Quantum ba6f26393f [client] egl: add framework for multiple scaling algorithms
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.

We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.

The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.

Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
2017-12-14 22:22:44 +11:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Donations

I (Geoffrey McRae) am the primary developer behind this project and I have invested thousands of hours of development time into it.

If you like this project and find it useful and would like to help out you can support me directly using the following platforms.

Documentation

** IMPORTANT ** This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass please download the source archive from the website instead:

https://looking-glass.io/downloads

Please also be sure to see the following files for more information Note: The README.md files are slowly being deprecated from this project in favor of the wiki at https://looking-glass.io/wiki, and as such the information in these files may be dated.

Latest Version

If you would like to use the latest bleeding edge version of Looking Glass please be aware there will be no support at this time.

Latest bleeding edge builds of the Windows host application can be obtained from:

https://looking-glass.io/downloads

Help and support

Web

https://forum.level1techs.com/c/software/lookingglass/142

Discord

IRC

Join us in the #LookingGlass channel on the FreeNode network

Trello

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 9.6 MiB
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C++ 7.1%
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