David Markowitz
6f38a150d3
Minor formatting change
2023-06-12 03:47:57 -07:00
David Markowitz
36c44ecc83
Fully re-implemented initialize
2023-06-12 01:29:43 -07:00
David Markowitz
fc719cbb0a
Comment out done code
2023-06-11 04:46:22 -07:00
David Markowitz
f78ea1bbc9
whitespace and comments in quickbuild
2023-06-11 04:40:19 -07:00
David Markowitz
b43e5c2165
doesnt have a component
2023-06-11 04:39:28 -07:00
David Markowitz
5f139c75e0
Quickbuild and Destroyable reintegration
2023-06-11 04:37:53 -07:00
David Markowitz
77dc6ff312
Continued re-integration of Entity::Initialize
2023-06-11 03:06:18 -07:00
David Markowitz
0b5df9f0b1
Destroyable
2023-06-10 05:10:00 -07:00
David Markowitz
b91f84d884
Collectible, Item, further re-implement initialize
2023-06-10 04:46:48 -07:00
David Markowitz
cebe3c732a
Update to actually work with component list
2023-06-10 00:14:20 -07:00
David Markowitz
5714ac558e
Use std algorithms
2023-06-10 00:03:07 -07:00
David Markowitz
2a2799793d
More robust tests
2023-06-09 23:05:44 -07:00
David Markowitz
1c23f3c030
Add test for component Whitelists
2023-06-09 23:02:28 -07:00
Aaron Kimbre
a68fa69e7a
Rename RebuildComponent to QuickbuildComponent
2023-06-09 17:12:57 -05:00
David Markowitz
ddc5f0e117
Merge branch 'main' into components-wheeeee
2023-06-09 04:05:55 -07:00
David Markowitz
e3a716a9cf
Further re-implement Entity::Initialize
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wheee
2023-06-09 04:05:04 -07:00
David Markowitz
0b37dc1e4d
Update includes for propertyEnteranceComponent
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Class must be complete to be used in a MoveAssignment
2023-06-09 04:03:58 -07:00
David Markowitz
f2d28cc0bd
Update CMakeLists.txt
2023-06-09 04:02:45 -07:00
David Markowitz
5da776a084
Add blank classes for some Components
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Racing Stats
Minigame Control
2023-06-09 04:02:40 -07:00
David Markowitz
6f057204be
Rename some variables
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- Add order for loading Components
- Enforce all components have Entity* in the first argument
2023-06-09 02:46:01 -07:00
David Markowitz
f555ba8c25
Rename from GetOwningEntity to GetParentEntity
2023-06-09 01:28:01 -07:00
David Markowitz
e2dfa1809d
Replace all auto with auto*
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For components
2023-06-09 01:27:05 -07:00
David Markowitz
62aa863997
Remove shared pointer, ODR of componentType variable
2023-06-09 01:22:45 -07:00
EmosewaMC
ec00f5fd9d
holy mother of const
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Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file
idk how I feel about this one
2023-06-09 01:04:42 -07:00
Aaron Kimbre
d11e2db887
update component names, document heirarchy
2023-06-08 10:29:17 -05:00
David Markowitz
9e9e4dc087
Move to shared pointer
2023-06-07 00:23:50 -07:00
David Markowitz
12d7ab9034
Remove null check in GetPosition ( #1109 )
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Get ready for null pointer errors
2023-06-06 22:48:41 -07:00
David Markowitz
ea9d0d8592
I hope this works
2023-06-06 20:48:30 -07:00
David Markowitz
716a5fcf37
Rename some variables in Component
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And add more virtuals
2023-06-06 18:59:53 -07:00
David Markowitz
b589755655
Fix out of bounds access in dpGrid ( #1106 )
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Fixes an issue where we would try to access an array out of the physics bounds
2023-06-03 16:28:27 -07:00
David Markowitz
8ae1e1bc6b
Fix: remove ability to buy items from a vendor if they don't sell said item ( #1105 )
2023-06-03 00:40:46 -07:00
David Markowitz
9fabff16e4
Update AMFDeserialize ( #1096 )
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Per ISO C++ standard 9.7.1 5.3,
"Otherwise the type of the enumerator is the same as that of the preceding enumerator unless the
incremented value is not representable in that type, in which case the type is an unspecified integral
type sufficient to contain the incremented value. If no such type exists, the program is ill-formed."
it is not undefined behavior to set a scoped enum to a value outside of its constant range because all values of the underlying type can represent the scoped enum
2023-06-02 06:44:49 -05:00
David Markowitz
e47169fec5
Fix: Some platforms not using the same RNG for every roll ( #1103 )
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* Test changes
* Update ObjectIDManager.h
* Revert "Update ObjectIDManager.h"
This reverts commit 3e4d169718
.
* Revert "Test changes"
This reverts commit 8e16573f93
.
* Use random engine
2023-05-26 23:22:31 -05:00
David Markowitz
238751f14e
Remove extra cout ( #1101 )
2023-05-25 15:29:46 -05:00
Aaron Kimbrell
59387e5fe3
fix: update type in am blue x script ( #1095 )
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Fixes #1094
2023-05-17 13:17:34 -05:00
Gie "Max" Vanommeslaeghe
f9b52ad01c
Merge pull request #1025 from EmosewaMC/more-cdclient-cleanup
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Implement animation table
2023-05-14 15:08:18 +02:00
David Markowitz
1f3df08730
Update GameMessages.cpp
2023-05-13 16:22:13 -07:00
Aaron Kimbrell
9708ea28dc
refactor: removed hardcoded ag laser logic ( #1079 )
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* Removed hardcoded laser logic
* Address feedback
2023-05-13 18:21:17 -05:00
David Markowitz
8a065ad074
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
2023-05-13 16:16:58 -07:00
Jett
2117a18d62
Enable artifact uploading and replace upload parameters ( #1091 )
2023-05-13 17:23:09 -05:00
David Markowitz
4fe335cc66
Refactor: Amf3 implementation ( #998 )
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* Update AMFDeserializeTests.cpp
Redo Amf3 functionality
Overhaul the whole thing due to it being outdated and clunky to use
Sometimes you want to keep the value
Update AMFDeserializeTests.cpp
* Fix enum and constructors
Correct enum to a class and simplify names.
Add a proper default constructor
* Update MasterServer.cpp
* Fix bugs and add more tests
* Refactor: AMF with templates in mind
- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability
Refactor: Convert AMF implementation to templates
- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase
* Fix compiler errors
* Check for null first
* Add specialization for const char*
* Update tests for new template specialization
* Switch BitStream to use references
* Rename files
* Check enum bounds on deserialize
I did this on a phone
2023-05-13 17:22:00 -05:00
Aaron Kimbrell
9d105a287d
fix: not everything attached to a path is a moving platform ( #1090 )
2023-05-13 13:47:28 -07:00
Aaron Kimbrell
1af70161eb
fix: orient player correctly when using pirate mast in FV ( #1087 )
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* fix: frient player correctly when using pirate mast in FV
* only get mast name once
2023-05-13 09:31:13 -05:00
Aaron Kimbrell
739eae5244
feature: Implement FallSpeedBehavior ( #1084 )
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* Hacky FallSpeedBehavior
* Fixup
* Make it more robust like speedboost
add check for default
Fix error in GetActiveSpeedboosts
* simplify and address feedback
2023-05-13 09:30:59 -05:00
Gie "Max" Vanommeslaeghe
07803a7ca2
Merge pull request #1085 from DarkflameUniverse/issue-436
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fix: not exiting shooting gallery when clicking activity close button
2023-05-13 14:11:16 +02:00
Gie "Max" Vanommeslaeghe
61ae619886
Merge pull request #1032 from EmosewaMC/FixWingreaper
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Fix Wingreaper birds not moving
2023-05-13 14:04:37 +02:00
Gie "Max" Vanommeslaeghe
8a8006bee5
Merge pull request #1088 from EmosewaMC/movingPlatformsFix
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Fix deserialization errors for MovingPlatforms
2023-05-13 14:03:24 +02:00
David Markowitz
c5afd7d4a3
Fix deserialization errors for MovingPlatforms
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- Fixes deserialization errors for MovingPlatforms that did not have an attached_path, but had a MovingPlatform component >= id 0.
2023-05-13 04:04:15 -07:00
Aaron Kimbre
a809f36548
Address feedback
2023-05-11 09:23:48 -05:00
Aaron Kimbrell
0e01948414
Define comp 103 as Gate Rush Control comp ( #1078 )
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Fix typo in 115
2023-05-11 06:54:41 -05:00