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[client] opengl: use util_hasGLExt instead of custom logic
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@ -401,22 +401,16 @@ bool opengl_renderStartup(LG_Renderer * renderer, bool useDMA)
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DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
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DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
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GLint n;
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glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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for(GLint i = 0; i < n; ++i)
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const char * exts = (const char *)glGetString(GL_EXTENSIONS);
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if (util_hasGLExt(exts, "GL_AMD_pinned_memory"))
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{
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const GLubyte *ext = glGetStringi(GL_EXTENSIONS, i);
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if (strcmp((const char *)ext, "GL_AMD_pinned_memory") == 0)
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if (this->opt.amdPinnedMem)
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{
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if (this->opt.amdPinnedMem)
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{
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this->amdPinnedMemSupport = true;
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DEBUG_INFO("Using GL_AMD_pinned_memory");
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}
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else
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DEBUG_INFO("GL_AMD_pinned_memory is available but not in use");
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break;
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this->amdPinnedMemSupport = true;
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DEBUG_INFO("Using GL_AMD_pinned_memory");
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}
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else
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DEBUG_INFO("GL_AMD_pinned_memory is available but not in use");
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}
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glEnable(GL_TEXTURE_2D);
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