David Markowitz
3b8f18d2be
Fix new lines
2023-05-05 21:33:30 -07:00
EmosewaMC
0faef7d791
Finished saving
2023-05-04 16:53:36 -07:00
EmosewaMC
28a0492201
Fix bugs
2023-05-04 14:48:26 -07:00
EmosewaMC
2ab995b9c3
Simplify snprintfs
...
so much better to read
2023-05-04 14:28:53 -07:00
EmosewaMC
8de528e77c
Remove old code
2023-05-04 13:58:48 -07:00
David Markowitz
a3626a3b53
The query is supposed to get SMALLER
...
Still better than 9 different queries all with 1 minor change i guess.
2023-05-03 00:38:38 -07:00
David Markowitz
b5e3bd22e3
Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
2023-05-02 15:49:23 -07:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
...
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity
* address feedback
* make player flag types consistent
* fix typo
2023-05-02 17:39:21 -05:00
David Markowitz
e8590a5853
Add tests for LDF parsing and serialization. Cleanup LDF ( #1062 )
...
* Add tests and cleanup LDF header
Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first.
Stage 2 of re-write
Reduce scoping
Add further optimizations
Fix more edge cases
Split out tests to many smaller ones
Use EXPECT_NO_THROW
Add edge cases to test
Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass.
Add edge case testing for LDF strings
Add further tests
Use characters instead of char*
Update AMFDeserializeTests.cpp
Add null tests
* Add Test Fixture for dCommon
* Add speed test
* Convert to using string_view
* Add explanation on early return
* Remove "testing" code
2023-05-02 17:19:20 -05:00
Aaron Kimbrell
2f919d101f
Fix bad lot comparison in AG Jet Effect Server ( #1063 )
2023-05-02 03:27:16 -07:00
EmosewaMC
48264e2cf4
push
2023-04-30 21:30:41 -07:00
David Markowitz
10a2c24d5e
Add base MyStandings query
2023-04-26 02:10:57 -07:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum ( #997 )
...
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate
* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125
Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
...
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0
Remove all need for a local ugc server ( #1054 )
2023-04-22 12:32:32 -07:00
Aaron Kimbrell
2e284eb2ce
Implement Timer handlers in triggers and ontimerdone trigger event ( #1031 )
...
* Works, but AOE is broken
* Address Feedback
* fix typo
2023-04-18 12:48:03 -05:00
EmosewaMC
89f427ace0
Further work on leaderboards
2023-04-18 01:26:35 -07:00
David Markowitz
da6ca82ae2
add missing overrides ( #1060 )
2023-04-18 01:40:33 -05:00
Aaron Kimbrell
f60ea40acc
Add random end of race behavior ( #1056 )
...
* randominze between 0 and 7 inclusive
for the different animation types
* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
EmosewaMC
08220d6852
Remove extra includes
2023-04-17 15:22:44 -07:00
EmosewaMC
42870028e4
Remove complex migration
...
Only shooting gallery had a value put in the wrong column. All others were either already correct or unimplemented.
2023-04-17 15:19:13 -07:00
David Markowitz
fbfa778d3d
Patch ghosting exclusions ( #1059 )
2023-04-17 14:19:26 -05:00
David Markowitz
fcb088d263
Further work on leaderboards
...
- Modularize tests
- Add migrations
- Fix switch case so it actually breaks
- Add in missing writes
- Beginning work on custom migration to move the leaderboard to the final state
2023-04-17 01:16:23 -07:00
EmosewaMC
ed2639ce4e
Use inline functions
2023-04-14 01:32:52 -07:00
David Markowitz
41355cea58
Add remaining enum types
2023-04-13 21:55:09 -07:00
David Markowitz
c91f0d16b3
Get it compiling, add a test and optimize heavily
2023-04-13 00:45:03 -07:00
EmosewaMC
c02963013b
first draft
2023-04-12 21:57:58 -07:00
David Markowitz
4734996c7c
Resolve most compiler warnings ( #1053 )
2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV ( #1049 )
...
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume
* Add Ninja Sensie Script for alpha FV
and migration
* Fix private var casing
* And ninja wild scripts
they keep making me add more things
* address feedback
---------
Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
...
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98
Fix more invisible enemy issues ( #1052 )
2023-04-11 00:42:12 -07:00
Aaron Kimbre
d2d075ef52
remove debug log
2023-04-09 13:50:26 -05:00
Aaron Kimbre
09e9bb2c15
fix scripts
...
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
Aaron Kimbre
bed269ffbe
Merge branch 'main' into pickup-scripts
2023-04-09 12:11:54 -05:00
Aaron Kimbrell
2cf92a16d2
Add scripts for a few wild creatures ( #1051 )
...
ignore frog script
2023-04-09 10:17:05 -05:00
Aaron Kimbre
87e36aaf72
remove log
2023-04-09 09:40:57 -05:00
Aaron Kimbre
172b398b7b
fix consolidation
...
add speed buff
2023-04-09 09:38:56 -05:00
Aaron Kimbre
5cdff8bcaf
Simplify
...
tested that things still work as intended
2023-04-09 08:54:14 -05:00
Aaron Kimbre
9e4de544a6
fix
2023-04-09 01:10:23 -05:00
Aaron Kimbre
37fe935a3a
Implements all the old pickup scripts
...
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands ( #1047 )
2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
...
* Finall fix invisible enemies
* Add garbage collection
* Add comment
* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
...
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
...
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b
use z axis
2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp
2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4
cleanup
2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d
remove empty line
...
remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd
Fully implement Change orientation
...
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8
Fix incorrect SwitchMultiple handling
2023-04-03 04:11:02 -07:00