Commit Graph

1490 Commits

Author SHA1 Message Date
Quantum
ee211803e4 [client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Netboy3
c3d2ad92c5 [client] Change default grabKeyboardOnFocus to false 2021-10-15 11:36:38 +11:00
SytheZN
12321a8880 [client] wayland: implement resizing for libdecor 2021-10-14 18:17:00 +11:00
Quantum
148ab0278e [client] egl: add debug options to disable damage tracking
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b [client] cmake: correctly detect non-gawk awks
Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Geoffrey McRae
e914e56c48 [client] stop the cursorThread if video feed is disabled
The cursorThread prevents the host from going to sleep when the
video feed is disabled as it's subscribed to the cursor queue. Stopping
the cursorThread will unsubscribe from the queue and allow the host
application to disable capture.
2021-10-06 20:05:31 +11:00
Quantum
24fa580519 [client] opengl: fix getProcAddressGL2 naming
TabNine autocompleted the function too hard.
2021-10-01 10:12:55 +10:00
Quantum
6370350006 [client] opengl: indirectly access non-OpenGL 1.3 functions
This commit adds check for the extensions that we need and then calls
the functions indirectly through gl_dynprocs.

This should improve compatibility with older versions of OpenGL, as we
now fallback to the ARB extensions if possible, and in the case of
glGenerateMipmap, we can handle the function not existing at all.
2021-10-01 01:45:11 +10:00
Quantum
ad4b40fad6 [client] opengl: add gl_dynprocs module
This is similar to egl_dynprocs, except for OpenGL functions.
2021-10-01 01:45:11 +10:00
Quantum
3f72de78da [client] opengl: use util_hasGLExt instead of custom logic 2021-10-01 01:45:11 +10:00
Quantum
4a76401c34 [client] egl: make the last eglDestroyImage call indirect
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370 [client] egl_dynprocs: use official prototypes from system headers 2021-09-29 17:48:50 +10:00
Quantum
12840a8324 [client] x11: load glXSwapIntervalEXT dynamically
The Linux OpenGL ABI does not guarantee that glXSwapIntervalEXT will be
exported statically from any library, and indeed on some systems this
function does not link at load time, e.g. with amdgpu-pro. All other
GLX functions that we use are from GLX 1.0, which is guaranteed to be
exported statically.

This commit solves this issue by using glXGetProcAddressARB to load the
function. Note that only the ARB version of glXGetProcAddress is
guaranteed to exist by the Linux OpenGL ABI, which is why we must use
it.
2021-09-29 17:47:36 +10:00
Quantum
df4a964496 [client] spice: stop if pointer left during guest warp
This prevents attempts to grab the pointer after the guest side warp
finishes if the pointer has left the window in the meantime. On Wayland,
this would result in the pointer moving to the middle of the window when
the confine is created.
2021-09-16 06:25:45 +10:00
Quantum
72f3a9f3cf [client] wayland: free presentation objects
Since the display server owns a graph, it was necessary to move the overlay
graphs destruction so that it happens after display server destruction.
2021-09-11 11:52:52 +10:00
Geoffrey McRae
3cefe9f9b5 [client] config: window width & height are unsigned values 2021-09-11 10:30:31 +10:00
Geoffrey McRae
e249106ddf [client] app: remove dead code 2021-09-11 10:22:44 +10:00
Geoffrey McRae
ab3738624f [client] x11: reduce the scope of deltats 2021-09-11 10:11:00 +10:00
Geoffrey McRae
25ed3632f7 [client] x11: remove dead code 2021-09-11 10:06:52 +10:00
Geoffrey McRae
3adb7ca4b2 [client] wayland: fix possible memory leak 2021-09-11 10:03:27 +10:00
Quantum
ce091fd4e4 [client] main: correctly handle EINTR from nanosleep
Previously, all progress made during sleep is reset, so if the thread keeps
getting interrupted before the sleep finishes, the sleep will never complete.
2021-09-04 13:31:30 +10:00
Quantum
1b58f2592c [client] egl: make filters damage aware
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75 [client] egl: remove useless RenderStep struct 2021-09-04 13:28:49 +10:00
Quantum
f287b4625d [client] config: fix usage of "ie" 2021-09-04 13:28:34 +10:00
Quantum
92155de98d [client] config: fix spelling of synchronize 2021-09-04 13:28:15 +10:00
Quantum
ac926e4458 [client] egl: support debug contexts on older EGL versions 2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8 [client] egl: remove warning disabling in ffx.c 2021-09-04 13:24:34 +10:00
Quantum
977a4f6323 [client] egl: remove useless comment in filter_downscale.c 2021-08-31 20:14:39 +10:00
Quantum
c7666b065a [client] main: print out CPU information on startup 2021-08-31 20:14:10 +10:00
Quantum
79a9127c04 [client] imgui: use consistent modal background colours
The translucent white modal background sort of cancels out the dark
background we apply to the overlay, which is undesirable. It should
instead further darken the background.

For consistency, we now use igGetColorU32Col(ImGuiCol_ModalWindowDimBg)
to draw the overlay background, to avoid hardcoding the same colour in
multiple places.
2021-08-31 09:09:26 +10:00
Quantum
31249da533 [client] imgui: run animations at consistent speeds
Currently, this is visible through how fast the cursor blinks, with it
blinking faster at higher refresh rates. This commit makes the timing
consistent.
2021-08-31 08:16:07 +10:00
Quantum
f4df690d9f [client] egl: fix preset tooltip always showing 2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b [client] egl: add separator after presets 2021-08-30 18:45:21 +10:00
Quantum
876a4125bf [client] egl: correctly select the preset when saving over it 2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4 [client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735 [common] option: change option_dump to option_dump_preset
This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448 [client] egl: mark all preset-only options as such 2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e [client] egl: warn when attempting to save without preset selected 2021-08-30 18:21:54 +10:00
Quantum
1717555187 [client] egl: implement preset deletion 2021-08-30 18:21:54 +10:00
Quantum
dc27638025 [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668 [client] egl: show preset errors as modal dialogs 2021-08-30 18:21:54 +10:00
Quantum
311f7241c6 [client] egl: implement preset loading/saving logic 2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c [client] egl: implement options loading/saving for downscale 2021-08-30 18:21:54 +10:00
Quantum
084837b936 [client] egl: add loadState and saveState for filters 2021-08-30 18:21:54 +10:00
Quantum
4adb425337 [client] egl: add UI for presets list 2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f [client] egl: fix framebuffer leaking textures 2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9 [common] vector: eliminate double allocation when possible
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b [client] egl: simplify filter moving logic with memmove
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba [client] egl: make texture_dmabuf.c use vector
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00