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Merge pull request #587 Address pets not consuming imagination on summon or while being active
Address pets not consuming imagination on summon or while being active
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commit
ba5037300f
@ -415,6 +415,12 @@ enum eReplicaComponentType : int32_t {
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COMPONENT_TYPE_MODEL = 5398484 //look man idk
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};
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enum class UseItemResponse : uint32_t {
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NoImaginationForPet = 1,
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FailedPrecondition,
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MountsNotAllowed
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};
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/**
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* Represents the different types of inventories an entity may have
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*/
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@ -24,6 +24,7 @@
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#include "dZoneManager.h"
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#include "PropertyManagementComponent.h"
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#include "DestroyableComponent.h"
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#include "dConfig.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent)
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{
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@ -1351,6 +1352,14 @@ void InventoryComponent::SpawnPet(Item* item)
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}
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}
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// First check if we can summon the pet. You need 1 imagination to do so.
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auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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return;
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}
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EntityInfo info {};
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info.lot = item->GetLot();
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info.pos = m_Parent->GetPosition();
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@ -16,6 +16,7 @@
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#include "../dWorldServer/ObjectIDManager.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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#include "Database.h"
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@ -81,6 +82,20 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId) : Component(par
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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// Get the imagination drain rate from the CDClient
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT imaginationDrainRate FROM PetComponent WHERE id = ?;");
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query.bind(1, static_cast<int>(componentId));
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auto result = query.execQuery();
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// Should a result not exist for this pet default to 60 seconds.
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if (!result.eof() && !result.fieldIsNull(0)) {
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imaginationDrainRate = result.getFloatField(0, 60.0f);
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} else {
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imaginationDrainRate = 60.0f;
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}
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result.finalize();
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}
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags)
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@ -636,7 +651,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
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inventoryComponent->SetDatabasePet(petSubKey, databasePet);
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Activate(item, false);
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Activate(item, false, true);
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m_Timer = 0;
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@ -897,8 +912,10 @@ void PetComponent::Wander()
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m_Timer += (m_MovementAI->GetCurrentPosition().x - destination.x) / info.wanderSpeed;
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}
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void PetComponent::Activate(Item* item, bool registerPet)
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void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming)
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{
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AddDrainImaginationTimer(item, fromTaming);
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m_ItemId = item->GetId();
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m_DatabaseId = item->GetSubKey();
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@ -968,6 +985,44 @@ void PetComponent::Activate(Item* item, bool registerPet)
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GameMessages::SendShowPetActionButton(m_Owner, 3, true, owner->GetSystemAddress());
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}
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void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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if (Game::config->GetValue("pets_take_imagination") != "1") return;
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auto playerInventory = item->GetInventory();
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if (!playerInventory) return;
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auto playerInventoryComponent = playerInventory->GetComponent();
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if (!playerInventoryComponent) return;
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auto playerEntity = playerInventoryComponent->GetParent();
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if (!playerEntity) return;
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auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
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if (!playerDestroyableComponent) return;
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// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
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if (!fromTaming) playerDestroyableComponent->Imagine(-1);
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// Set this to a variable so when this is called back from the player the timer doesn't fire off.
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m_Parent->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item](){
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if (!playerDestroyableComponent) {
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Game::logger->Log("PetComponent", "No petComponent and/or no playerDestroyableComponent\n");
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return;
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}
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// If we are out of imagination despawn the pet.
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if (playerDestroyableComponent->GetImagination() == 0) {
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this->Deactivate();
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auto playerEntity = playerDestroyableComponent->GetParent();
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if (!playerEntity) return;
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GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
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}
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this->AddDrainImaginationTimer(item);
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});
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}
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void PetComponent::Deactivate()
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{
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GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
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@ -82,7 +82,7 @@ public:
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* @param item the item to create the pet from
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* @param registerPet notifies the client that the pet was spawned, not necessary if this pet is being tamed
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*/
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void Activate(Item* item, bool registerPet = true);
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void Activate(Item* item, bool registerPet = true, bool fromTaming = false);
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/**
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* Despawns the pet
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@ -203,6 +203,14 @@ public:
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*/
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static PetComponent* GetActivePet(LWOOBJID owner);
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/**
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* Adds the timer to the owner of this pet to drain imagination at the rate
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* specified by the parameter imaginationDrainRate
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*
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* @param item The item that represents this pet in the inventory.
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*/
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void AddDrainImaginationTimer(Item* item, bool fromTaming = false);
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private:
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/**
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@ -346,4 +354,9 @@ private:
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* Preconditions that need to be met before an entity can tame this pet
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*/
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PreconditionExpression* m_Preconditions;
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/**
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* The rate at which imagination is drained from the user for having the pet out.
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*/
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float imaginationDrainRate;
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};
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@ -1363,6 +1363,18 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte
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SEND_PACKET
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}
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void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse) {
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CBITSTREAM
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CMSGHEADER
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bitStream.Write(objectID);
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bitStream.Write(GAME_MSG::GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE);
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bitStream.Write(itemResponse);
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SEND_PACKET
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}
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void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID) {
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CBITSTREAM
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CMSGHEADER
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@ -372,6 +372,7 @@ namespace GameMessages {
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void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
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void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
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// SG:
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@ -376,6 +376,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
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GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
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GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
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GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
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GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
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GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
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GAME_MSG_QUERY_PROPERTY_DATA = 717,
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@ -57,3 +57,6 @@ check_fdb=0
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# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
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# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
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classic_survival_scoring=0
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# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
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pets_take_imagination=1
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