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	fix: Let's not ghost zone control (#1845)
* Let's not ghost zone control * remove zonecontrol stuff
This commit is contained in:
		| @@ -129,6 +129,8 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE | ||||
| 	// Set the zone control entity if the entity is a zone control object, this should only happen once | ||||
| 	if (controller) { | ||||
| 		m_ZoneControlEntity = entity; | ||||
| 		// Proooooobably shouldn't ghost zoneControl | ||||
| 		m_ZoneControlEntity->SetIsGhostingCandidate(false); | ||||
| 	} | ||||
|  | ||||
| 	// Check if this entity is a respawn point, if so add it to the registry | ||||
| @@ -394,7 +396,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) { | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	UpdateGhosting(PlayerManager::GetPlayer(sysAddr), true); | ||||
| 	UpdateGhosting(PlayerManager::GetPlayer(sysAddr)); | ||||
| } | ||||
|  | ||||
| void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) { | ||||
| @@ -463,7 +465,7 @@ void EntityManager::UpdateGhosting() { | ||||
| 	m_PlayersToUpdateGhosting.clear(); | ||||
| } | ||||
|  | ||||
| void EntityManager::UpdateGhosting(Entity* player, const bool constructAll) { | ||||
| void EntityManager::UpdateGhosting(Entity* player) { | ||||
| 	if (!player) return; | ||||
|  | ||||
| 	auto* missionComponent = player->GetComponent<MissionComponent>(); | ||||
| @@ -513,9 +515,6 @@ void EntityManager::UpdateGhosting(Entity* player, const bool constructAll) { | ||||
|  | ||||
| 			entity->SetObservers(entity->GetObservers() + 1); | ||||
|  | ||||
| 			// TODO: figure out if zone control should be ghosted at all | ||||
| 			if (constructAll && entity->GetObjectID() == GetZoneControlEntity()->GetObjectID()) continue; | ||||
|  | ||||
| 			ConstructEntity(entity, player->GetSystemAddress()); | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -58,7 +58,7 @@ public: | ||||
| 	void SetGhostDistanceMin(float value); | ||||
| 	void QueueGhostUpdate(LWOOBJID playerID); | ||||
| 	void UpdateGhosting(); | ||||
| 	void UpdateGhosting(Entity* player, const bool constructAll = false); | ||||
| 	void UpdateGhosting(Entity* player); | ||||
| 	void CheckGhosting(Entity* entity); | ||||
| 	Entity* GetGhostCandidate(LWOOBJID id) const; | ||||
| 	bool GetGhostingEnabled() const; | ||||
|   | ||||
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	 David Markowitz
					David Markowitz