Commit Graph

392 Commits

Author SHA1 Message Date
Arkadiusz Fal
ecb6a9dd7a Replace macOS inline player sheet with full-window overlay
When "Play in a separate window" is disabled, the expanded player was a
native sheet attached to the main window. AppKit refuses fullscreen with
an attached sheet, so pressing F swapped the sheet for an in-window
overlay before fullscreening — a visible two-step transition.

Present the inline player as the full-window overlay from the start, so
fullscreen is just the window's native toggle. This removes the whole
sheet-swap machinery (toggleSheetFullScreen with its detach timing,
SheetWindowResizer, sheet sizing helpers).

- beginInlineOverlay/endInlineOverlay hide/restore the main window
  toolbar and mirror the window's fullscreen state into the renamed
  isMacInlinePlayerFullScreen flag via NSWindow notifications, so exits
  through Esc/green button/Mission Control stay in sync
- Collapsing exits fullscreen only if it was entered for the video
- Esc in the windowed overlay collapses to the mini bar via a new
  onCollapse callback (replacing the sheet's default Esc-dismiss)
- ContentView registers its hosting window (MainContentWindowReader) so
  the overlay targets the right window even when the setting is toggled
  while the Settings window has focus
2026-07-03 21:57:55 +02:00
Arkadiusz Fal
944be5a722 Fix duplicate log actions in macOS settings toolbar
The Filter/Export/Clear buttons appeared twice on macOS: inline next
to the search bar and again inside the ellipsis toolbar menu. Show
them once as plain toolbar buttons on macOS; keep the menu on iOS/tvOS.
2026-07-03 19:18:25 +02:00
Arkadiusz Fal
fdd6075a49 Fix unclickable error/replay overlays in macOS 15 player window
On macOS 15 Sequoia the error overlay buttons (Retry / Play Next /
error details) and the ended-state replay buttons did nothing when
clicked, while working fine on macOS 26. Layered event logging showed
the click reached SwiftUI but always landed on MacOSPlayerControlsView,
which covers the whole video surface above those overlays: on Sequoia a
view with .onContinuousHover participates in click hit-testing across
its full frame, so even with its inner layers hit-disabled the controls
view formed an invisible wall. Drop the whole controls view out of
hit-testing while the ended/failed overlays own the surface.

Also keep the traffic-light buttons visible on the ended/failed
overlays: they used to fade out with the controls and nothing could
bring them back, leaving the error screen with no way to close the
window.
2026-07-02 18:34:43 +02:00
Arkadiusz Fal
30b2f67752 Auto-hide macOS player controls on mouse idle and hide pointer in fullscreen
The hide timer was gated on the pointer leaving the player view, which
never happens in fullscreen, so controls shown when pressing F stayed up
forever. Switch to idle-based hiding: mouse movement shows controls and
resets the 3s timer; controls fade after inactivity even while the
pointer rests over the video, unless it's on one of the control bars.
Entering fullscreen rebaselines hover tracking so the resize-driven
hover re-emission doesn't count as movement.

Also hide the mouse pointer (setHiddenUntilMouseMoves) when controls
hide in fullscreen, restoring it on exit or any mouse move.
2026-07-02 07:30:42 +02:00
Arkadiusz Fal
b642813716 Fall back to avfoundation AO when coreaudio fails on macOS
macOS 27 beta's AUHAL rejects mpv's channel-layout property with paramErr
(-50), so the coreaudio AO fails to initialize and playback is silent.
Change the macOS ao option from "coreaudio" to "coreaudio,avfoundation"
so mpv self-heals: older macOS keeps using coreaudio unchanged, while the
beta drops to avfoundation (AVSampleBufferAudioRenderer) instead of playing
no sound.
2026-07-01 06:40:16 +02:00
Arkadiusz Fal
403b83badc Show queue mode label and split bottom bar on macOS
On macOS the queue sheet's mode selector now shows both icon and text
and shares a single bottom toolbar bar with the Close button, pinned to
opposite edges.
2026-06-29 23:42:30 +02:00
Arkadiusz Fal
daf5fe1ad1 Fix full-width Speed menu on macOS Sequoia
The borderlessButton menu stretches to fill the available width on
macOS 15, so pin it to its intrinsic size with .fixedSize().
2026-06-29 21:04:41 +02:00
Arkadiusz Fal
f730542903 Right-align toast dismiss button on macOS 2026-06-28 09:57:25 +02:00
Arkadiusz Fal
b230d56379 Fix oversized ellipsis menu buttons on macOS Sequoia
The default SwiftUI Menu style on macOS 15 renders as a bordered
pull-down button that stretches to fill available width, while
macOS 26 hugs the label. Apply .menuStyle(.borderlessButton) and
.fixedSize() to the video context menu and playlist header menu.
2026-06-28 08:01:46 +02:00
Arkadiusz Fal
b72fd2d3f0 Fade traffic lights with controls in macOS player window
In the separate player window the traffic-light buttons stayed visible
while the controls overlay was hidden. Animate the standard window
buttons' alpha in sync with controls visibility, QuickTime-style.

Applies only to the dedicated player window (inline sheet and overlay
fullscreen presentations keep their parent window's chrome). Buttons
are handed back at full alpha when entering native fullscreen, when the
controls unmount (PiP, debug overlay), and when the view re-parents to
another window.
2026-06-27 21:30:52 +02:00
Arkadiusz Fal
46735b07aa Show macOS player controls on hover after auto-hide
When the pointer left the player window during playback, the auto-hide
timer set the manual showControls override to false. The override takes
precedence over hover state, so re-entering the window kept controls
hidden until a click toggled them back.

Clear a stale hide override on mouse activity so hovering reveals the
controls again, except while the details panel is open, which keeps
controls hidden on purpose.
2026-06-27 17:58:00 +02:00
Arkadiusz Fal
4ccbe153a7 Show macOS player controls immediately while video is loading
The controls overlay was gated on the player backend existing, but the
backend is created only after the video details fetch completes, so the
loading phase showed just the thumbnail and spinner with no controls.

Drop the backend gate (MPV is the only backend type) and resolve the
PiP backend dynamically in the toggle callback. Also make ended/failed
states hide controls directly in shouldShowControls instead of relying
on catching the state transition, and reset the manual visibility
override when a new load starts so controls reappear for the next video.
2026-06-26 23:30:30 +02:00
Arkadiusz Fal
04daf94057 Use native save panel for log export on macOS
Replace the log-content-with-copy sheet with an NSSavePanel that writes
the exported logs to a .txt file, matching the subscriptions and preset
export flows. ShareSheet presentation is now iOS-only; tvOS export is
unchanged.
2026-06-26 22:55:22 +02:00
Arkadiusz Fal
9bcb8e35a6 Add native fullscreen for macOS sheet-mode player via in-window overlay
The fullscreen button did nothing in sheet mode: AppKit ignores
toggleFullScreen on a window attached as a sheet, and the old fallback
targeted the key window — the sheet itself. Two other strategies were
ruled out first: fullscreening the sheet's parent is silently refused
while any sheet is attached, and resizing the sheet's backing window to
screen size NaN-asserts inside AppKit's sheet positioning even without
animation.

Working approach: swap the sheet for a plain overlay in the main window
and native-fullscreen the now sheet-free main window.

- isMacPlayerFullScreenOverlay on NavigationCoordinator dismisses the
  sheet (presentation binding excludes it; the setter ignores the
  dismissal write-back) and mounts ExpandedPlayerSheet as a black-backed
  overlay in ContentView
- ExpandedPlayerWindowManager fullscreens the parent after the sheet
  detaches, verifies AppKit accepted it (rolls back if refused), hides
  the window toolbar (NSWindow keeps it as a strip above the overlay
  otherwise) and restores it on exit
- a didExitFullScreen observer restores the sheet on any exit path
  (button, Esc, green button, Window menu); closing the player while
  fullscreen exits the main window's fullscreen too
- scheduleSharedViewAdoptionRetry on entry re-homes the shared render
  view once the dismissing sheet's window loses visibility — its steal
  is declined mid-dismissal and nothing else retried, leaving the
  overlay black until the next video load
2026-06-25 21:55:47 +02:00
Arkadiusz Fal
59cc7a8249 Enforce minimum size for macOS player window
The separate macOS player window (and the inline sheet, which locks to the
same window via applyAspectRatioConstraint) could be dragged arbitrarily
small. Two AppKit behaviors combined to defeat the intended minimum:

- Setting contentAspectRatio makes AppKit's aspect-ratio resize handler take
  over live drags and stop enforcing minSize/contentMinSize.
- NSHostingController resets minSize/contentMinSize to zero at runtime, even
  with sizingOptions = [].

Enforce the floor in windowWillResize(_:to:) from constants instead, growing
any under-sized proposal back up to a 360pt minimum height (aspect-scaled
width, with a floor for narrow videos) while preserving the proposed ratio.
2026-06-25 20:12:49 +02:00
Arkadiusz Fal
bef29a79a8 Keep Sparkle resetUpdateCycle on the main actor
SPUUpdater is a main-thread-only API; calling resetUpdateCycle() from a
detached utility task violated Sparkle's threading contract and raised
a Swift 6 concurrency error (non-Sendable SPUUpdater captured in a
detached task). A plain main-actor Task keeps the deferral that avoids
running the feed-cache work synchronously inside the didSet.
2026-06-24 18:52:32 +02:00
Arkadiusz Fal
da6c949f51 Resume CloudKit sync from persisted state instead of full re-fetch
Previously CKSyncEngine was created with nil state serialization on
every launch, replaying the entire zone change history (hundreds of
merge/delete log lines and re-downloads each start). Now the saved
state is loaded so launches only fetch changes since the last session.

To make incremental sync safe:
- Clear persisted state once when the record schema version increases,
  so records previously skipped as unsupported get re-delivered after
  an app update.
- Handle remote zone deletion in fetchedDatabaseChanges by recreating
  the zone and re-uploading local data, instead of leaving sync dead.

Account change and manual Refresh Sync still clear the state and force
a full fetch as before.
2026-06-23 23:54:40 +02:00
Arkadiusz Fal
7808d4c730 Fix black video in sheet-mode player and mini capsule hand-off delays
Sheet mode has no container lifecycle hook on either transition, so the
shared render view was stuck until the render watchdog (~10s of black):

- Presenting the sheet: the capsule parks the view while the sheet's
  window exists but is not yet visible - viewDidMoveToWindow has already
  fired and findTransferTarget rejects non-visible windows, so nothing
  picked the parked view up.
- Dismissing the sheet: the dismissed sheet's hierarchy stays alive
  holding the view inside a now-invisible window, with no unmount or
  park at all.

Add scheduleSharedViewAdoptionRetry() to MPVContainerNSView: for ~1s it
re-checks every 50ms whether the shared view needs re-homing (parked,
or owned by a container whose window lost visibility) and runs the same
recovery the watchdog uses. Deduplicated so overlapping triggers don't
stack loops. Triggered after parking with no transfer target and from
hide()'s no-window branch, which every sheet-mode collapse funnels
through.

The retry ticks pass quiet: true to recoverSharedPlayerViewIfNeeded so
teardown after closing a video (when no container legitimately exists)
no longer spams warnings, and the loop stops once the shared view is
gone.
2026-06-23 21:24:13 +02:00
Arkadiusz Fal
945804c109 Hand off render view to mini capsule immediately on player collapse
The capsule's claim on the shared render view is declined during the
player window's fade-out (the window is still visible, so the steal
guard refuses), and nothing retried after orderOut - the capsule stayed
black until the render watchdog recovered the view ~10 seconds later.

Call recoverSharedPlayerViewIfNeeded() in hide()'s cleanup right after
ordering the window out, so the view moves to the capsule as soon as
the collapse finishes. The PiP path is untouched - there the view must
stay in the hidden window.
2026-06-22 20:19:25 +02:00
Arkadiusz Fal
bf00c48e6c Fix macOS player window black video when mini capsule steals render view
Closing the player window via its close button left isPlayerCollapsing
stuck true (windowShouldClose has no animation completion to clear it),
so the mini capsule preview kept mounting its render container and
grabbed the shared render view on the next expand - the video rendered
into the 44x26 thumbnail while the player window stayed black.

- Clear isPlayerCollapsing on the next runloop in windowShouldClose
- Give containers in the tracked player window priority to claim the
  shared view (even from a visible owner), and refuse steals from the
  visible player window by outside containers
- Prefer the largest container in the player window during recovery so
  thumbnail-sized surfaces are never picked
- Add a watchdog misplaced-view check in MPVBackend that re-attaches
  the render view when it lives outside the visible player window
- Include container bounds and tracked-window flag in attach/decline
  logs
2026-06-22 19:55:32 +02:00
Arkadiusz Fal
b82241564d Fix macOS permanent black video after player collapse/expand cycles
In separate-window mode, hide() keeps the ordered-out window's SwiftUI
hierarchy alive (nilling contentViewController crashes AVKit), and its
updateNSView unconditionally re-attached the shared MPVOGLView -
stealing it into a window CoreAnimation never composites. The layer's
silent skip-render fallback then consumed every frame flag, so video
stayed black (climbing vo drops) until app restart.

- Decline stealing the shared view from a visible container into a
  non-visible one; owner-initiated transfers bypass the guard
- Only transfer to containers in visible windows or the window still
  tracked by ExpandedPlayerWindowManager; park the view otherwise and
  reclaim it when a container gains a window
- Log skip-render frame consumption (rate-limited) and track render
  health counters (draws/skips/dropped draws)
- Add a watchdog to the playback stats task that detects a stalled
  video output and re-attaches the view to a visible container
- Don't mount player layouts during zero-size layout passes
2026-06-21 21:55:37 +02:00
Arkadiusz Fal
1cd566ae29 Allow dragging the macOS player controls bar to reposition it
The glass controls capsule can now be dragged anywhere over the video.
Position is stored as a fraction of the container size so it survives
window resizes and aspect-ratio driven sheet resizes, persists across
sessions via SettingsManager, and snaps back magnetically when dropped
near the default bottom-center spot. Travel is clamped so the capsule
stays inside the player and never overlaps the top button row. A
mouseDownCanMoveWindow=false backing view keeps the window's
movable-by-background behavior from swallowing the drag.
2026-06-21 17:39:48 +02:00
Arkadiusz Fal
76ae2717b2 Show queue count badge on macOS queue button
Add a queue-count badge to the macOS player controls queue button
(MacOSControlsSectionRenderer) and the shared mini player queue button
(MiniPlayerView), matching the iOS pill button behavior.
2026-06-20 23:24:48 +02:00
Arkadiusz Fal
71eb2aacc7 Position macOS seek preview just above the progress bar
The storyboard seek preview was anchored to the top of the control-bar
pill and floated well above it. Anchor the preview and chapter capsule up
from the pill bottom (via geometry height) so they overlap the button row
and sit just above the progress bar, matching iOS proximity.
2026-06-20 22:49:22 +02:00
Arkadiusz Fal
e37ac12565 Fix macOS distribution entitlements and Sparkle beta defaults
- Add macOS-specific entitlements via CODE_SIGN_ENTITLEMENTS[sdk=macosx*]:
  the iOS aps-environment key is silently dropped from macOS exports,
  leaving distribution builds without a push entitlement (no CloudKit
  sync pushes). Release now uses Yattee-macOS.entitlements with
  com.apple.developer.aps-environment = production.
- Release-DeveloperID uses Yattee-macOS-DeveloperID.entitlements, adding
  the Sparkle mach-lookup temporary exceptions (-spks/-spki) required
  for the updater to install in a sandboxed app.
- Default Sparkle updater to the beta channel while only beta releases
  exist, so testers receive updates without toggling Advanced settings.
- Set NSHumanReadableCopyright for the app target.
2026-06-19 21:59:55 +02:00
Arkadiusz Fal
ca67d480ca Make seek durations configurable in Playback menu and add secondary seek
Playback menu seek items now follow the durations from the active player
controls preset instead of hardcoded 10s/30s labels. AppEnvironment caches
the active preset's center settings (refreshed on preset change
notifications) so menu commands can read them synchronously.

Add secondary seek durations (default 30s) to CenterSectionSettings,
configurable on macOS in Seek Durations settings, used by Shift+arrows in
the player and Cmd+Shift+arrows in the Playback menu.

Also let Cmd-based key equivalents pass through the player keyboard
monitor so menu shortcuts (e.g. Cmd+Option+arrow previous/next video)
work while the player window has focus, and unify macOS built-in preset
primary seek at 10s to match iOS/tvOS (built-in presets version 8).
2026-06-19 08:50:39 +02:00
Arkadiusz Fal
5bc774dd83 Fix missing storyboards when advancing to next queued video
Queue items carry a pre-resolved stream, so play() takes the
provided-stream shortcut and skips the full API fetch that populates
storyboards. The follow-up loadOnlineStreams() call fetched the response
containing them but dropped storyboards on the floor.

Keep the storyboards in loadOnlineStreams() and apply them when none are
set (preserving local storyboards for downloaded playback), and bail out
if the current video changed during the fetch.
2026-06-18 23:49:15 +02:00
Arkadiusz Fal
e42e48fcee Fix Sources home shortcut counting disabled instances 2026-06-18 19:38:27 +02:00
Arkadiusz Fal
ea1aa6fe7e Always restore from PiP to expanded player window on macOS
The PiP restore handler only expanded the player when mini player
video was disabled, which is the iOS behavior where playback can
continue in the mini player. On macOS the mini player is not a
restore target, so always reopen the player window; iOS keeps the
existing logic.
2026-06-17 19:05:03 +02:00
Arkadiusz Fal
5556be0504 Fix macOS player window staying visible when starting PiP after a stop
MPVBackend.stop() clears the PiP bridge callbacks on macOS to prevent
crashes during window close, but the backend is reused across videos
and setupPiPIfNeeded is guarded by isPiPSetUp, so the callbacks were
never wired again. The next PiP session then started without notifying
PlayerService (no onPiPStatusChanged), leaving the player window
visible alongside the PiP window, both playing.

Extract the callback wiring into wirePiPBridgeCallbacks() and re-run it
in startPiP() and in setupPiPIfNeeded when already set up.
2026-06-17 09:25:50 +02:00
Arkadiusz Fal
32b1dac249 Fix macOS PiP window not resizing when switching videos
Switching videos during active PiP left the window at the old video's
size with white space around the new content, for two reasons:

- MPV reports the new video's width and height as separate property
  events while the old values are kept across switches, so a transient
  mixed size (new width with old height) could reach the PiP capture
  path and AVKit sized the window from that frame. Coalesce the PiP
  capture-size/aspect update with a short debounce so only settled
  dimensions are used.

- On macOS nothing told AVKit about the new aspect: unlike iOS, the
  bridge never flushed the sample buffer renderer on an aspect change
  during active PiP, and AVKit doesn't resize the macOS PiP window on
  its own. Flush the renderer, reset the format description, and
  resize the PiP window to the new aspect ratio explicitly.
2026-06-16 23:59:57 +02:00
Arkadiusz Fal
b21a4920be Fix macOS opening player window instead of switching video in PiP
The PiP-active guard that skips expanding the player when opening a new
video was compiled iOS-only, so on macOS a browser deep link always
re-showed the hidden player window instead of playing the new video in
the existing PiP window. Extend the guard in both openVideo overloads
and the Handoff path to macOS.
2026-06-16 20:42:39 +02:00
Arkadiusz Fal
4effe5d7a5 Fix low-FPS iOS PiP by reporting swaps while PiP is active
Since 1d9c5e3b performRender feeds swap timing to mpv via
mpv_render_context_report_swap, but only after presentRenderbuffer -
which is skipped while PiP is active. Once swap reports stop mid-stream,
display-vdrop's vsync estimation goes stale and mpv drops nearly every
frame (vo drop counter climbing ~19/s on a 24fps stream), turning PiP
into a slideshow.

The frame is genuinely displayed during PiP via the
AVSampleBufferDisplayLayer, so report the swap on that path too.
2026-06-15 09:26:43 +02:00
Arkadiusz Fal
1157eef201 Fix macOS native styling for search toolbar pickers and view options
The content type segmented picker rendered as a Liquid-Glass pill instead
of a native macOS segmented control. Wrapping a `.segmented` Picker in
`.opacity`/`.disabled`/`.accessibilityHidden`/`.fixedSize` (used to keep
toolbar items mounted-but-invisible for stable layout) inserts a hosting
layer that makes the toolbar fall back to the pill rendering.

- SearchView: filters button and content type picker are now always
  visible on macOS, rendered bare so `.segmented` keeps native styling.
- SearchView: don't reset the content type to .video on submit on macOS,
  so a pre-selected type (e.g. Playlists) is preserved (iOS unchanged).
- InstanceBrowseView: same pill fix, rendering the tab / content type
  pickers bare via conditional `if` instead of opacity-masking.
- ViewOptionsSheet / MediaBrowserViewOptionsSheet: use `.formStyle(.grouped)`
  for native macOS form styling in the options popover.
2026-06-15 08:07:40 +02:00
Arkadiusz Fal
77720ccea1 Pin view options button to leading toolbar edge on macOS
Place the view options control on the leading (`.navigation`) edge on
macOS so it is consistently the first/leftmost toolbar button across all
views, instead of sitting on the right next to the search field in
search views and on the left in non-search views.

Each affected view gains a computed `viewOptionsPlacement` (`.navigation`
on macOS, `.primaryAction` elsewhere) so iOS/iPadOS/tvOS keep the
button trailing. Search-style views (Search, InstanceBrowse) declare the
view options item first so it renders left of the search-filters button;
their flexible spacer is kept to right-pin the search field. Channel's
fixed spacer between view options and the channel menu is now iOS-only.
2026-06-14 16:03:10 +02:00
Arkadiusz Fal
ad14c0129c Fix recent search tap showing suggestions instead of results on macOS Sequoia
Tapping a recent search (or suggestion, or opening a query deep link) mutates
the searchable text, which fires the onChange handler that clears results and
re-fetches suggestions. That raced against the search Task started by the same
tap: on Sequoia the onChange settled last, cancelling the in-flight search and
leaving suggestions visible instead of results.

Suppress the onChange-driven suggestion fetch for the single programmatic text
mutation via a one-shot flag, so the execute paths go straight to results
regardless of onChange-vs-Task ordering. Manual typing is unaffected.
2026-06-13 13:59:27 +02:00
Arkadiusz Fal
1369c93142 Show channel search bar and notification icon during loading
The .searchable modifier lived inside iOSChannelContent, which body only
renders once the channel network fetch completes, so the search field
appeared only after videos loaded. Hoist the search modifier chain into a
channelSearchable wrapper around the load-state Group in body so it shows
immediately in every state (iOS nav-bar drawer and macOS toolbar).

channelMenuIcon gated the notification lookup behind the network-loaded
channel object, forcing the icon to person.fill while loading and swapping
to bell.fill afterward. Use channel?.id.channelID ?? channelID (the same
fallback as refreshSubscription) so the bell state is correct from the
loading phase, since notificationsEnabled(for:) only needs the ID string.
2026-06-13 12:15:54 +02:00
Arkadiusz Fal
4cda0bbc7a Move instance browse pickers into macOS toolbar
The Popular/Trending tab picker now lives in the toolbar (principal
placement) instead of inline above the content. Once a search is
submitted it swaps to the search content type picker, with the search
filters button alongside it as a popover, matching the global Search
view. Items stay mounted invisible on macOS 26 so the toolbar layout
stays stable while typing.
2026-06-12 21:04:30 +02:00
Arkadiusz Fal
7ecd408f89 Pin search bar to right of macOS toolbar in list views
Match the global Search view by pinning the searchable field and
trailing buttons to the right edge on macOS 26 via a flexible
ToolbarSpacer at .primaryAction. Applied to History, Bookmarks,
Manage Channels, Downloads, Instance Browse, and PeerTube Explore.

In History, the clear-history item moves from .automatic to
.primaryAction so it groups with the other trailing controls.
2026-06-12 09:54:24 +02:00
Arkadiusz Fal
d7df883d6f Remove media sources as Home sections (shortcuts-only)
A media-source "section" only rendered as a full-width "Browse {name}"
link, identical for all source types and redundant with the shortcut
card. Remove it from the Available Sections add-list and clean up any
already-added media-source sections on load.

Keep HomeSectionItem.mediaSource as a decode-only case so existing saved
homeSectionOrder data (decoded all-or-nothing) still parses; strip those
entries via removeAllHomeMediaSourceSections(). Media-source shortcuts
are unchanged.
2026-06-11 20:16:00 +02:00
Arkadiusz Fal
8d556abd0b Split home shortcut card style into Layout, Color, and Palette
Decouple the two concerns that were entangled in a single card-style setting:

- Layout (Compact / Regular) now only controls positioning of the
  icon / title / subtitle / counter.
- Color (Soft / Vibrant) is a new independent setting: Soft = tinted
  background with palette-colored icon and neutral text; Vibrant =
  solid palette fill with white icon/text.
- Palette (Accent first, then Classic/Sunset/Meadow/Berry/Grape/Custom)
  now applies to both layouts and both colors, and is always shown.

Adds section headers (Layout / Color / Palette) to the style page and
fixes the Compact preview to show the count subtitle line. Default is
Regular + Soft + Accent.
2026-06-11 19:03:52 +02:00
Arkadiusz Fal
30fc8dc4c8 Halve spacing in home shortcuts edit preview grid 2026-06-10 21:43:38 +02:00
Arkadiusz Fal
05ecd55155 Halve spacing between home shortcut cards 2026-06-10 07:19:45 +02:00
Arkadiusz Fal
d7ec654f84 Add Hide option to home shortcut context menu 2026-06-09 08:46:51 +02:00
Arkadiusz Fal
8e48097a5a Prevent starting PiP from mini player bar while player window is open
Tapping the mini bar video thumbnail (with tap action set to PiP) or its
PiP button while the expanded player window was open started PiP playing
alongside the window. Bring the player window to the front instead when
it is open or opening.
2026-06-09 07:28:09 +02:00
Arkadiusz Fal
0d05daae9d Fix black screen after restoring PiP when player window was closed on macOS
The expanded player window hidden for PiP is reused on restore, so its
MPVContainerNSView kept a stale weak reference to the shared render view
that the mini player preview had taken during PiP. On restore the mini
preview released the view as an orphan and the reused container skipped
re-attaching it because its guard only compared view identity.

- Skip re-attach in setPlayerView only when the view is still actually
  our subview, matching the iOS container's stolen-view handling
- Transfer the shared render view to another living container on unmount
  instead of orphaning it, since SwiftUI is not guaranteed to re-run
  updateNSView on a hidden window's content after restore
- Force a repaint when restoring the window hidden for PiP; forced draws
  requested while ordered out are dropped and the layer is pull-based
2026-06-08 22:55:31 +02:00
Arkadiusz Fal
0fa4df161b Fix fullscreen not working when player window is pinned on macOS
A pinned window carries .fullScreenAuxiliary, which AppKit refuses to
make a primary fullscreen window, so toggleFullScreen was a silent
no-op. Drop the floating config before entering fullscreen and restore
it in windowDidExitFullScreen, keeping the pin setting intact.
2026-06-08 22:33:01 +02:00
Arkadiusz Fal
a0a6634d1c Add context menu with delete option to player controls editor buttons
Buttons in the section, mini player, and pill editors can now be
removed via long-press/right-click context menu instead of only
swipe-to-delete. This also gives macOS a delete affordance in the
section editor, which previously had none.
2026-06-07 08:10:36 +02:00
Arkadiusz Fal
3e7d50415b Fix playlist form layout on macOS 2026-06-07 07:58:09 +02:00
Arkadiusz Fal
8ab6d339f6 Fix queue and add-to-playlist sheets not opening on macOS
The mini player buttons set NavigationCoordinator flags, but only the
iOS tab views hosted the corresponding sheets. Host QueueManagementSheet
and PlaylistSelectorSheet on the macOS root view, bound directly to the
coordinator flags.

Also wire the add-to-playlist button in the full macOS player controls:
add the missing .addToPlaylist case to MacOSControlsSectionRenderer and
thread onShowPlaylistSelector from the expanded sheet layouts through
MacOSPlayerControlsView to the existing playlist sheet host.
2026-06-06 23:34:05 +02:00