When linking against libbfd.so, just passing libbfd.so to the compiler is
sufficient. When linking against the static version libbfd.a, however,
we must additionally link against libiberty.a and libz.a.
This commit adds a CMake helper to find the correct libraries that need
to be passed to link against libbfd correctly.
Essentially, debug.h defines printTrace as an empty macro when the macro
ENABLE_BACKTRACE is not defined, breaking the compilation of crash.c.
Fixed by defining a private macro for debug.h only to avoid clashing.
This commit introduces a new option, app:capture, which can be set to
either DXGI or NvFBC to force the host application to use that backend.
This is very useful for testing DXGI on Quadro cards, which would default
to running with NvFBC.
This is needed for proper cleanup.
Freeing the capture interface also avoids a crash when using the NvFBC
backend. This is because we moved the mouse hook removal to nvfbc_free.
If nvfbc_free is not called before we start freeing LGMP memory, the
mouse hook would end up writing the cursor position into an invalid
memory address, causing an access violation.
The only addition to v4 was `wl_surface_damage_buffer`, which we do not
use.
This change should allow running on more compositors (even though v4 is
already old -- 5 years now).
Ref
3384f69ecf.
We don't necessarily need `wl_output.release`, which is the only
addition in v3.
This allows Looking Glass to run on Ubuntu 20.04 without having to go
difficult lengths to acquire newer Wayland packages. Since 20.04 is an
LTS release, this seems worthwhile for the small amount of complexity
this introduces.
Fixes
https://forum.level1techs.com/t/latest-build-allow-inhibiting-shortcuts-dialog-ubuntu/168684/6.
Calling abort() instead of exit() will generate a core dump, allowing gdb
to be used when the client crashes. This is desirable for the following
reasons:
1. gdb can be used to inspect the call stack with far more detail than the
our quick stack trace code, and also allows the access to the heap.
2. Our SIGSEGV handler is unable to use debug symbols for shared libraries,
making it impossible to debug bugs involving drivers and similar.
When users press escapeKey for a long time, they probably want to
see the help text instead of actually toggling capture. Therefore,
if the key is held down for more than 500 ms, we assume the user
wants to look at the help text and do not toggle capture mode.
500 ms seems to be a decent compromise, allowing slow presses, but
is not enough time for the user to have looked at the help text.
This was missed when splitting up wayland.c into multiple modules.
This commit also drops the useless #include <SDL2/SDL.h>, bringing
SDL removal one step closer.
If the scale factor of an wl_output changes while the client is running,
the maximum scale factor is not updated. This may result in incorrect
scaling.
Therefore, when the scale factor is changed, we should generate a
resize event.
During the refactor/rebase period with B3-next the conditional was
accidentally reversed. This would cause the cursor to be ungrabbed
simply when toggling capture mode instead of waiting for the cursor to
exit the window.
Mouse move deltas greater then 10 are rare, let alone the 20 this code
now uses. Any movements that exceed 20 pixels will disable the exit
detection code path preventing rapid movements in FPV games from causing
the cursor to exit the window if autoCapture is enabled.
As we now are using our own backends instead of SDL, there is no longer
any need to warp back to the center of the window when in autoCapture
mode. This breaks the SDL ds backend behaviour, however as SDL is
planned to be removed this is not an issue.
The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.
The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
Clang doesn't know the warning option `format-truncation`, which GCC
falsely triggers on when calling vsnprintf. Further to this, GCC doesn't
understand the warning group `unknown-warning-option`, as such we must
disable these warnings in the cmake.
Reusing cached EGLImages while the frame format has changed will result
in visual artifacts. We should instead destroy the EGLImages and let
them be recreated.
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.
We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.
The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.
Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
It appears that the PCI BAR memory is slow to access with remap_pfn_range
and that it should instead be faulted in one page at a time.
The commit 5774e21965 implemented the former
behaviour and caused a performance regression in the VM->VM case.
This commit retores the old behaviour, but extends it to support mmaping
the kvmfr device directly, without going through a dmabuf.