Commit Graph

164 Commits

Author SHA1 Message Date
Tudor Brindus
ea5b6b4026 [host] DXGI: implement damage-aware RGB24 copy 2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893 [host] DXGI: rescale RGB24 texture to 3/4ths the input width
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2 [host] DXGI: stop packing data across rows
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4 [host] DXGI: stop rescaling RGB24 texture height
For the moment, this just increases texture memory usage, but does not
affect behavior.

In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6 [host] DXGI: fixed swapped rows and cols variables
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22 [host] DXGI: initial implementation of RGB24 support
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7 [host] windows: the vertex shader is common to all post-processors 2023-11-10 06:28:05 +11:00
Geoffrey McRae
1e30539fb2 [dxgi] cache the input shader resource view of the src texture 2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7 [host] dxgi: check for correct comRef usage 2023-10-29 20:29:14 +11:00
Geoffrey McRae
21cd380cad [host] dxgi: seperate out and implement a post processor chain 2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee [host] dxgi: explicitly flush the pipeline to reduce latency 2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66 [host] dxgi: fix d3d12 backend resource leak
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b [host] dxgi: fix d3d12 texture sharing when in HDR 2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d [host] dxgi: upate d3d12 backend to use comRef 2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300 [host] dxgi: update d3d11 backend to make use of comRef 2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3 [host] dxgi: allow the HDR texture to be shared with other backends 2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637 [host] dxgi: allow the backend to shutdown before freeing comRef globals 2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f [host] dxgi: update to make use of comRef (part 1 of 2) 2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c [host] dxgi: add helper to manage COM object memory 2023-10-27 17:33:40 +11:00
Geoffrey McRae
47329ebd89 [host] dxgi: move utility functions into util.c 2023-10-27 11:28:37 +11:00
Geoffrey McRae
b41840b010 [host] all: tell the client if HDR PQ is in use or not 2023-10-27 01:11:57 +11:00
Geoffrey McRae
200b7b732c [host] dxgi: properly convert HDR16 to HDR10
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.

This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00
Geoffrey McRae
c5923b9b4d [host] dxgi: obtain HDR color space and monitor information 2023-10-22 17:38:42 +11:00
Geoffrey McRae
bde2eef175 [host] dxgi: fix format for HDR10 when it needs correcting 2023-10-22 04:01:51 +11:00
Geoffrey McRae
ccd0a0bcf9 [host] dxgi: use HDR10 instead of HDR16 to save bandwidth 2023-10-22 03:47:32 +11:00
Geoffrey McRae
742e41c2c3 [host] dxgi: fix HDR damage aware copy 2023-10-22 03:15:12 +11:00
Geoffrey McRae
12d051d8c0 [host] nvfbc: do not try to init on non NVIDIA hardware 2023-10-22 01:46:57 +11:00
Geoffrey McRae
a6a6b8779a [host] nvfbc: fix use of initialized variable 2023-10-22 01:21:20 +11:00
Geoffrey McRae
128a8938c6 [host] nvfbc: remove useless update of member 2023-10-20 22:12:42 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
99333a03c1 [host] nvfbc: fix failure to store last hdr state 2023-04-26 15:58:22 +10:00
Geoffrey McRae
45318aa653 [host] nvfbc: bump the format version when HDR status changes 2023-04-26 15:55:26 +10:00
Geoffrey McRae
f84165ac66 [host] app: report to the client if the frame is actually HDR 2023-04-26 15:48:01 +10:00
Geoffrey McRae
e4a8424fad [host] nvfbc: fix ARGB10 support
There is no performance penalty to using ARGB10 as it's still a 32-bit copy per
pixel and the nvidia driver internally handles any conversions required to make
this work for both SDR and HDR.
2023-04-19 19:52:30 +10:00
Geoffrey McRae
188f25c6bf [host] nvfbc: increase retry timeout to 1 second 2022-12-09 08:00:03 +11:00
Geoffrey McRae
8619f787b9 [host] nvfbc: retry on failure to init
@quantum has observed nvfbc under rare circumstances fail to initialize,
this adds a retry to the init with a short delay to hopefully recover
from this situation.
2022-12-08 21:24:11 +11:00
Quantum
a8521b821e [all] cmake: standardize indentation to 2 spaces 2022-05-29 11:16:16 +10:00
Geoffrey McRae
a41ab81a90 [host] nvfbc: try all NVIDIA adapters in the system
This will allow LG to start if the VM still has a virtual device as
the primary output.
2022-05-18 16:27:17 +10:00
Geoffrey McRae
0f8c0b5fb3 [host] dxgi: fix incorrect skip logic 2022-05-18 15:59:31 +10:00
Geoffrey McRae
57e20007db [host] dxgi: don't try to use devices without d3d support
This change should allow LG to work even if a virtual device is still
attached to the VM even though it might be capturing the wrong display.
2022-05-18 15:38:42 +10:00
Geoffrey McRae
87077dfe6e [host] nvfbc: add downscale support 2022-05-04 13:38:49 +10:00
Geoffrey McRae
60834a5719 [host] xcb/pipewire/nfbc: use min and correct inverted logic 2022-05-04 12:23:20 +10:00
Geoffrey McRae
d5e2689d64 [host] nvfbc: fix inverted truncated frame logic 2022-05-04 11:58:04 +10:00
Geoffrey McRae
e4a4e2331a [host] nvfbc: fix build due to frame info structure changes 2022-05-04 10:37:52 +10:00
Geoffrey McRae
8682ec207e [host] dxgi: check for invalid usage of d3d12 & downsampling 2022-05-04 10:23:42 +10:00
Geoffrey McRae
c8a5293645 [host] dxgi: refactor dxgi_copyFrame 2022-05-04 09:27:52 +10:00
Geoffrey McRae
15334c89d6 [host] dxgi: match the last entry in the downsample rule list 2022-05-03 17:58:41 +10:00
Geoffrey McRae
2eec459b47 [host] dxgi: finish downsample support for d3d11 backend 2022-05-03 12:15:24 +10:00
Geoffrey McRae
947325e00d [host] dxgi: fix failure to copy to texture with sub resources
`CopyResource` will silently fail when trying to copy from a texture
with no subresources to one with. Instead we must use `ResolveSubresource`
2022-05-02 15:53:20 +10:00
Geoffrey McRae
3134ec84de [host] dxgi: add support for downsampling the capture before sending
This is an experimental & incomplete feature for those using
supersampling. Anything > 1200p will be downsampled by 50% before
copying out of the GPU to save on memory bandwidth.

Unfinished! Has issues with damage tracking and currently can not
be configured. Only dx11 has been tested at this point, everything
else will likely have problems/crash.
2022-05-01 19:45:44 +10:00