DarkflameServer/dGame/dComponents/CollectibleComponent.h
2023-10-28 01:09:03 +01:00

19 lines
636 B
C++

#ifndef __COLLECTIBLECOMPONENT__H__
#define __COLLECTIBLECOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class CollectibleComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction) override;
private:
int16_t m_CollectibleId = 0;
};
#endif //!__COLLECTIBLECOMPONENT__H__