wchar_t is 16-bit on Windows and 32-bit elsewhere; the game's wide strings
are UTF-16 and already split through the char16_t overload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
bind_ip in sharedconfig.ini picks the local IPv4 address every server's
RakNet sockets listen on (auth, chat, master, world, the dashboard's
connection to master), separate from external_ip, the address players
are sent. Empty or 0.0.0.0 keeps listening on all interfaces; localhost
means 127.0.0.1. Anything that isn't an IPv4 address stops the server
with an error, and each server logs what it bound to.
Fixes#225
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix: security vulnerabilities
Tested that all functions related to the touched files work
will test sqlite on a CI build
* fix failing test
* ai feedback
* add buffer size checking
* use c_str
* dont log session key
* Try this for a mac definition
* be quiet apple
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&
* fix m_BehaviorID initialization
* Fix BlockDefinition member naming
* remove redundant reset()s
* Replace UB forward template declarations with header include
* remove unneeded comment
* remove non-const ref getters
* simplify default behavior id initialization
* Fix invalidated use of Getter to set a value
* Update AddStripMessage.cpp - change push_back to emplace_back
* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)
* deref
* VERY experimental testing of forward declaration of templates - probably will revert
* Revert changes (as expected)
* Update BlockDefinition.h - remove extraneous semicolons
* Update BlockDefinition.h - remove linebreak
* Update Amf3.h member naming scheme
* fix duplicated code
* const iterators
* const pointers
* reviving this branch
* update read switch cases
* nit
* GeneralUtils const-correctness and minor fixes
* use copy instead of reference for char iteration loops
* fix typo and reorganize some functions
* remove anonymous namespace from GeneralUtils.h
* Put helper functions in nested details namespace to hide from hinting
* rename implementation functions to use lower case, leading underscore and move definitions to source file
* Changed how the TryParse function works (and also did some general cleanup along the way)
* Update noexcept attributes (verified these are correct)
* Add fp overload for MacOS functionality
* resolving some feedback
* Split out unrelated changes to CleanupRoundup branch
* Update in response to feedback
* the consequences of emo's member variable renaming request
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
* Fully revert renaming attempt
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
Fully revert renaming attempt
* Created ClientVersion.h and moved the client version defaults to it
* Fix partial parsing and MacOS floating point errors
* attempting fix to MacOS compiler error
* syntax pass (should be the last commit unless the CI fails)
* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI
* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!
* typo and I am OCD. please let this be the last
* hash is usally but not always noexcept, so the specifier should go
* Address MOST of the feedback
* address the claim codes issue
* feat: add configurable feature and versions
to allow for easily swithing it out to enable features in the client for funsies
tested that this doesn't break anything and added test
* cleanup
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
* Implement some trigger event calls
and command handlers
* add zone summary dimissed GM
* break and remove log
* some cleanup in Gather Targets
and blocking out
* fix default value of unlock for play cinematic
* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior
* tryparse for nipoint3
* totally didn't forget to include it
* bleh c++ is blah
* ???
* address feedback
* Fix for #1028
* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
* ASCIIToUTF16: output replacement character instead of failing assert
* Add GeneralUtils::_NextUTF8Char
* Implement GeneralUtils::UTF8ToUTF16
* use string_view everywhere
* use string_view::front instead of begin
* Add PushUTF16CodePoint