copilot-swe-agent[bot]
48f8d0fe04
Fix test failures: initialize variables and remove useless assertions
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 07:31:45 +00:00
copilot-swe-agent[bot]
2b0791130f
Improve CharacterComponent tests to follow proper variable testing pattern and address feedback on testing each component variable
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 06:53:34 +00:00
copilot-swe-agent[bot]
3c111735bc
Remove consistency tests from all component tests as requested
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 06:49:35 +00:00
copilot-swe-agent[bot]
fc48f58425
Remove broken ChatPacketHandler tests that had compilation dependencies on dChatServer
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 06:31:47 +00:00
copilot-swe-agent[bot]
125c98570d
Add additional component serialization tests for QuickBuildComponent, VendorComponent, and RenderComponent with comprehensive coverage
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 06:18:26 +00:00
copilot-swe-agent[bot]
de49b53366
Add initial comprehensive component serialization tests for CharacterComponent, InventoryComponent, ControllablePhysicsComponent, SkillComponent, and BuffComponent
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 06:11:52 +00:00
copilot-swe-agent[bot]
5a17e6cf23
Add comprehensive ChatPacketHandler bitstream tests for all handler methods
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 05:53:49 +00:00
copilot-swe-agent[bot]
b6764bbb10
Remove mail extended tests and add proper Mail.h tests to dGameTests
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 05:45:16 +00:00
copilot-swe-agent[bot]
e6204752aa
Add comprehensive mail extended tests for MailInfo serialization edge cases and data integrity
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 05:29:24 +00:00
copilot-swe-agent[bot]
d376775731
Add comprehensive mail bitstream tests starting with MailInfo serialization
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 05:15:08 +00:00
copilot-swe-agent[bot]
c20260cd85
Split PacketTests.cpp into multiple files by packet type and fix missing newlines
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 04:57:44 +00:00
copilot-swe-agent[bot]
90f325f59c
Complete comprehensive packet testing framework with 20 tests covering all major packet types and edge cases
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 04:44:51 +00:00
copilot-swe-agent[bot]
a82aeec50e
Add comprehensive packet test framework with 14 tests covering packet serialization/deserialization
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Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com >
2025-08-31 04:40:11 +00:00
copilot-swe-agent[bot]
065817b1ce
Initial plan
2025-08-31 04:24:33 +00:00
jadebenn
21a2ddcfd9
Merge pull request #1856 from DarkflameUniverse/revert-uint8_t
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Revert uint8_t in game message tests
2025-08-21 08:57:35 -05:00
jadebenn
50e6cf9059
revert ServiceType test change
2025-08-21 08:00:20 -05:00
jadebenn
3364884126
Consolidate serviceID enums into one enum ( #1855 )
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* merge ServerType and ServiceID enums
* rename eConnectionType to ServiceType in preparation for enum unification
* unify ServiceID and ServiceType enums
* shrink ServiceType to an 8-bit integer
* fix linux compilation error and update gamemsg test
* return to uint16_t
* Update dNet/AuthPackets.cpp
Use cast instead of padding
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
* Add default case to MasterServer.cpp
* move ref back to type
* Another formatting fix
* Fix comment to be more accurate
---------
Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com >
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
2025-08-20 20:26:48 -07:00
David Markowitz
3890c0a86c
fix: clang warnings ( #1854 )
v3.2.0
2025-08-01 13:28:09 -07:00
David Markowitz
c083f21e44
feat: OnAttack behavior ( #1853 )
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Adds the `OnAttack` property behavior starting node.
Tested that having the node allows the model to be attacked to trigger the start of behaviors
2025-08-01 03:09:16 -05:00
HailStorm32
c9e95839ee
Update deprecated MYSQL command ( #1852 )
2025-07-29 09:59:32 -05:00
Terrev
dd957ed0c7
crux prime ninjago ruins ATM ( #1851 )
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i forgor to do this apparently
2025-07-26 20:58:49 -07:00
David Markowitz
12296ce553
feat: activity component debug stuff and fix issues with duplicates in debug ui ( #1850 )
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Tested that duplicate data in ui is no longer hidden and that activity debug stuff is shown
2025-07-24 06:26:51 -05:00
David Markowitz
24f4c9d413
feat: Destroyable component debug info ( #1849 )
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tested that the ui now shows server and client info together if configured to do so
2025-07-23 04:08:39 -05:00
David Markowitz
ba964932b7
feat: debug for all physics components and fix inspect by ldf key ( #1848 )
2025-07-20 00:08:18 -05:00
David Markowitz
4c42eea819
feat: add despawn command ( #1847 )
2025-07-19 18:25:14 -05:00
David Markowitz
6b52cf67a0
feat: debug features and implement ObjectDebugger ( #1846 )
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Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
2025-07-19 05:11:32 -05:00
David Markowitz
71f708f1b5
fix: Let's not ghost zone control ( #1845 )
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* Let's not ghost zone control
* remove zonecontrol stuff
2025-07-18 10:15:45 -07:00
David Markowitz
49aa632d42
feat: WaypointReached notification for MovementAI and don't move the AI when its not built ( #1844 )
2025-07-12 22:21:45 -07:00
David Markowitz
5ec4142ca1
fix: multiple collection tasks in one mission and remove sanity check on mission rewards ( #1843 )
2025-07-12 21:04:41 -05:00
David Markowitz
5e9fe40bec
feat: Add GetComponents(Mut) functions to Entity ( #1842 )
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Allows for a really neat way of getting components using structured binding. Tested that powerups still function
do it again because its neat
2025-07-01 07:26:05 -05:00
David Markowitz
9524198044
Update DEVGMCommands.cpp ( #1840 )
2025-06-29 17:23:11 -04:00
David Markowitz
a5d0788488
feat: barfight ( #1839 )
2025-06-29 17:18:59 -04:00
David Markowitz
a1ba5b8f12
feat: remove instance pointer management by migrating to unique_ptr ( #1838 )
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Tested that i can join clones, zones and private instances and that the expected zones are loaded into
2025-06-29 05:41:03 -04:00
David Markowitz
48510b7315
feat: add messaging system for manager and add example usage to Loot ( #1837 )
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tested that loot still drops at the entities position
2025-06-29 03:22:41 -04:00
David Markowitz
c697f8ad97
feat: Add Restart Behavior ( #1836 )
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Resets the model to the default state at the end of the models frame. Will see if in the future designers want this to be more strict on the resetting timing.
2025-06-29 03:22:20 -04:00
David Markowitz
55d181ea4b
fix: lxfml normalization ( #1835 )
2025-06-27 22:31:48 -07:00
David Markowitz
ecbb465020
fix: get entity from manager vs from character ( #1833 )
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fixes a possible crash due to null entity
2025-06-26 07:04:05 -04:00
David Markowitz
ec9927acbb
fix: multiplied speeds with Speed Behaviors ( #1832 )
2025-06-26 07:03:25 -04:00
David Markowitz
1f580491c7
feat: add speed behavior ( #1831 )
2025-06-25 05:04:25 -04:00
David Markowitz
2618e9a864
fix: specifiy width of integer being written ( #1830 )
2025-06-25 00:58:11 -04:00
David Markowitz
0f0d0a6dee
optimizations ( #1829 )
2025-06-24 22:13:48 -05:00
David Markowitz
f63a9a6bea
fix: don't construct zone control twice on player loadin ( #1828 )
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checked that the logs no longer have an error about zone control mis matched pointers
Update EntityManager.cpp
2025-06-24 22:03:13 -05:00
David Markowitz
f0f98a6108
fix: consuming items not decrementing mission progress ( #1827 )
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tested that consuming water no longer leaves a mission unable to be completed
2025-06-24 22:01:59 -05:00
David Markowitz
4ed7bd6767
fix: some mail features ( #1826 )
2025-06-23 23:58:55 -04:00
David Markowitz
9f92f48a0f
fix: models with multiple parts not being normalized properly ( #1825 )
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Tested that models are migrated to the new format a-ok
Tested that the new logic works as expected.
Old code needs to be kept so that models in both states can be brought to modern standards
2025-06-23 03:08:16 -04:00
David Markowitz
48e3471831
fix: imaginite not being taken when starting shooting gallery ( #1823 )
2025-06-23 03:07:52 -04:00
David Markowitz
3c244cce27
fix: large inventories and inspect not printing objectID ( #1824 )
2025-06-23 03:07:34 -04:00
David Markowitz
8ba35be64d
feat: add saving behaviors to the inventory ( #1822 )
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* change behavior id to LWOOBJID
Convert behavior ID to LWOOBJID length
missed header
fix sqlite field names
sqlite brother
* feat: add saving behaviors to the inventory
consolidate copied code
consolidate copied code
Update ModelComponent.cpp
remove ability to save loot behaviors
2025-06-22 20:45:49 -05:00
David Markowitz
f7c9267ba4
change behavior id to LWOOBJID ( #1821 )
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Convert behavior ID to LWOOBJID length
missed header
fix sqlite field names
sqlite brother
2025-06-22 15:05:09 -05:00
David Markowitz
b6e9d6872d
fix: not checking OnChat block node ( #1820 )
2025-06-19 18:39:36 -07:00