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	Fix bad lot comparison in AG Jet Effect Server (#1063)
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		| @@ -5,7 +5,7 @@ | ||||
| #include "eReplicaComponentType.h" | ||||
|  | ||||
| void AgJetEffectServer::OnUse(Entity* self, Entity* user) { | ||||
| 	if (inUse || !self->GetLOT() == 6859) return; | ||||
| 	if (inUse || self->GetLOT() != 6859) return; | ||||
| 	GameMessages::SendNotifyClientObject( | ||||
| 		self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS | ||||
| 	); | ||||
|   | ||||
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	 Aaron Kimbrell
					Aaron Kimbrell