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Address quickbuilds being unbuildable
Address an issue where quickbuilds would become unbuildable. The main issue lied within serializing parent/child info too often for some reason / serializing it when the info wasnt dirty. Only serializing this info when it is actually dirty and has changed has addressed the issue and allows quickbuilds to never break.
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@ -79,6 +79,7 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_Components = {};
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m_DieCallbacks = {};
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m_PhantomCollisionCallbacks = {};
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m_IsParentChildDirty = true;
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m_Settings = info.settings;
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m_NetworkSettings = info.networkSettings;
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@ -974,8 +975,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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}
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else outBitStream->Write0(); //No GM Level
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}
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outBitStream->Write((m_ParentEntity != nullptr || m_ChildEntities.size() > 0));
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if (m_ParentEntity || m_ChildEntities.size() > 0) {
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outBitStream->Write((m_ParentEntity != nullptr || m_ChildEntities.size() > 0) && (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION));
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if ((m_ParentEntity != nullptr || m_ChildEntities.size() > 0) && (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION)) {
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m_IsParentChildDirty = false;
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outBitStream->Write(m_ParentEntity != nullptr);
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if (m_ParentEntity) {
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outBitStream->Write(m_ParentEntity->GetObjectID());
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@ -1661,6 +1663,7 @@ void Entity::RegisterCoinDrop(uint64_t count) {
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}
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void Entity::AddChild(Entity* child) {
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m_IsParentChildDirty = true;
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m_ChildEntities.push_back(child);
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}
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@ -322,6 +322,8 @@ protected:
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int8_t m_Observers = 0;
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bool m_IsParentChildDirty = true;
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/*
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* Collision
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*/
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