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[client] app: delay showing the escape help for 250ms
This change prevents the help text being shown unless the escape key has been held for a minimum of 250ms (reduced from 500ms).
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@ -54,6 +54,7 @@ void app_handleKeyRelease(int scancode);
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void app_handleEnterEvent(bool entered);
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void app_handleFocusEvent(bool focused);
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void app_handleCloseEvent(void);
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void app_handleRenderEvent(const uint64_t timeUs);
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void app_setFullscreen(bool fs);
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bool app_getFullscreen(void);
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@ -196,7 +196,6 @@ void app_handleKeyPress(int sc)
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g_state.escapeActive = true;
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g_state.escapeTime = microtime();
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g_state.escapeAction = -1;
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app_showHelp(true);
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return;
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}
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@ -234,7 +233,7 @@ void app_handleKeyRelease(int sc)
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{
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if (g_state.escapeAction == -1)
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{
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if (microtime() - g_state.escapeTime < 500000 && g_params.useSpiceInput)
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if (!g_state.escapeHelp && g_params.useSpiceInput)
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core_setGrab(!g_cursor.grab);
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}
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else
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@ -248,10 +247,7 @@ void app_handleKeyRelease(int sc)
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}
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if (sc == g_params.escapeKey)
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{
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g_state.escapeActive = false;
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app_showHelp(false);
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}
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}
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if (!core_inputEnabled())
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@ -386,6 +382,26 @@ void app_handleCloseEvent(void)
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g_state.state = APP_STATE_SHUTDOWN;
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}
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void app_handleRenderEvent(const uint64_t timeUs)
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{
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if (!g_state.escapeActive)
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{
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if (g_state.escapeHelp)
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{
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g_state.escapeHelp = false;
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app_showHelp(false);
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}
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}
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else
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{
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if (!g_state.escapeHelp && timeUs - g_state.escapeTime > 200000)
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{
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g_state.escapeHelp = true;
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app_showHelp(true);
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}
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}
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}
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void app_setFullscreen(bool fs)
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{
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g_state.ds->setFullscreen(fs);
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@ -157,7 +157,8 @@ static int renderThread(void * unused)
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}
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}
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if (!g_state.resizeDone && g_state.resizeTimeout < microtime())
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const uint64_t now = microtime();
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if (!g_state.resizeDone && g_state.resizeTimeout < now)
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{
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g_state.ds->setWindowSize(
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g_state.dstRect.w,
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@ -165,6 +166,8 @@ static int renderThread(void * unused)
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);
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g_state.resizeDone = true;
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}
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app_handleRenderEvent(now);
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}
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g_state.state = APP_STATE_SHUTDOWN;
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@ -51,6 +51,7 @@ struct AppState
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bool escapeActive;
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uint64_t escapeTime;
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int escapeAction;
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bool escapeHelp;
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KeybindHandle bindings[KEY_MAX];
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const char * keyDescription[KEY_MAX];
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bool keyDown[KEY_MAX];
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