Master hashes each reported file on a worker, polls size and mtime every
world_watch_seconds (a change must hold still for one poll), and replaces
stale instances with the instance migration (Mythran shift, or seamless
with world_reload_seamless=1); empty ones are stopped. Also on WORLD_RELOAD.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master copies the fdb at startup, polls its size and mtime every
cdclient_watch_seconds, builds the new copy and CDServer.sqlite on a
worker, switches itself, writes the pointer file, tells every world and
keeps the last two copies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With new binaries in place, master moves everything onto them while the
server keeps running (the dashboard's Live update, /liveupdate or SIGUSR2 to
master):
- database migrations of the new build first; a failure stops there
- UGC finishes the jobs it is running (queued rows stay pending), auth
restarts, chat hands its teams to master for the next chat server; master
starts the new processes and retries ones that don't come back
- once the new chat server is up (CHAT_SERVER_READY) every world connects at
once and sends its players again (LoginSessionNotify resync, no login logged)
- every world instance is replaced with an instance migration: public worlds
and private ones (same password) at once, properties after the old instance
saved and froze the property (MIGRATE_PREPARE: no building, claiming or
saving there any more), activity zones and character select once their
players left or after a wait; empty instances just stop, zones in
prestart_worlds get a new one first
- the dashboard restarts last and picks the status up again
Players land where they stood (position carried in CarriedPlayerState, also on
properties and Moon Base). Draining instances get no new players
(InstanceMigration::AcceptsNewPlayers) and show as "Moving players" in the
world list. The order lives in LiveUpdateMachine.h without master state and is
unit tested; master's glue is LiveUpdateCoordinator. Master itself is not
replaced. Message IDs are appended only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat: re-write persistent object ID tracker
Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one
Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs
Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models
* Update comment and log
* fix: sqlite transaction bug
* fix colliding temp item ids
temp items should not be saved. would cause issues between worlds as experienced before this commit
* Add MSVC optimization flags
* test moving flags to json
* Update CMakePresets.json
* testing
* trying more variations on the flags
* third test
* testing if these even have any effect
* ditto
* final(?) try for now
* ONE MORE TIME
* trying 'init' flags instead
* export the compile commands so I can see if they're having any effect
* move out g++ O2 flag
* add Linux debug preset
* update CMake presets
* edit macos presets
* try adding build types back to mac
* macos refuses to work :(
* try using compiler flags for mac instead
* fix typo in windows preset
* build reorganization and experimental clang support
* temporarily remove macos build for testing purposes
* updated cmake workflows
* unexclude toolchain dir
* update .gitignore
* fix build directory issue
* edit build script
* update cmake configs
* attempted docker fix
* try zero-initializinng this struct to solve docker issue
* try fixing macos build
* one last MacOS try for the night
* try disabling an apple-specific build rule
* more fiddling with mac test builds
* try and narrow down the macos build failure cause
* try stripping out all the custom macos test logic again
* I'm really just throwing everything to the wall and seeing what sticks
* more macos tinkering
* implib
* try manual link directory specification
* save me
* aaaaaaaaa
* paths paths paths
* Revert "paths paths paths"
This reverts commit 9a7d86aa6c.
* Revert "aaaaaaaaa"
This reverts commit 338279c396.
* Revert "save me"
This reverts commit bd73aa21a9.
* Revert "try manual link directory specification"
This reverts commit 0c2d40632e.
* Revert "implib"
This reverts commit d41349d6ed.
* Revert "more macos tinkering"
This reverts commit 829ec35b57.
* Revert "I'm really just throwing everything to the wall and seeing what sticks"
This reverts commit 1a05b027fe.
* Revert "try stripping out all the custom macos test logic again"
This reverts commit cc15a26ce8.
* Revert "try and narrow down the macos build failure cause"
This reverts commit 5fd86833fa.
* Revert "more fiddling with mac test builds"
This reverts commit 0f843c02c9.
* Revert "try disabling an apple-specific build rule"
This reverts commit 45ec66e976.
* back to debug messages
* see if this re-breaks mac
* are these messages actually somehow fixing the issue?
* was not actually fixed
* add debug messages (again)
* debug try 2
* change runtime output dir
* rename gcc to gnu
* expand cmake presets
* fix preset
* change defaults
* altered cmake configuration scripts
* disable /WX on MSVC
* update github actions
* update build presets
* change gnu and clang build directories to enable consistent artifact generation
* add RelWithDebInfo presets and move -Werror flag into presets.json
* use DLU_CONFIG_DIR envvar
* CMakePresets indentation
* temp fix for MSVC debug builds
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Logger to Server class
Dont handle master packets from our clients
* move to namespace
Revert "remove extra headers"
This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8.
remove extra headers
no changes otherwise.
* Merge branch 'main' into server_consolidation_of_work
* Update WorldServer.cpp
* fix submodule version
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* chore: organize build flags
* Remove ambiguous include path
Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file.
* Revert settings
* working
f
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
* Update CMake configuration for easier maintenance
* Incorrect casing fix
* Move package requirement
* Update CTest linking
* Add logs to the CMake
* Add linking for common libraries
Added linking for common libraries in tests subdirectory.
* Move test subdirectory higher up for some reason
* Whitespace a log removal
Missed new line
* Add dCommon to dChatFilter
* Update library output dir
* Correct libBcrypt
* Further refactor CMake behaviour
* Repair bad comments and update library defines
* Revert to old include directory method
* Implement platform defines
* Add missing include
Mac needs a specific include for defining platform. Does not compile without this.
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>