DarkflameServer/dScripts/ai/SPEC/SpecialPowerupSpawner.cpp
Aaron Kimbre 09e9bb2c15 fix scripts
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00

28 lines
1017 B
C++

#include "SpecialPowerupSpawner.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "EntityManager.h"
#include "eReplicaComponentType.h"
void SpecialPowerupSpawner::OnStartup(Entity* self) {
self->SetProximityRadius(1.5f, "powerupEnter");
self->SetVar(u"bIsDead", false);
}
void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
if (name != "powerupEnter" && status != "ENTER") return;
if (!entering->IsPlayer()) return;
if (self->GetVar<bool>(u"bIsDead")) return;
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
auto skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
Game::logger->Log("SpecialPowerupSpawner", "cast skill %i on %llu", this->m_SkillId, entering->GetObjectID());
skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
self->SetVar(u"bIsDead", true);
self->Smash(entering->GetObjectID(), eKillType::SILENT);
}