The shooting Gallery now properly ends when a player leaves the instance
Frakjaw player update
Update the Frakjaw battle instance script to remove players when they leave the instance
Simplify comparison
Simplify comparison for entity pointer to be implicit
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position. Should the loading of the activator position fail the game will default to the position of the entity.
change delimiter value to hex
Updated the character delimiter used for rebuild_activator settings to use hex
Remove extra parsing of activator position
in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component. The extra parsing has been removed.
Simplify dirty parent/child info
Simplify the if condition for parent child info. This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.
get rid of extra parenthesis
Left over extra parenthesis were around these conditions on accident
The build activator as a result of the previous changes was spawning at the wrong position. This commit pulls the activators position from the settings (should they exist) and sets them accordingly.
Address an issue where quickbuilds would become unbuildable. The main issue lied within serializing parent/child info too often for some reason / serializing it when the info wasnt dirty. Only serializing this info when it is actually dirty and has changed has addressed the issue and allows quickbuilds to never break.
Add the setlevel slash command. Command accepts parameters of the requested level and a player to set the level of. This also adjects the uscore of the player accordingly. The player must re-log upon using the command to see any updates to themselves or others.
Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot. Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player. Tested changes with a team of two players and players were correctly given credit for kills
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
* Update Docker.md
Add link to enabling docker buildkit. Add note to remember to clone submodules.
* Remove unpacked client option
Unpacked client does not have required directories/files (e.g. /versions/trunk.txt) and thus the packed client is required.
* Add note about renaming CDClient.fdb
DarkflameSetup will fail because it cannot find cdclient.fdb. However, CDClient.fdb exists. Renaming it fixes the issue.
* Remove extra "client"