fix: models with multiple parts not being normalized properly (#1825)

Tested that models are migrated to the new format a-ok
Tested that the new logic works as expected.
Old code needs to be kept so that models in both states can be brought to modern standards
This commit is contained in:
David Markowitz 2025-06-23 00:08:16 -07:00 committed by GitHub
parent 48e3471831
commit 9f92f48a0f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 251 additions and 4 deletions

View File

@ -20,6 +20,7 @@ set(DCOMMON_SOURCES
"TinyXmlUtils.cpp"
"Sd0.cpp"
"Lxfml.cpp"
"LxfmlBugged.cpp"
)
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.

View File

@ -27,7 +27,7 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
// First get all the positions of bricks
for (const auto& brick : lxfml["Bricks"]) {
const auto* part = brick.FirstChildElement("Part");
if (part) {
while (part) {
const auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
@ -36,6 +36,7 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
if (refID) transformations[refID] = transformation;
}
}
part = part->NextSiblingElement("Part");
}
}
@ -92,7 +93,7 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
// Finally write the new transformation back into the lxfml
for (auto& brick : lxfml["Bricks"]) {
auto* part = brick.FirstChildElement("Part");
if (part) {
while (part) {
auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
@ -103,6 +104,7 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
}
}
}
part = part->NextSiblingElement("Part");
}
}

View File

@ -18,6 +18,10 @@ namespace Lxfml {
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
// Returns a struct of its new center and the updated LXFML containing these edits.
[[nodiscard]] Result NormalizePosition(const std::string_view data);
// these are only for the migrations due to a bug in one of the implementations.
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);
[[nodiscard]] Result NormalizePositionAfterFirstPart(const std::string_view data, const NiPoint3& position);
};
#endif //!LXFML_H

210
dCommon/LxfmlBugged.cpp Normal file
View File

@ -0,0 +1,210 @@
#include "Lxfml.h"
#include "GeneralUtils.h"
#include "StringifiedEnum.h"
#include "TinyXmlUtils.h"
#include <ranges>
// this file should not be touched
Lxfml::Result Lxfml::NormalizePositionOnlyFirstPart(const std::string_view data) {
Result toReturn;
tinyxml2::XMLDocument doc;
const auto err = doc.Parse(data.data());
if (err != tinyxml2::XML_SUCCESS) {
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
return toReturn;
}
TinyXmlUtils::DocumentReader reader(doc);
std::map<std::string/* refID */, std::string> transformations;
auto lxfml = reader["LXFML"];
if (!lxfml) {
LOG("Failed to find LXFML element.");
return toReturn;
}
// First get all the positions of bricks
for (const auto& brick : lxfml["Bricks"]) {
const auto* part = brick.FirstChildElement("Part");
if (part) {
const auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
if (transformation) {
auto* refID = bone->Attribute("refID");
if (refID) transformations[refID] = transformation;
}
}
}
}
// These points are well out of bounds for an actual player
NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
// Calculate the lowest and highest points on the entire model
for (const auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
if (highest.x < x) highest.x = x;
if (highest.y < y) highest.y = y;
if (highest.z < z) highest.z = z;
}
auto delta = (highest - lowest) / 2.0f;
auto newRootPos = lowest + delta;
// Clamp the Y to the lowest point on the model
newRootPos.y = lowest.y;
// Adjust all positions to account for the new origin
for (auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
std::stringstream stream;
for (int i = 0; i < 9; i++) {
stream << split[i];
stream << ',';
}
stream << x << ',' << y << ',' << z;
transformation = stream.str();
}
// Finally write the new transformation back into the lxfml
for (auto& brick : lxfml["Bricks"]) {
auto* part = brick.FirstChildElement("Part");
if (part) {
auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
if (transformation) {
auto* refID = bone->Attribute("refID");
if (refID) {
bone->SetAttribute("transformation", transformations[refID].c_str());
}
}
}
}
}
tinyxml2::XMLPrinter printer;
doc.Print(&printer);
toReturn.lxfml = printer.CStr();
toReturn.center = newRootPos;
return toReturn;
}
Lxfml::Result Lxfml::NormalizePositionAfterFirstPart(const std::string_view data, const NiPoint3& position) {
Result toReturn;
tinyxml2::XMLDocument doc;
const auto err = doc.Parse(data.data());
if (err != tinyxml2::XML_SUCCESS) {
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
return toReturn;
}
TinyXmlUtils::DocumentReader reader(doc);
std::map<std::string/* refID */, std::string> transformations;
auto lxfml = reader["LXFML"];
if (!lxfml) {
LOG("Failed to find LXFML element.");
return toReturn;
}
// First get all the positions of bricks
for (const auto& brick : lxfml["Bricks"]) {
const auto* part = brick.FirstChildElement("Part");
bool firstPart = true;
while (part) {
if (firstPart) {
firstPart = false;
} else {
LOG("Found extra bricks");
const auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
if (transformation) {
auto* refID = bone->Attribute("refID");
if (refID) transformations[refID] = transformation;
}
}
}
part = part->NextSiblingElement("Part");
}
}
auto newRootPos = position;
// Adjust all positions to account for the new origin
for (auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
std::stringstream stream;
for (int i = 0; i < 9; i++) {
stream << split[i];
stream << ',';
}
stream << x << ',' << y << ',' << z;
transformation = stream.str();
}
// Finally write the new transformation back into the lxfml
for (auto& brick : lxfml["Bricks"]) {
auto* part = brick.FirstChildElement("Part");
bool firstPart = true;
while (part) {
if (firstPart) {
firstPart = false;
} else {
auto* bone = part->FirstChildElement("Bone");
if (bone) {
auto* transformation = bone->Attribute("transformation");
if (transformation) {
auto* refID = bone->Attribute("refID");
if (refID) {
bone->SetAttribute("transformation", transformations[refID].c_str());
}
}
}
}
part = part->NextSiblingElement("Part");
}
}
tinyxml2::XMLPrinter printer;
doc.Print(&printer);
toReturn.lxfml = printer.CStr();
toReturn.center = newRootPos;
return toReturn;
}

View File

@ -47,6 +47,7 @@ void MigrationRunner::RunMigrations() {
std::string finalSQL = "";
bool runSd0Migrations = false;
bool runNormalizeMigrations = false;
bool runNormalizeAfterFirstPartMigrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
@ -61,6 +62,8 @@ void MigrationRunner::RunMigrations() {
runSd0Migrations = true;
} else if (migration.name.ends_with("_normalize_model_positions.sql")) {
runNormalizeMigrations = true;
} else if (migration.name.ends_with("_normalize_model_positions_after_first_part.sql")) {
runNormalizeAfterFirstPartMigrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
@ -68,7 +71,7 @@ void MigrationRunner::RunMigrations() {
Database::Get()->InsertMigration(migration.name);
}
if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations) {
if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations && !runNormalizeAfterFirstPartMigrations) {
LOG("Server database is up to date.");
return;
}
@ -96,6 +99,10 @@ void MigrationRunner::RunMigrations() {
if (runNormalizeMigrations) {
ModelNormalizeMigration::Run();
}
if (runNormalizeAfterFirstPartMigrations) {
ModelNormalizeMigration::RunAfterFirstPart();
}
}
void MigrationRunner::RunSQLiteMigrations() {

View File

@ -14,7 +14,7 @@ void ModelNormalizeMigration::Run() {
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionOnlyFirstPart(asStr);
if (newCenter == NiPoint3Constant::ZERO) {
LOG("Failed to update model %llu due to failure reading xml.");
continue;
@ -28,3 +28,23 @@ void ModelNormalizeMigration::Run() {
}
Database::Get()->SetAutoCommit(oldCommit);
}
void ModelNormalizeMigration::RunAfterFirstPart() {
const auto oldCommit = Database::Get()->GetAutoCommit();
Database::Get()->SetAutoCommit(false);
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) need to have their position fixed from the above blunder
if (model.lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);
}

View File

@ -6,6 +6,7 @@
namespace ModelNormalizeMigration {
void Run();
void RunAfterFirstPart();
};
#endif //!MODELNORMALIZEMIGRATION_H

View File

@ -0,0 +1 @@
/* See ModelNormalizeMigration.cpp for details */

View File

@ -0,0 +1 @@
/* See ModelNormalizeMigration.cpp for details */