DarkflameServer/dNet/dServer.cpp

260 lines
8.2 KiB
C++

#define _VARIADIC_MAX 10
#include "dServer.h"
#include "dNetCommon.h"
#include "Logger.h"
#include "dConfig.h"
#include "RakNetworkFactory.h"
#include "MessageIdentifiers.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eMasterMessageType.h"
#include "BitStreamUtils.h"
#include "MasterPackets.h"
#include "ZoneInstanceManager.h"
#include "StringifiedEnum.h"
//! Replica Constructor class
class ReplicaConstructor : public ReceiveConstructionInterface {
public:
ReplicaReturnResult ReceiveConstruction(RakNet::BitStream* inBitStream, RakNetTime timestamp, NetworkID networkID, NetworkIDObject* existingObject, SystemAddress senderId, ReplicaManager* caller) {
return REPLICA_PROCESSING_DONE;
}
} ConstructionCB;
//! Replica Download Sender class
class ReplicaSender : public SendDownloadCompleteInterface {
public:
ReplicaReturnResult SendDownloadComplete(RakNet::BitStream* outBitStream, RakNetTime currentTime, SystemAddress senderId, ReplicaManager* caller) {
return REPLICA_PROCESSING_DONE;
}
} SendDownloadCompleteCB;
//! Replica Download Receiver class
class ReplicaReceiever : public ReceiveDownloadCompleteInterface {
public:
ReplicaReturnResult ReceiveDownloadComplete(RakNet::BitStream* inBitStream, SystemAddress senderId, ReplicaManager* caller) {
return REPLICA_PROCESSING_DONE;
}
} ReceiveDownloadCompleteCB;
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) {
mIP = ip;
mPort = port;
mZoneID = zoneID;
mInstanceID = instanceID;
mMaxConnections = maxConnections;
mIsInternal = isInternal;
mUseEncryption = useEncryption;
mLogger = logger;
mMasterIP = masterIP;
mMasterPort = masterPort;
mMasterConnectionActive = false;
mNetIDManager = nullptr;
mReplicaManager = nullptr;
mServerType = serverType;
mConfig = config;
mShouldShutdown = lastSignal;
//Attempt to start our server here:
mIsOkay = Startup();
//Forcibly log to both the console and our file what ip, port and possibly zoneID / instanceID we're running on:
bool prevLogSetting = mLogger->GetLogToConsole();
mLogger->SetLogToConsole(true);
if (mIsOkay) {
if (zoneID == 0)
LOG("%s Server is listening on %s:%i with encryption: %i", StringifiedEnum::ToString(serverType).data(), ip.c_str(), port, int(useEncryption));
else
LOG("%s Server is listening on %s:%i with encryption: %i, running zone %i / %i", StringifiedEnum::ToString(serverType).data(), ip.c_str(), port, int(useEncryption), zoneID, instanceID);
} else { LOG("FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port); return; }
mLogger->SetLogToConsole(prevLogSetting);
//Connect to master if we are not master:
if (serverType != ServerType::Master) {
SetupForMasterConnection();
if (!ConnectToMaster()) {
LOG("Failed ConnectToMaster!");
}
}
//Set up Replica if we're a world server:
if (serverType == ServerType::World) {
mNetIDManager = new NetworkIDManager();
mNetIDManager->SetIsNetworkIDAuthority(true);
mReplicaManager = new ReplicaManager();
mReplicaManager->SetAutoParticipateNewConnections(false);
mReplicaManager->SetAutoConstructToNewParticipants(false);
mReplicaManager->SetAutoSerializeInScope(true);
mReplicaManager->SetReceiveConstructionCB(&ConstructionCB);
mReplicaManager->SetDownloadCompleteCB(&SendDownloadCompleteCB, &ReceiveDownloadCompleteCB);
mPeer->AttachPlugin(mReplicaManager);
mPeer->SetNetworkIDManager(mNetIDManager);
}
}
dServer::~dServer() {
Shutdown();
}
Packet* dServer::ReceiveFromMaster() {
if (!mMasterPeer) return nullptr;
if (!mMasterConnectionActive) ConnectToMaster();
Packet* packet = mMasterPeer->Receive();
if (packet) {
if (packet->length < 1) { mMasterPeer->DeallocatePacket(packet); return nullptr; }
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to master, shutting DOWN!");
mMasterConnectionActive = false;
//ConnectToMaster(); //We'll just shut down now
}
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
LOG("Established connection to master, zone (%i), instance (%i)", this->GetZoneID(), this->GetInstanceID());
mMasterConnectionActive = true;
mMasterSystemAddress = packet->systemAddress;
MasterPackets::SendServerInfo(this, packet);
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(packet);
break;
}
case eMasterMessageType::SHUTDOWN:
*mShouldShutdown = -2;
break;
//When we handle these packets in World instead dServer, we just return the packet's pointer.
default:
return packet;
}
}
}
mMasterPeer->DeallocatePacket(packet);
}
return nullptr;
}
Packet* dServer::Receive() {
return mPeer->Receive();
}
void dServer::DeallocatePacket(Packet* packet) {
mPeer->DeallocatePacket(packet);
}
void dServer::DeallocateMasterPacket(Packet* packet) {
mMasterPeer->DeallocatePacket(packet);
}
void dServer::Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast) {
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, broadcast);
}
void dServer::SendToMaster(RakNet::BitStream& bitStream) {
if (!mMasterConnectionActive) ConnectToMaster();
mMasterPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false);
}
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY);
bitStream.Write(disconNotifyID);
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
mPeer->CloseConnection(sysAddr, true);
}
bool dServer::IsConnected(const SystemAddress& sysAddr) {
return mPeer->IsConnected(sysAddr);
}
bool dServer::Startup() {
mSocketDescriptor = SocketDescriptor(uint16_t(mPort), 0);
mPeer = RakNetworkFactory::GetRakPeerInterface();
if (!mPeer) return false;
if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
if (mIsInternal) {
mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
} else {
UpdateBandwidthLimit();
UpdateMaximumMtuSize();
mPeer->SetIncomingPassword("3.25 ND1", 8);
}
mPeer->SetMaximumIncomingConnections(mMaxConnections);
if (mUseEncryption) mPeer->InitializeSecurity(NULL, NULL, NULL, NULL);
return true;
}
void dServer::UpdateMaximumMtuSize() {
auto maxMtuSize = mConfig->GetValue("maximum_mtu_size");
mPeer->SetMTUSize(maxMtuSize.empty() ? 1228 : std::stoi(maxMtuSize));
}
void dServer::UpdateBandwidthLimit() {
auto newBandwidth = mConfig->GetValue("maximum_outgoing_bandwidth");
mPeer->SetPerConnectionOutgoingBandwidthLimit(!newBandwidth.empty() ? std::stoi(newBandwidth) : 0);
}
void dServer::Shutdown() {
if (mPeer) {
mPeer->Shutdown(1000);
RakNetworkFactory::DestroyRakPeerInterface(mPeer);
}
if (mNetIDManager) {
delete mNetIDManager;
mNetIDManager = nullptr;
}
if (mReplicaManager) {
delete mReplicaManager;
mReplicaManager = nullptr;
}
if (mServerType != ServerType::Master && mMasterPeer) {
mMasterPeer->Shutdown(1000);
RakNetworkFactory::DestroyRakPeerInterface(mMasterPeer);
}
}
void dServer::SetupForMasterConnection() {
mMasterSocketDescriptor = SocketDescriptor(uint16_t(mPort + 1), 0);
mMasterPeer = RakNetworkFactory::GetRakPeerInterface();
bool ret = mMasterPeer->Startup(1, 30, &mMasterSocketDescriptor, 1);
if (!ret) LOG("Failed MasterPeer Startup!");
}
bool dServer::ConnectToMaster() {
//LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort);
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
}
void dServer::UpdateReplica() {
mReplicaManager->Update(mPeer);
}
int dServer::GetPing(const SystemAddress& sysAddr) const {
return mPeer->GetAveragePing(sysAddr);
}
int dServer::GetLatestPing(const SystemAddress& sysAddr) const {
return mPeer->GetLastPing(sysAddr);
}