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fix scripts
split speed out to use target as caster fix armor skill
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09e9bb2c15
@ -297,6 +297,7 @@
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// pickups
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#include "SpecialCoinSpawner.h"
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#include "SpecialPowerupSpawner.h"
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#include "SpecialSpeedBuffSpawner.h"
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// Wild Scripts
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#include "WildAndScared.h"
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@ -893,9 +894,9 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua")
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script = new SpecialPowerupSpawner(5);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua")
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script = new SpecialPowerupSpawner(80);
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script = new SpecialPowerupSpawner(747);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua")
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script = new SpecialPowerupSpawner(500);
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script = new SpecialSpeedBuffSpawner();
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// Wild
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if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua")
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@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_SPEC
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"SpecialCoinSpawner.cpp"
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"SpecialPowerupSpawner.cpp"
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"SpecialSpeedBuffSpawner.cpp"
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PARENT_SCOPE)
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@ -17,8 +17,9 @@ void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, co
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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SkillComponent* skillComponent;
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if (!self->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) return;
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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Game::logger->Log("SpecialPowerupSpawner", "cast skill %i on %llu", this->m_SkillId, entering->GetObjectID());
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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self->SetVar(u"bIsDead", true);
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26
dScripts/ai/SPEC/SpecialSpeedBuffSpawner.cpp
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26
dScripts/ai/SPEC/SpecialSpeedBuffSpawner.cpp
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@ -0,0 +1,26 @@
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#include "SpecialSpeedBuffSpawner.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void SpecialSpeedBuffSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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self->SetVar(u"bIsDead", false);
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}
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void SpecialSpeedBuffSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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if (self->GetVar<bool>(u"bIsDead")) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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auto skillComponent = entering->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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self->SetVar(u"bIsDead", true);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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10
dScripts/ai/SPEC/SpecialSpeedBuffSpawner.h
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10
dScripts/ai/SPEC/SpecialSpeedBuffSpawner.h
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@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class SpecialSpeedBuffSpawner : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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private:
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uint32_t m_SkillId = 500;
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};
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