComponent<PropertyManagementComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
|
||||
BouncerComponent* comp = new BouncerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
|
||||
AddComponent<BouncerComponent>();
|
||||
}
|
||||
|
||||
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
|
||||
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this, renderComponentId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
AddComponent<RenderComponent>(renderComponentId);
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
|
||||
AddComponent<MissionOfferComponent>(m_TemplateID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BUILD_BORDER, new BuildBorderComponent(this)));
|
||||
AddComponent<BuildBorderComponent>();
|
||||
}
|
||||
|
||||
// Scripted activity component
|
||||
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
if ((scriptedActivityID > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
|
||||
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
|
||||
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
|
||||
auto destroyableComponent = new DestroyableComponent(this);
|
||||
AddComponent<ModelComponent>();
|
||||
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
|
||||
auto* destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
destroyableComponent->SetHealth(1);
|
||||
destroyableComponent->SetMaxHealth(1.0f);
|
||||
destroyableComponent->SetFaction(-1, true);
|
||||
destroyableComponent->SetIsSmashable(true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
|
||||
}
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
|
||||
AddComponent<ItemComponent>();
|
||||
}
|
||||
|
||||
// Shooting gallery component
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
|
||||
AddComponent<ShootingGalleryComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY, new PropertyComponent(this)));
|
||||
AddComponent<PropertyComponent>();
|
||||
}
|
||||
|
||||
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
|
||||
if ((rocketId > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
|
||||
AddComponent<RocketLaunchpadControlComponent>(rocketId);
|
||||
}
|
||||
|
||||
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
if (railComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
|
||||
AddComponent<RailActivatorComponent>(railComponentID);
|
||||
}
|
||||
|
||||
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
|
||||
@ -686,7 +663,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
||||
MovementAIInfo moveInfo = MovementAIInfo();
|
||||
@ -697,19 +674,18 @@ void Entity::Initialize() {
|
||||
moveInfo.wanderDelayMax = 5;
|
||||
moveInfo.wanderDelayMin = 2;
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
|
||||
std::string pathName = GetVarAsString(u"attached_path");
|
||||
const Path* path = Game::zoneManager->GetZone()->GetPath(pathName);
|
||||
|
||||
//Check to see if we have an attached path and add the appropiate component to handle it:
|
||||
if (path){
|
||||
if (path) {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
// else if we are a movement path
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
// else if we are a movement path
|
||||
} /*else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomp){
|
||||
@ -722,8 +698,7 @@ void Entity::Initialize() {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
}
|
||||
}
|
||||
|
||||
@ -733,8 +708,7 @@ void Entity::Initialize() {
|
||||
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
|
||||
if (proxCompData.size() > 0) {
|
||||
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
||||
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
|
||||
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -825,14 +799,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
|
||||
return m_Components.find(componentId) != m_Components.end();
|
||||
}
|
||||
|
||||
void Entity::AddComponent(const eReplicaComponentType componentId, Component* component) {
|
||||
if (HasComponent(componentId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Components.insert_or_assign(componentId, component);
|
||||
}
|
||||
|
||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
||||
std::vector<ScriptComponent*> comps;
|
||||
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
|
||||
@ -861,20 +827,13 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
auto* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(proxRadius, name);
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(entity, name);
|
||||
}
|
||||
|
||||
@ -924,10 +883,20 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
|
||||
outBitStream->Write1(); //ldf data
|
||||
|
||||
RakNet::BitStream settingStream;
|
||||
settingStream.Write<uint32_t>(m_Settings.size());
|
||||
int32_t numberOfValidKeys = m_Settings.size();
|
||||
|
||||
// Writing keys value pairs the client does not expect to receive or interpret will result in undefined behavior,
|
||||
// so we need to filter out any keys that are not valid and fix the number of valid keys to be correct.
|
||||
// TODO should make this more efficient so that we dont waste loops evaluating the same condition twice
|
||||
for (LDFBaseData* data : m_Settings) {
|
||||
if (!data || data->GetValueType() == eLDFType::LDF_TYPE_UNKNOWN) {
|
||||
numberOfValidKeys--;
|
||||
}
|
||||
}
|
||||
settingStream.Write<uint32_t>(numberOfValidKeys);
|
||||
|
||||
for (LDFBaseData* data : m_Settings) {
|
||||
if (data) {
|
||||
if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
|
||||
data->WriteToPacket(&settingStream);
|
||||
}
|
||||
}
|
||||
@ -946,7 +915,6 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
|
||||
|
||||
RakNet::BitStream settingStream;
|
||||
settingStream.Write<uint32_t>(ldfData.size());
|
||||
|
||||
for (LDFBaseData* data : ldfData) {
|
||||
if (data) {
|
||||
data->WriteToPacket(&settingStream);
|
||||
@ -1080,13 +1048,14 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
destroyableSerialized = true;
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::COLLECTIBLE)) {
|
||||
CollectibleComponent* collectibleComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::COLLECTIBLE, collectibleComponent)) {
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
||||
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
destroyableSerialized = true;
|
||||
outBitStream->Write(m_CollectibleID); // Collectable component
|
||||
collectibleComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
@ -1124,8 +1093,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ITEM)) {
|
||||
outBitStream->Write0();
|
||||
ItemComponent* itemComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ITEM, itemComponent)) {
|
||||
itemComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
InventoryComponent* inventoryComponent;
|
||||
@ -1213,7 +1183,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
renderComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
if (modelComponent) {
|
||||
if (modelComponent || !destroyableSerialized) {
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
||||
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
@ -1221,8 +1191,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
}
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
ZoneControlComponent* zoneControlComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
|
||||
zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
// BBB Component, unused currently
|
||||
@ -1552,7 +1523,17 @@ void Entity::Kill(Entity* murderer) {
|
||||
}
|
||||
|
||||
if (!IsPlayer()) {
|
||||
Game::entityManager->DestroyEntity(this);
|
||||
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
||||
bool waitForDeathAnimation = false;
|
||||
|
||||
if (destroyableComponent) {
|
||||
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0;
|
||||
}
|
||||
|
||||
// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
|
||||
constexpr float DelayDeathTime = 12.0f;
|
||||
if (waitForDeathAnimation) AddCallbackTimer(DelayDeathTime, [this]() { Game::entityManager->DestroyEntity(this); });
|
||||
else Game::entityManager->DestroyEntity(this);
|
||||
}
|
||||
|
||||
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
||||
@ -2068,3 +2049,8 @@ void Entity::RetroactiveVaultSize() {
|
||||
|
||||
modelVault->SetSize(itemsVault->GetSize());
|
||||
}
|
||||
|
||||
uint8_t Entity::GetCollectibleID() const {
|
||||
auto* collectible = GetComponent<CollectibleComponent>();
|
||||
return collectible ? collectible->GetCollectibleId() : 0;
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
|
||||
eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
|
||||
|
||||
uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); }
|
||||
uint8_t GetCollectibleID() const;
|
||||
|
||||
Entity* GetParentEntity() const { return m_ParentEntity; }
|
||||
|
||||
@ -274,6 +274,9 @@ public:
|
||||
template<typename T>
|
||||
T GetVarAs(const std::u16string& name) const;
|
||||
|
||||
template<typename ComponentType, typename... VaArgs>
|
||||
ComponentType* AddComponent(VaArgs... args);
|
||||
|
||||
/**
|
||||
* Get the LDF data.
|
||||
*/
|
||||
@ -501,3 +504,36 @@ T Entity::GetNetworkVar(const std::u16string& name) {
|
||||
|
||||
return LDFData<T>::Default;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds a component of type ComponentType to this entity and forwards the arguments to the constructor.
|
||||
*
|
||||
* @tparam ComponentType The component class type to add. Must derive from Component.
|
||||
* @tparam VaArgs The argument types to forward to the constructor.
|
||||
* @param args The arguments to forward to the constructor. The first argument passed to the ComponentType constructor will be this entity.
|
||||
* @return ComponentType* The added component. Will never return null.
|
||||
*/
|
||||
template<typename ComponentType, typename... VaArgs>
|
||||
inline ComponentType* Entity::AddComponent(VaArgs... args) {
|
||||
static_assert(std::is_base_of_v<Component, ComponentType>, "ComponentType must be a Component");
|
||||
|
||||
// Get the component if it already exists, or default construct a nullptr
|
||||
auto*& componentToReturn = m_Components[ComponentType::ComponentType];
|
||||
|
||||
// If it doesn't exist, create it and forward the arguments to the constructor
|
||||
if (!componentToReturn) {
|
||||
componentToReturn = new ComponentType(this, std::forward<VaArgs>(args)...);
|
||||
} else {
|
||||
// In this case the block is already allocated and ready for use
|
||||
// so we use a placement new to construct the component again as was requested by the caller.
|
||||
// Placement new means we already have memory allocated for the object, so this just calls its constructor again.
|
||||
// This is useful for when we want to create a new object in the same memory location as an old one.
|
||||
componentToReturn->~Component();
|
||||
new(componentToReturn) ComponentType(this, std::forward<VaArgs>(args)...);
|
||||
}
|
||||
|
||||
// Finally return the created or already existing component.
|
||||
// Because of the assert above, this should always be a ComponentType* but I need a way to guarantee the map cannot be modifed outside this function
|
||||
// To allow a static cast here instead of a dynamic one.
|
||||
return dynamic_cast<ComponentType*>(componentToReturn);
|
||||
}
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "dConfig.h"
|
||||
#include "eTriggerEventType.h"
|
||||
@ -176,8 +176,9 @@ void EntityManager::DestroyEntity(Entity* entity) {
|
||||
}
|
||||
|
||||
void EntityManager::SerializeEntities() {
|
||||
for (auto entry = m_EntitiesToSerialize.begin(); entry != m_EntitiesToSerialize.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
|
||||
const LWOOBJID toSerialize = m_EntitiesToSerialize.at(i);
|
||||
auto* entity = GetEntity(toSerialize);
|
||||
|
||||
if (!entity) continue;
|
||||
|
||||
@ -192,7 +193,7 @@ void EntityManager::SerializeEntities() {
|
||||
|
||||
if (entity->GetIsGhostingCandidate()) {
|
||||
for (auto* player : Player::GetAllPlayers()) {
|
||||
if (player->IsObserved(*entry)) {
|
||||
if (player->IsObserved(toSerialize)) {
|
||||
Game::server->Send(&stream, player->GetSystemAddress(), false);
|
||||
}
|
||||
}
|
||||
@ -204,11 +205,12 @@ void EntityManager::SerializeEntities() {
|
||||
}
|
||||
|
||||
void EntityManager::KillEntities() {
|
||||
for (auto entry = m_EntitiesToKill.begin(); entry != m_EntitiesToKill.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToKill.size(); i++) {
|
||||
const LWOOBJID toKill = m_EntitiesToKill.at(i);
|
||||
auto* entity = GetEntity(toKill);
|
||||
|
||||
if (!entity) {
|
||||
Game::logger->Log("EntityManager", "Attempting to kill null entity %llu", *entry);
|
||||
LOG("Attempting to kill null entity %llu", toKill);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -222,8 +224,9 @@ void EntityManager::KillEntities() {
|
||||
}
|
||||
|
||||
void EntityManager::DeleteEntities() {
|
||||
for (auto entry = m_EntitiesToDelete.begin(); entry != m_EntitiesToDelete.end(); entry++) {
|
||||
auto entityToDelete = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToDelete.size(); i++) {
|
||||
const LWOOBJID toDelete = m_EntitiesToDelete.at(i);
|
||||
auto entityToDelete = GetEntity(toDelete);
|
||||
if (entityToDelete) {
|
||||
// Get all this info first before we delete the player.
|
||||
auto networkIdToErase = entityToDelete->GetNetworkId();
|
||||
@ -237,9 +240,9 @@ void EntityManager::DeleteEntities() {
|
||||
|
||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||
} else {
|
||||
Game::logger->Log("EntityManager", "Attempted to delete non-existent entity %llu", *entry);
|
||||
LOG("Attempted to delete non-existent entity %llu", toDelete);
|
||||
}
|
||||
m_Entities.erase(*entry);
|
||||
m_Entities.erase(toDelete);
|
||||
}
|
||||
m_EntitiesToDelete.clear();
|
||||
}
|
||||
@ -330,7 +333,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
||||
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||
if (!entity) {
|
||||
Game::logger->Log("EntityManager", "Attempted to construct null entity");
|
||||
LOG("Attempted to construct null entity");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "Character.h"
|
||||
#include "Game.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "dConfig.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "GeneralUtils.h"
|
||||
@ -236,7 +236,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
||||
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
||||
}
|
||||
baseLookup += " LIMIT 1";
|
||||
Game::logger->LogDebug("LeaderboardManager", "query is %s", baseLookup.c_str());
|
||||
LOG_DEBUG("query is %s", baseLookup.c_str());
|
||||
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt(baseLookup));
|
||||
baseQuery->setInt(1, this->gameID);
|
||||
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
||||
@ -251,7 +251,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
||||
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
||||
DluAssert(res != -1);
|
||||
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
|
||||
Game::logger->LogDebug("LeaderboardManager", "Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
||||
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
||||
query->setInt(1, this->gameID);
|
||||
if (this->infoType == InfoType::Friends) {
|
||||
query->setInt(2, this->relatedPlayer);
|
||||
@ -358,7 +358,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
}
|
||||
case Leaderboard::Type::None:
|
||||
default:
|
||||
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
||||
return;
|
||||
}
|
||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||
@ -377,7 +377,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
} else {
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
||||
}
|
||||
Game::logger->Log("LeaderboardManager", "save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::CreatePreppedStmt(saveQuery));
|
||||
saveStatement->setInt(1, playerID);
|
||||
saveStatement->setInt(2, activityId);
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "UserManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "dZoneManager.h"
|
||||
@ -260,7 +260,7 @@ void Player::SetDroppedCoins(uint64_t value) {
|
||||
}
|
||||
|
||||
Player::~Player() {
|
||||
Game::logger->Log("Player", "Deleted player");
|
||||
LOG("Deleted player");
|
||||
|
||||
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
|
||||
const auto id = m_ObservedEntities[i];
|
||||
|
@ -1,8 +1,14 @@
|
||||
#include "TeamManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
TeamManager* TeamManager::m_Address = nullptr; //For singleton method
|
||||
|
||||
Team::Team() {
|
||||
lootOption = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
|
||||
}
|
||||
|
||||
TeamManager::TeamManager() {
|
||||
}
|
||||
|
||||
|
@ -2,16 +2,15 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
struct Team
|
||||
{
|
||||
struct Team {
|
||||
Team();
|
||||
LWOOBJID teamID = LWOOBJID_EMPTY;
|
||||
char lootOption = 0;
|
||||
std::vector<LWOOBJID> members{};
|
||||
char lootRound = 0;
|
||||
};
|
||||
|
||||
class TeamManager
|
||||
{
|
||||
class TeamManager {
|
||||
public:
|
||||
static TeamManager* Instance() {
|
||||
if (!m_Address) {
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Item.h"
|
||||
#include "Character.h"
|
||||
#include "CharacterComponent.h"
|
||||
@ -67,7 +67,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
||||
if (participant == m_ParticipantA) {
|
||||
m_AcceptedA = !value;
|
||||
|
||||
Game::logger->Log("Trade", "Accepted from A (%d), B: (%d)", value, m_AcceptedB);
|
||||
LOG("Accepted from A (%d), B: (%d)", value, m_AcceptedB);
|
||||
|
||||
auto* entityB = GetParticipantBEntity();
|
||||
|
||||
@ -77,7 +77,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
||||
} else if (participant == m_ParticipantB) {
|
||||
m_AcceptedB = !value;
|
||||
|
||||
Game::logger->Log("Trade", "Accepted from B (%d), A: (%d)", value, m_AcceptedA);
|
||||
LOG("Accepted from B (%d), A: (%d)", value, m_AcceptedA);
|
||||
|
||||
auto* entityA = GetParticipantAEntity();
|
||||
|
||||
@ -125,7 +125,7 @@ void Trade::Complete() {
|
||||
|
||||
// First verify both players have the coins and items requested for the trade.
|
||||
if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
|
||||
Game::logger->Log("TradingManager", "Possible coin trade cheating attempt! Aborting trade.");
|
||||
LOG("Possible coin trade cheating attempt! Aborting trade.");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -133,11 +133,11 @@ void Trade::Complete() {
|
||||
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) {
|
||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
|
||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
|
||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -146,11 +146,11 @@ void Trade::Complete() {
|
||||
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) {
|
||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
|
||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
|
||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -194,7 +194,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
||||
uint64_t coins;
|
||||
std::vector<TradeItem> itemIds;
|
||||
|
||||
Game::logger->Log("Trade", "Attempting to send trade update");
|
||||
LOG("Attempting to send trade update");
|
||||
|
||||
if (participant == m_ParticipantA) {
|
||||
other = GetParticipantBEntity();
|
||||
@ -228,7 +228,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
||||
items.push_back(tradeItem);
|
||||
}
|
||||
|
||||
Game::logger->Log("Trade", "Sending trade update");
|
||||
LOG("Sending trade update");
|
||||
|
||||
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
|
||||
}
|
||||
@ -279,7 +279,7 @@ Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
|
||||
|
||||
trades[tradeId] = trade;
|
||||
|
||||
Game::logger->Log("TradingManager", "Created new trade between (%llu) <-> (%llu)", participantA, participantB);
|
||||
LOG("Created new trade between (%llu) <-> (%llu)", participantA, participantB);
|
||||
|
||||
return trade;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "Database.h"
|
||||
#include "Character.h"
|
||||
#include "dServer.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
@ -52,7 +52,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
LWOOBJID objID = res->getUInt64(1);
|
||||
Character* character = new Character(uint32_t(objID), this);
|
||||
m_Characters.push_back(character);
|
||||
Game::logger->Log("User", "Loaded %llu as it is the last used char", objID);
|
||||
LOG("Loaded %llu as it is the last used char", objID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,7 +127,7 @@ void User::UserOutOfSync() {
|
||||
m_AmountOfTimesOutOfSync++;
|
||||
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
||||
//YEET
|
||||
Game::logger->Log("User", "User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||
LOG("User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -6,14 +6,14 @@
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "User.h"
|
||||
#include <WorldPackets.h>
|
||||
#include "Character.h"
|
||||
#include <BitStream.h>
|
||||
#include "PacketUtils.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "dServer.h"
|
||||
@ -46,7 +46,7 @@ void UserManager::Initialize() {
|
||||
|
||||
AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
|
||||
if (!fnBuff.m_Success) {
|
||||
Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
std::istream fnStream = std::istream(&fnBuff);
|
||||
@ -59,7 +59,7 @@ void UserManager::Initialize() {
|
||||
|
||||
AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
|
||||
if (!mnBuff.m_Success) {
|
||||
Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
std::istream mnStream = std::istream(&mnBuff);
|
||||
@ -72,7 +72,7 @@ void UserManager::Initialize() {
|
||||
|
||||
AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
|
||||
if (!lnBuff.m_Success) {
|
||||
Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
std::istream lnStream = std::istream(&lnBuff);
|
||||
@ -86,7 +86,7 @@ void UserManager::Initialize() {
|
||||
//Load our pre-approved names:
|
||||
AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
|
||||
if (!chatListBuff.m_Success) {
|
||||
Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
||||
}
|
||||
std::istream chatListStream = std::istream(&chatListBuff);
|
||||
@ -150,7 +150,7 @@ bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
|
||||
|
||||
void UserManager::DeletePendingRemovals() {
|
||||
for (auto* user : m_UsersToDelete) {
|
||||
Game::logger->Log("UserManager", "Deleted user %i", user->GetAccountID());
|
||||
LOG("Deleted user %i", user->GetAccountID());
|
||||
|
||||
delete user;
|
||||
}
|
||||
@ -271,21 +271,21 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (name != "" && !UserManager::IsNameAvailable(name)) {
|
||||
Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsNameAvailable(predefinedName)) {
|
||||
Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (name == "") {
|
||||
Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
} else {
|
||||
Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
@ -296,7 +296,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
auto* overlapResult = overlapStmt->executeQuery();
|
||||
|
||||
if (overlapResult->next()) {
|
||||
Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!");
|
||||
LOG("Character object id unavailable, check objectidtracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
@ -383,14 +383,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
Game::logger->Log("UserManager", "Couldn't get user to delete character");
|
||||
LOG("Couldn't get user to delete character");
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID objectID = PacketUtils::ReadS64(8, packet);
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
|
||||
Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
|
||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||
objectID,
|
||||
@ -402,7 +402,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!hasCharacter) {
|
||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||
} else {
|
||||
Game::logger->Log("UserManager", "Deleting character %i", charID);
|
||||
LOG("Deleting character %i", charID);
|
||||
{
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charxml WHERE id=? LIMIT 1;");
|
||||
stmt->setUInt64(1, charID);
|
||||
@ -478,7 +478,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
Game::logger->Log("UserManager", "Couldn't get user to delete character");
|
||||
LOG("Couldn't get user to delete character");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -487,7 +487,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
|
||||
std::string newName = PacketUtils::ReadString(16, packet, true);
|
||||
|
||||
@ -526,7 +526,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
@ -537,7 +537,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
}
|
||||
@ -545,7 +545,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
||||
LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
||||
}
|
||||
}
|
||||
@ -553,7 +553,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
Game::logger->Log("UserManager", "Couldn't get user to log in character");
|
||||
LOG("Couldn't get user to log in character");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -576,7 +576,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (character) {
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
@ -586,7 +586,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
return;
|
||||
});
|
||||
} else {
|
||||
Game::logger->Log("UserManager", "Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
||||
LOG("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
||||
}
|
||||
}
|
||||
|
||||
@ -601,7 +601,7 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
tableData.finalize();
|
||||
return shirtLOT;
|
||||
} catch (const std::exception&) {
|
||||
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
|
||||
LOG("Failed to execute query! Using backup...");
|
||||
// in case of no shirt found in CDServer, return problematic red vest.
|
||||
return 4069;
|
||||
}
|
||||
@ -616,7 +616,7 @@ uint32_t FindCharPantsID(uint32_t pantsColor) {
|
||||
tableData.finalize();
|
||||
return pantsLOT;
|
||||
} catch (const std::exception&) {
|
||||
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
|
||||
LOG("Failed to execute query! Using backup...");
|
||||
// in case of no pants color found in CDServer, return red pants.
|
||||
return 2508;
|
||||
}
|
||||
|
@ -3,13 +3,13 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream->Read(handle)) {
|
||||
Game::logger->Log("AirMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -26,14 +26,14 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
uint32_t behaviorId{};
|
||||
|
||||
if (!bitStream->Read(behaviorId)) {
|
||||
Game::logger->Log("AirMovementBehavior", "Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID target{};
|
||||
|
||||
if (!bitStream->Read(target)) {
|
||||
Game::logger->Log("AirMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "AndBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
for (auto* behavior : this->m_behaviors) {
|
||||
|
@ -4,19 +4,19 @@
|
||||
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t targetCount{};
|
||||
|
||||
if (!bitStream->Read(targetCount)) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -28,7 +28,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
}
|
||||
|
||||
if (targetCount > this->m_maxTargets) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Serialized size is greater than max targets! Size: %i, Max: %i", targetCount, this->m_maxTargets);
|
||||
LOG("Serialized size is greater than max targets! Size: %i, Max: %i", targetCount, this->m_maxTargets);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -41,7 +41,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
for (auto i = 0u; i < targetCount; ++i) {
|
||||
LWOOBJID target{};
|
||||
if (!bitStream->Read(target)) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "failed to read in target %i from bitStream, aborting target Handle!", i);
|
||||
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
||||
};
|
||||
targets.push_back(target);
|
||||
}
|
||||
|
@ -2,13 +2,13 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream->Read(handle)) {
|
||||
Game::logger->Log("AttackDelayBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "BasicAttackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
@ -26,10 +26,10 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
|
||||
uint16_t allocatedBits{};
|
||||
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "No allocated bits");
|
||||
LOG_DEBUG("No allocated bits");
|
||||
return;
|
||||
}
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Number of allocated bits %i", allocatedBits);
|
||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
||||
const auto baseAddress = bitStream->GetReadOffset();
|
||||
|
||||
DoHandleBehavior(context, bitStream, branch);
|
||||
@ -40,13 +40,13 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
|
||||
LOG("Target targetEntity %llu not found.", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent) {
|
||||
Game::logger->Log("BasicAttackBehavior", "No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
||||
LOG("No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -55,7 +55,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
bool isSuccess{};
|
||||
|
||||
if (!bitStream->Read(isBlocked)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read isBlocked");
|
||||
LOG("Unable to read isBlocked");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -67,7 +67,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isImmune)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read isImmune");
|
||||
LOG("Unable to read isImmune");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -77,20 +77,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isSuccess)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "failed to read success from bitstream");
|
||||
LOG("failed to read success from bitstream");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isSuccess) {
|
||||
uint32_t armorDamageDealt{};
|
||||
if (!bitStream->Read(armorDamageDealt)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read armorDamageDealt");
|
||||
LOG("Unable to read armorDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t healthDamageDealt{};
|
||||
if (!bitStream->Read(healthDamageDealt)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read healthDamageDealt");
|
||||
LOG("Unable to read healthDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -103,7 +103,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
bool died{};
|
||||
if (!bitStream->Read(died)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read died");
|
||||
LOG("Unable to read died");
|
||||
return;
|
||||
}
|
||||
auto previousArmor = destroyableComponent->GetArmor();
|
||||
@ -114,7 +114,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
uint8_t successState{};
|
||||
if (!bitStream->Read(successState)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read success state");
|
||||
LOG("Unable to read success state");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -127,7 +127,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
return;
|
||||
}
|
||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||
@ -157,13 +157,13 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
|
||||
LOG("Target entity %llu is null!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent || !destroyableComponent->GetParent()) {
|
||||
Game::logger->Log("BasicAttackBehavior", "No destroyable component on %llu", branch.target);
|
||||
LOG("No destroyable component on %llu", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -227,7 +227,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
break;
|
||||
}
|
||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "Behavior.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include <unordered_map>
|
||||
@ -278,12 +278,12 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
|
||||
default:
|
||||
//Game::logger->Log("Behavior", "Failed to load behavior with invalid template id (%i)!", templateId);
|
||||
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
|
||||
break;
|
||||
}
|
||||
|
||||
if (behavior == nullptr) {
|
||||
//Game::logger->Log("Behavior", "Failed to load unimplemented template id (%i)!", templateId);
|
||||
//LOG("Failed to load unimplemented template id (%i)!", templateId);
|
||||
|
||||
behavior = new EmptyBehavior(behaviorId);
|
||||
}
|
||||
@ -306,7 +306,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
}
|
||||
|
||||
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
|
||||
Game::logger->Log("Behavior", "Failed to load behavior template with id (%i)!", behaviorId);
|
||||
LOG("Failed to load behavior template with id (%i)!", behaviorId);
|
||||
}
|
||||
|
||||
return templateID;
|
||||
@ -426,7 +426,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
|
||||
|
||||
// Make sure we do not proceed if we are trying to load an invalid behavior
|
||||
if (templateInDatabase.behaviorID == 0) {
|
||||
Game::logger->Log("Behavior", "Failed to load behavior with id (%i)!", behaviorId);
|
||||
LOG("Failed to load behavior with id (%i)!", behaviorId);
|
||||
|
||||
this->m_effectId = 0;
|
||||
this->m_effectHandle = nullptr;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "dServer.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
@ -31,7 +31,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* entity = Game::entityManager->GetEntity(this->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
|
||||
LOG("Invalid entity for (%llu)!", this->originator);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -39,7 +39,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* component = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
Game::logger->Log("BehaviorContext", "No skill component attached to (%llu)!", this->originator);;
|
||||
LOG("No skill component attached to (%llu)!", this->originator);;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -126,7 +126,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
Game::logger->Log("BehaviorContext", "Failed to find behavior sync entry with sync id (%i)!", syncId);
|
||||
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -135,7 +135,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bit
|
||||
const auto branch = entry.branchContext;
|
||||
|
||||
if (behavior == nullptr) {
|
||||
Game::logger->Log("BehaviorContext", "Invalid behavior for sync id (%i)!", syncId);
|
||||
LOG("Invalid behavior for sync id (%i)!", syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -319,7 +319,7 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
|
||||
// if the caster is not there, return empty targets list
|
||||
auto* caster = Game::entityManager->GetEntity(this->caster);
|
||||
if (!caster) {
|
||||
Game::logger->LogDebug("BehaviorContext", "Invalid caster for (%llu)!", this->originator);
|
||||
LOG_DEBUG("Invalid caster for (%llu)!", this->originator);
|
||||
targets.clear();
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
@ -13,7 +13,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -43,7 +43,7 @@ void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branc
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
@ -13,7 +13,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
LOG("Invalid target (%llu)!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -21,7 +21,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);
|
||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -47,7 +47,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
LOG("Invalid target (%llu)!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);
|
||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "PossessableComponent.h"
|
||||
|
||||
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
@ -17,7 +17,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
return;
|
||||
}
|
||||
|
||||
Game::logger->Log("Car boost", "Activating car boost!");
|
||||
LOG("Activating car boost!");
|
||||
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
@ -27,7 +27,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
|
||||
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
Game::logger->Log("Car boost", "Tracking car boost!");
|
||||
LOG("Tracking car boost!");
|
||||
characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "ChainBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t chainIndex{};
|
||||
|
||||
if (!bitStream->Read(chainIndex)) {
|
||||
Game::logger->Log("ChainBehavior", "Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -16,7 +16,7 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
if (chainIndex < this->m_behaviors.size()) {
|
||||
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
||||
} else {
|
||||
Game::logger->Log("ChainBehavior", "chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
|
||||
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,13 +2,13 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream->Read(handle)) {
|
||||
Game::logger->Log("ChargeUpBehavior", "Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||
return;
|
||||
};
|
||||
|
||||
|
@ -4,14 +4,14 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -37,7 +37,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -4,14 +4,14 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -35,7 +35,7 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG_DEBUG("Failed to find target (%llu)!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -29,7 +29,7 @@ void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStr
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG_DEBUG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
@ -13,7 +13,7 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
|
||||
uint32_t handle{};
|
||||
if (!bitStream->Read(handle)) {
|
||||
Game::logger->Log("ForceMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
||||
@ -22,13 +22,13 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t next{};
|
||||
if (!bitStream->Read(next)) {
|
||||
Game::logger->Log("ForceMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID target{};
|
||||
if (!bitStream->Read(target)) {
|
||||
Game::logger->Log("ForceMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "HealBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
@ -11,7 +11,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -19,7 +19,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
|
||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
|
||||
if (destroyable == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
|
||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dpWorld.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
|
||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "eStateChangeType.h"
|
||||
@ -13,7 +13,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -59,7 +59,7 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
|
||||
@ -12,7 +12,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
bool unknown = false;
|
||||
|
||||
if (!bitStream->Read(unknown)) {
|
||||
Game::logger->Log("InterruptBehavior", "Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -23,7 +23,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
bool unknown = false;
|
||||
|
||||
if (!bitStream->Read(unknown)) {
|
||||
Game::logger->Log("InterruptBehavior", "Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -35,7 +35,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
bool unknown = false;
|
||||
|
||||
if (!bitStream->Read(unknown)) {
|
||||
Game::logger->Log("InterruptBehavior", "Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
@ -7,13 +7,13 @@
|
||||
#include "GameMessages.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bool unknown{};
|
||||
|
||||
if (!bitStream->Read(unknown)) {
|
||||
Game::logger->Log("KnockbackBehavior", "Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "MovementSwitchBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t movementType{};
|
||||
@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "eObjectBits.h"
|
||||
@ -12,14 +12,14 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
LWOOBJID target{};
|
||||
|
||||
if (!bitStream->Read(target)) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
LOG("Failed to find originator (%llu)!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -27,7 +27,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (skillComponent == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", -context->originator);
|
||||
LOG("Failed to find skill component for (%llu)!", -context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -35,7 +35,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
if (m_useMouseposit && !branch.isSync) {
|
||||
NiPoint3 targetPosition = NiPoint3::ZERO;
|
||||
if (!bitStream->Read(targetPosition)) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
@ -46,7 +46,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
LWOOBJID projectileId{};
|
||||
|
||||
if (!bitStream->Read(projectileId)) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -64,7 +64,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
LOG("Failed to find originator (%llu)!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -72,7 +72,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (skillComponent == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", context->originator);
|
||||
LOG("Failed to find skill component for (%llu)!", context->originator);
|
||||
|
||||
return;
|
||||
|
||||
@ -81,7 +81,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
|
||||
LOG("Invalid projectile target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
|
||||
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
|
||||
|
||||
Game::logger->Log("PropertyTeleportBehavior", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (entity->GetCharacter()) {
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dpWorld.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
@ -11,7 +11,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -19,7 +19,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
|
||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
|
||||
if (destroyable == nullptr) {
|
||||
Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
|
||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "Entity.h"
|
||||
@ -15,7 +15,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
|
||||
LOG("Failed to find self entity (%llu)!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -45,7 +45,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to spawn entity (%i)!", this->m_lot);
|
||||
LOG("Failed to spawn entity (%i)!", this->m_lot);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -82,7 +82,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
|
||||
auto* entity = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
|
||||
LOG("Failed to find spawned entity (%llu)!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
|
||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
@ -17,14 +17,14 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
|
||||
bool blocked{};
|
||||
if (!bitStream->Read(blocked)) {
|
||||
Game::logger->Log("StunBehavior", "Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -47,7 +47,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
LOG("Invalid self entity (%llu)!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -82,7 +82,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
||||
bitStream->Write(blocked);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "SwitchBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "BuffComponent.h"
|
||||
@ -11,7 +11,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
if (!bitStream->Read(state)) {
|
||||
Game::logger->Log("SwitchBehavior", "Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
@ -28,7 +28,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
return;
|
||||
}
|
||||
|
||||
Game::logger->LogDebug("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||
|
||||
if (state) {
|
||||
this->m_actionTrue->Handle(context, bitStream, branch);
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
|
||||
@ -13,7 +13,7 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
float value{};
|
||||
|
||||
if (!bitStream->Read(value)) {
|
||||
Game::logger->Log("SwitchMultipleBehavior", "Unable to read value from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "TacArcBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Entity.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
@ -16,7 +16,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
|
||||
if (this->m_usePickedTarget && branch.target != LWOOBJID_EMPTY) {
|
||||
auto target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) Game::logger->Log("TacArcBehavior", "target %llu is null", branch.target);
|
||||
if (!target) LOG("target %llu is null", branch.target);
|
||||
else {
|
||||
targets.push_back(target);
|
||||
context->FilterTargets(targets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
|
||||
@ -29,7 +29,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
|
||||
bool hasTargets = false;
|
||||
if (!bitStream->Read(hasTargets)) {
|
||||
Game::logger->Log("TacArcBehavior", "Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -37,7 +37,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
bool blocked = false;
|
||||
|
||||
if (!bitStream->Read(blocked)) {
|
||||
Game::logger->Log("TacArcBehavior", "Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -50,12 +50,12 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
if (hasTargets) {
|
||||
uint32_t count = 0;
|
||||
if (!bitStream->Read(count)) {
|
||||
Game::logger->Log("TacArcBehavior", "Unable to read count from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read count from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
if (count > m_maxTargets) {
|
||||
Game::logger->Log("TacArcBehavior", "Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
|
||||
LOG("Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -63,7 +63,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
LWOOBJID id{};
|
||||
|
||||
if (!bitStream->Read(id)) {
|
||||
Game::logger->Log("TacArcBehavior", "Unable to read id from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
LOG("Unable to read id from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@ -71,7 +71,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
auto* canidate = Game::entityManager->GetEntity(id);
|
||||
if (canidate) targets.push_back(canidate);
|
||||
} else {
|
||||
Game::logger->Log("TacArcBehavior", "Bitstream has LWOOBJID_EMPTY as a target!");
|
||||
LOG("Bitstream has LWOOBJID_EMPTY as a target!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,7 +85,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
LOG("Invalid self for (%llu)!", context->originator);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3,14 +3,14 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
|
||||
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -26,7 +26,7 @@ void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "NiPoint3.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
|
||||
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
@ -18,7 +18,7 @@ void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
|
||||
LOG("Invalid self for (%llu)", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -540,7 +540,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BaseCombatAIComponent", "Invalid entity for checking validity (%llu)!", target);
|
||||
LOG("Invalid entity for checking validity (%llu)!", target);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -554,7 +554,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (referenceDestroyable == nullptr) {
|
||||
Game::logger->Log("BaseCombatAIComponent", "Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
|
||||
LOG("Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ struct AiSkillEntry
|
||||
*/
|
||||
class BaseCombatAIComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
|
||||
|
||||
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
|
||||
~BaseCombatAIComponent() override;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "SwitchComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include <BitStream.h>
|
||||
#include "eTriggerEventType.h"
|
||||
@ -81,13 +81,13 @@ void BouncerComponent::LookupPetSwitch() {
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
|
||||
LOG("Loaded pet bouncer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_PetSwitchLoaded) {
|
||||
Game::logger->Log("BouncerComponent", "Failed to load pet bouncer");
|
||||
LOG("Failed to load pet bouncer");
|
||||
|
||||
m_Parent->AddCallbackTimer(0.5f, [this]() {
|
||||
LookupPetSwitch();
|
||||
|
@ -12,7 +12,7 @@
|
||||
*/
|
||||
class BouncerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
||||
|
||||
BouncerComponent(Entity* parentEntity);
|
||||
~BouncerComponent() override;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <stdexcept>
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
@ -334,7 +334,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
|
||||
param.values.push_back(value);
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("BuffComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ struct Buff
|
||||
*/
|
||||
class BuffComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
|
||||
|
||||
explicit BuffComponent(Entity* parent);
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "Item.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
||||
if (!entities.empty()) {
|
||||
buildArea = entities[0]->GetObjectID();
|
||||
|
||||
Game::logger->Log("BuildBorderComponent", "Using PropertyPlaque");
|
||||
LOG("Using PropertyPlaque");
|
||||
}
|
||||
|
||||
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||
@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
||||
|
||||
inventoryComponent->PushEquippedItems();
|
||||
|
||||
Game::logger->Log("BuildBorderComponent", "Starting with %llu", buildArea);
|
||||
LOG("Starting with %llu", buildArea);
|
||||
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
GameMessages::SendStartArrangingWithItem(
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
class BuildBorderComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
|
||||
|
||||
BuildBorderComponent(Entity* parent);
|
||||
~BuildBorderComponent() override;
|
||||
|
@ -3,11 +3,13 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"BuffComponent.cpp"
|
||||
"BuildBorderComponent.cpp"
|
||||
"CharacterComponent.cpp"
|
||||
"CollectibleComponent.cpp"
|
||||
"Component.cpp"
|
||||
"ControllablePhysicsComponent.cpp"
|
||||
"DestroyableComponent.cpp"
|
||||
"DonationVendorComponent.cpp"
|
||||
"InventoryComponent.cpp"
|
||||
"ItemComponent.cpp"
|
||||
"LevelProgressionComponent.cpp"
|
||||
"LUPExhibitComponent.cpp"
|
||||
"MissionComponent.cpp"
|
||||
@ -42,4 +44,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"SwitchComponent.cpp"
|
||||
"TriggerComponent.cpp"
|
||||
"VehiclePhysicsComponent.cpp"
|
||||
"VendorComponent.cpp" PARENT_SCOPE)
|
||||
"VendorComponent.cpp"
|
||||
"ZoneControlComponent.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include <BitStream.h>
|
||||
#include "tinyxml2.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
@ -16,6 +16,7 @@
|
||||
#include "Amf3.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eGameActivity.h"
|
||||
#include <ctime>
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
||||
m_Character = character;
|
||||
@ -178,7 +179,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
Game::logger->Log("CharacterComponent", "Failed to find char tag while loading XML!");
|
||||
LOG("Failed to find char tag while loading XML!");
|
||||
return;
|
||||
}
|
||||
if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
|
||||
@ -283,7 +284,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!minifig) {
|
||||
Game::logger->Log("CharacterComponent", "Failed to find mf tag while updating XML!");
|
||||
LOG("Failed to find mf tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -303,7 +304,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
Game::logger->Log("CharacterComponent", "Failed to find char tag while updating XML!");
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -351,7 +352,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
//
|
||||
|
||||
auto newUpdateTimestamp = std::time(nullptr);
|
||||
Game::logger->Log("TotalTimePlayed", "Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
||||
LOG("Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
||||
|
||||
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
||||
character->SetAttribute("time", m_TotalTimePlayed);
|
||||
@ -381,7 +382,7 @@ Item* CharacterComponent::GetRocket(Entity* player) {
|
||||
}
|
||||
|
||||
if (!rocket) {
|
||||
Game::logger->Log("CharacterComponent", "Unable to find rocket to equip!");
|
||||
LOG("Unable to find rocket to equip!");
|
||||
return rocket;
|
||||
}
|
||||
return rocket;
|
||||
|
@ -62,7 +62,7 @@ enum StatisticID {
|
||||
*/
|
||||
class CharacterComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||
|
||||
CharacterComponent(Entity* parent, Character* character);
|
||||
~CharacterComponent() override;
|
||||
|
5
dGame/dComponents/CollectibleComponent.cpp
Normal file
5
dGame/dComponents/CollectibleComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "CollectibleComponent.h"
|
||||
|
||||
void CollectibleComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write(GetCollectibleId());
|
||||
}
|
18
dGame/dComponents/CollectibleComponent.h
Normal file
18
dGame/dComponents/CollectibleComponent.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef __COLLECTIBLECOMPONENT__H__
|
||||
#define __COLLECTIBLECOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class CollectibleComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
|
||||
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
|
||||
|
||||
int16_t GetCollectibleId() const { return m_CollectibleId; }
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction) override;
|
||||
private:
|
||||
int16_t m_CollectibleId = 0;
|
||||
};
|
||||
|
||||
#endif //!__COLLECTIBLECOMPONENT__H__
|
@ -1,7 +1,7 @@
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "BitStream.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include "dpWorld.h"
|
||||
@ -52,7 +52,7 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
|
||||
return;
|
||||
|
||||
if (entity->GetLOT() == 1) {
|
||||
Game::logger->Log("ControllablePhysicsComponent", "Using patch to load minifig physics");
|
||||
LOG("Using patch to load minifig physics");
|
||||
|
||||
float radius = 1.5f;
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
|
||||
@ -161,7 +161,7 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
|
||||
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
Game::logger->Log("ControllablePhysicsComponent", "Failed to find char tag!");
|
||||
LOG("Failed to find char tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -181,7 +181,7 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
Game::logger->Log("ControllablePhysicsComponent", "Failed to find char tag while updating XML!");
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -268,7 +268,7 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
|
||||
if (pos != m_ActivePickupRadiusScales.end()) {
|
||||
m_ActivePickupRadiusScales.erase(pos);
|
||||
} else {
|
||||
Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
|
||||
LOG_DEBUG("Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -293,7 +293,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
||||
if (pos != m_ActiveSpeedBoosts.end()) {
|
||||
m_ActiveSpeedBoosts.erase(pos);
|
||||
} else {
|
||||
Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find speedboost %f in list of active speedboosts. List has %i active speedboosts.", value, m_ActiveSpeedBoosts.size());
|
||||
LOG_DEBUG("Warning: Could not find speedboost %f in list of active speedboosts. List has %i active speedboosts.", value, m_ActiveSpeedBoosts.size());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -311,7 +311,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
||||
|
||||
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
|
||||
if (m_IsInBubble) {
|
||||
Game::logger->Log("ControllablePhysicsComponent", "Already in bubble");
|
||||
LOG("Already in bubble");
|
||||
return;
|
||||
}
|
||||
m_BubbleType = bubbleType;
|
||||
|
@ -21,7 +21,7 @@ enum class eStateChangeType : uint32_t;
|
||||
*/
|
||||
class ControllablePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
|
||||
|
||||
ControllablePhysicsComponent(Entity* entity);
|
||||
~ControllablePhysicsComponent() override;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include <BitStream.h>
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
@ -72,6 +72,7 @@ DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
|
||||
m_ImmuneToImaginationLossCount = 0;
|
||||
m_ImmuneToQuickbuildInterruptCount = 0;
|
||||
m_ImmuneToPullToPointCount = 0;
|
||||
m_DeathBehavior = -1;
|
||||
}
|
||||
|
||||
DestroyableComponent::~DestroyableComponent() {
|
||||
@ -181,7 +182,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
|
||||
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!");
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -203,7 +204,7 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!");
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -642,19 +643,19 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
|
||||
void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {
|
||||
m_SubscribedScripts.insert(std::make_pair(scriptObjId, scriptToAdd));
|
||||
Game::logger->LogDebug("DestroyableComponent", "Added script %llu to entity %llu", scriptObjId, m_Parent->GetObjectID());
|
||||
Game::logger->LogDebug("DestroyableComponent", "Number of subscribed scripts %i", m_SubscribedScripts.size());
|
||||
LOG_DEBUG("Added script %llu to entity %llu", scriptObjId, m_Parent->GetObjectID());
|
||||
LOG_DEBUG("Number of subscribed scripts %i", m_SubscribedScripts.size());
|
||||
}
|
||||
|
||||
void DestroyableComponent::Unsubscribe(LWOOBJID scriptObjId) {
|
||||
auto foundScript = m_SubscribedScripts.find(scriptObjId);
|
||||
if (foundScript != m_SubscribedScripts.end()) {
|
||||
m_SubscribedScripts.erase(foundScript);
|
||||
Game::logger->LogDebug("DestroyableComponent", "Removed script %llu from entity %llu", scriptObjId, m_Parent->GetObjectID());
|
||||
LOG_DEBUG("Removed script %llu from entity %llu", scriptObjId, m_Parent->GetObjectID());
|
||||
} else {
|
||||
Game::logger->LogDebug("DestroyableComponent", "Tried to remove a script for Entity %llu but script %llu didnt exist", m_Parent->GetObjectID(), scriptObjId);
|
||||
LOG_DEBUG("Tried to remove a script for Entity %llu but script %llu didnt exist", m_Parent->GetObjectID(), scriptObjId);
|
||||
}
|
||||
Game::logger->LogDebug("DestroyableComponent", "Number of subscribed scripts %i", m_SubscribedScripts.size());
|
||||
LOG_DEBUG("Number of subscribed scripts %i", m_SubscribedScripts.size());
|
||||
}
|
||||
|
||||
void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage) {
|
||||
|
@ -19,7 +19,7 @@ enum class eStateChangeType : uint32_t;
|
||||
*/
|
||||
class DestroyableComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
|
||||
|
||||
DestroyableComponent(Entity* parentEntity);
|
||||
~DestroyableComponent() override;
|
||||
@ -416,6 +416,9 @@ public:
|
||||
const bool GetImmuneToQuickbuildInterrupt() {return m_ImmuneToQuickbuildInterruptCount > 0;};
|
||||
const bool GetImmuneToPullToPoint() {return m_ImmuneToPullToPointCount > 0;};
|
||||
|
||||
int32_t GetDeathBehavior() const { return m_DeathBehavior; }
|
||||
void SetDeathBehavior(int32_t value) { m_DeathBehavior = value; }
|
||||
|
||||
/**
|
||||
* Utility to reset all stats to the default stats based on items and completed missions
|
||||
*/
|
||||
@ -597,6 +600,11 @@ private:
|
||||
uint32_t m_ImmuneToImaginationLossCount;
|
||||
uint32_t m_ImmuneToQuickbuildInterruptCount;
|
||||
uint32_t m_ImmuneToPullToPointCount;
|
||||
|
||||
/**
|
||||
* Death behavior type. If 0, the client plays a death animation as opposed to a smash animation.
|
||||
*/
|
||||
int32_t m_DeathBehavior;
|
||||
};
|
||||
|
||||
#endif // DESTROYABLECOMPONENT_H
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "Entity.h"
|
||||
#include "Item.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "MissionComponent.h"
|
||||
@ -175,14 +175,14 @@ void InventoryComponent::AddItem(
|
||||
const bool bound,
|
||||
int32_t preferredSlot) {
|
||||
if (count == 0) {
|
||||
Game::logger->Log("InventoryComponent", "Attempted to add 0 of item (%i) to the inventory!", lot);
|
||||
LOG("Attempted to add 0 of item (%i) to the inventory!", lot);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Inventory::IsValidItem(lot)) {
|
||||
if (lot > 0) {
|
||||
Game::logger->Log("InventoryComponent", "Attempted to add invalid item (%i) to the inventory!", lot);
|
||||
LOG("Attempted to add invalid item (%i) to the inventory!", lot);
|
||||
}
|
||||
|
||||
return;
|
||||
@ -200,7 +200,7 @@ void InventoryComponent::AddItem(
|
||||
const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot();
|
||||
|
||||
if (slot == -1) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find empty slot for inventory (%i)!", inventoryType);
|
||||
LOG("Failed to find empty slot for inventory (%i)!", inventoryType);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -302,7 +302,7 @@ void InventoryComponent::AddItem(
|
||||
|
||||
void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInventoryType inventoryType, const bool ignoreBound) {
|
||||
if (count == 0) {
|
||||
Game::logger->Log("InventoryComponent", "Attempted to remove 0 of item (%i) from the inventory!", lot);
|
||||
LOG("Attempted to remove 0 of item (%i) from the inventory!", lot);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -496,7 +496,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!");
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -504,7 +504,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
auto* bags = inventoryElement->FirstChildElement("bag");
|
||||
|
||||
if (bags == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!");
|
||||
LOG("Failed to find 'bags' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -530,7 +530,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
auto* items = inventoryElement->FirstChildElement("items");
|
||||
|
||||
if (items == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!");
|
||||
LOG("Failed to find 'items' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -545,7 +545,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
auto* inventory = GetInventory(static_cast<eInventoryType>(type));
|
||||
|
||||
if (inventory == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find inventory (%i)!", type);
|
||||
LOG("Failed to find inventory (%i)!", type);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -618,7 +618,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'inv' xml element!");
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -641,7 +641,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
auto* bags = inventoryElement->FirstChildElement("bag");
|
||||
|
||||
if (bags == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'bags' xml element!");
|
||||
LOG("Failed to find 'bags' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -660,7 +660,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
auto* items = inventoryElement->FirstChildElement("items");
|
||||
|
||||
if (items == nullptr) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find 'items' xml element!");
|
||||
LOG("Failed to find 'items' xml element!");
|
||||
|
||||
return;
|
||||
}
|
||||
@ -935,7 +935,7 @@ void InventoryComponent::EquipScripts(Item* equippedItem) {
|
||||
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
|
||||
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
|
||||
if (!itemScript) {
|
||||
Game::logger->Log("InventoryComponent", "null script?");
|
||||
LOG("null script?");
|
||||
}
|
||||
itemScript->OnFactionTriggerItemEquipped(m_Parent, equippedItem->GetId());
|
||||
}
|
||||
@ -950,7 +950,7 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
|
||||
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
|
||||
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
|
||||
if (!itemScript) {
|
||||
Game::logger->Log("InventoryComponent", "null script?");
|
||||
LOG("null script?");
|
||||
}
|
||||
itemScript->OnFactionTriggerItemUnequipped(m_Parent, unequippedItem->GetId());
|
||||
}
|
||||
@ -1330,7 +1330,7 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip
|
||||
const auto entry = behaviors->GetSkillByID(result.skillID);
|
||||
|
||||
if (entry.skillID == 0) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to find buff behavior for skill (%i)!", result.skillID);
|
||||
LOG("Failed to find buff behavior for skill (%i)!", result.skillID);
|
||||
|
||||
continue;
|
||||
}
|
||||
@ -1397,7 +1397,7 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent) {
|
||||
try {
|
||||
lots.push_back(std::stoi(segment));
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("InventoryComponent", "Failed to parse proxy (%s): (%s)!", segment.c_str(), exception.what());
|
||||
LOG("Failed to parse proxy (%s): (%s)!", segment.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ enum class eItemType : int32_t;
|
||||
class InventoryComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
5
dGame/dComponents/ItemComponent.cpp
Normal file
5
dGame/dComponents/ItemComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "ItemComponent.h"
|
||||
|
||||
void ItemComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write0();
|
||||
}
|
16
dGame/dComponents/ItemComponent.h
Normal file
16
dGame/dComponents/ItemComponent.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef __ITEMCOMPONENT__H__
|
||||
#define __ITEMCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class ItemComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
|
||||
|
||||
ItemComponent(Entity* entity) : Component(entity) {}
|
||||
|
||||
void Serialize(RakNet::BitStream* bitStream, bool isConstruction) override;
|
||||
};
|
||||
|
||||
#endif //!__ITEMCOMPONENT__H__
|
@ -11,7 +11,7 @@
|
||||
class LUPExhibitComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
|
||||
|
||||
LUPExhibitComponent(Entity* parent);
|
||||
~LUPExhibitComponent();
|
||||
|
@ -16,7 +16,7 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
Game::logger->Log("LevelProgressionComponent", "Failed to find lvl tag while updating XML!");
|
||||
LOG("Failed to find lvl tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
level->SetAttribute("l", m_Level);
|
||||
@ -27,7 +27,7 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
Game::logger->Log("LevelProgressionComponent", "Failed to find lvl tag while loading XML!");
|
||||
LOG("Failed to find lvl tag while loading XML!");
|
||||
return;
|
||||
}
|
||||
level->QueryAttribute("l", &m_Level);
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
class LevelProgressionComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
|
||||
|
||||
/**
|
||||
* Constructor for this component
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "MissionComponent.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "InventoryComponent.h"
|
||||
@ -363,7 +363,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
|
||||
break;
|
||||
}
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("MissionComponent", "Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
|
||||
LOG("Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ class AchievementCacheKey;
|
||||
class MissionComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
|
||||
|
||||
explicit MissionComponent(Entity* parent);
|
||||
~MissionComponent() override;
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "MissionPrerequisites.h"
|
||||
#include "eMissionState.h"
|
||||
@ -82,7 +82,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
auto* missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
||||
|
||||
if (!missionComponent) {
|
||||
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu", entity->GetObjectID());
|
||||
LOG("Unable to get mission component for Entity %llu", entity->GetObjectID());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -154,7 +154,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
|
||||
randomMissionPool.push_back(value);
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,7 +61,7 @@ private:
|
||||
*/
|
||||
class MissionOfferComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
|
||||
MissionOfferComponent(Entity* parent, LOT parentLot);
|
||||
~MissionOfferComponent() override;
|
||||
|
@ -13,7 +13,7 @@ class Entity;
|
||||
*/
|
||||
class ModelComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user