Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot. Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player. Tested changes with a team of two players and players were correctly given credit for kills
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
* Update Docker.md
Add link to enabling docker buildkit. Add note to remember to clone submodules.
* Remove unpacked client option
Unpacked client does not have required directories/files (e.g. /versions/trunk.txt) and thus the packed client is required.
* Add note about renaming CDClient.fdb
DarkflameSetup will fail because it cannot find cdclient.fdb. However, CDClient.fdb exists. Renaming it fixes the issue.
* Remove extra "client"
* Added documentation for all available commands
* Adjust formatting, removing backtick characters
* Replace HTML tables with Markdown tables
* Formatting changes
* Suggestions from @sersorrel in #402 and other minor edits
* Add detailed usage for /inspect
(thanks to @sersorrel for this information, in discussion of #402)
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
- Quickbuilds jump on completion
- Fong now plays darkitect cutscene on a mission completion
- Nexus Tower panels now play the repair animation
- Vendors can now refresh
- Loot magnet abilities now work
- Spinjitzu Initiate now works
- Achievement items now get moved to the players inventory as they did in live, by popping up from the achievement box
- pop up when you get a new life container now shows up as it did in live
- Parrot in Nexus Tower is no longer an oar
- Fixed an item underflow bug
- Vaults for Items and Models now are the same size and start out at the correct size
- The buy back inventory for vendors now allows you to scroll (only after backing out of the menu first for some reason)
- Untamed pets no longer cause client hitches in Nimbus Station and Forbidden Valley
- When shutting down, the server now shuts down in 1 second instead of 75
- Plunger gun is no longer a main hand item
- Skills for proxy items no longer require a reload to be used
- Resolved some MacOS compilation warnings
- Quickbuilds now play a celebration on completion
- Bug reports are more specific
- Property viewer and plaques now work as they did in live and display all the correct information
- Properties now also save more often instead of every 10 minutes
- Avant Gardens Survival buff station now works
- Exploding dummy for Nexus Tower combat training now works and allows progression
- Racing missions for smashables now work
- Apes now act as they did in live
- Dragons on Crux Prime now spawn the quick build for insta smashes
- Civilian players can no longer use /playanim
- Proxy items no longer grant extra stats
- Shooting gallery daily missions now work
- Operators can now spawn race cars in non-racing worlds
- Level rewards now show their achievement as they did in live
We really need to do this monthly so the notes arent this long lol