* Grammatical changes in comments
* Grammatical fixes in comments
Small grammatical fixes found in comments throughout the code.
* Added descriptions to functions
Added descriptions to functions that didn't have them to keep the code well documented
* Created RacingTaskParam.h
Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.
* Updated magic numbers in Mission.cpp
Updated magic numbers in Mission.cpp to a meaningful name.
* Implemented racing smashable task progression
Previously, races did not progress tasks for smashing Entities. Now all achievements tracking smashables track them correctly. This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).
* Updated race imagination task progression
Race imagination now no longer uses a magic number when passed to missionComponent. Instead we use a number defined in an enum located in RacingTaskParam.h
* Updated Race task checks
Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions. Tasks that track placing on tracks and races overall now properly complete. Tasks that count how many missions in a zone are completed now function. Tasks that track race completions in multiple areas now function.
* Updated RacingControlComponent.cpp
Fixed any tasks that required 3 players to now require 3 or more players in a race to progress. This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds. Updated magic numbers sent into missionComponent->Progress to an enum created in this PR. Fixed some indentation.
* Fixed a grammatical error in variable name
Fixed a grammatical error in the enum for task params
* Add zone 1700 to list of accessible zones
also fix indentation
* Indent using tabs instead of spaces
* Add zone 1500
* Remove zone 1500
and add back 1700 which was accidentally deleted again
Checks if CDServer.sqlite exists before attempting to open it. Otherwise
Sqlite will create an empty file only cause a crash when CDClientManager
tries to Initialize.
Also catches error if CDClientManager tries to initialize, in case an
empty CDServer.sqlite file already exists.