* Optionally compiled additional TCP transport layer.
* Config to enable it.
* Tested and functional with lcdr's tcpudp dll, udp being disabled in the dll due to port issues.
* Removed unused RakNet replica manager and id manager. We've got our own replica manager since pre-open-source.
* Utilizes async boost behavior.
Todo:
* Figure out how to do ping calculations.
* Fix crashes on universe shutdown.
* Test TLS on a VPS.
* Remove unnecessary logging.
* Test with lots of clients.
* Finish "master" to "manager" naming refactor.
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still
* Address Feedback
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings
* remove un-needed function defintions in header
* make reading and writing more efficient
* p
p
* quotes
* remove unneeded default
---------
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
Properly exit based on the path taken to shutdown master.
Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent