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[client] egl: generate header file with #define for desktop shader
Instead of duplicating the #defines from the shader into the C code, this commit adds a custom CMake rule that exports all the #defines from a shader into a C header.
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@ -32,3 +32,11 @@ function(make_object out_var)
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set(${out_var}_OBJS "${result}" PARENT_SCOPE)
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set(${out_var}_INCS "${result_h}" PARENT_SCOPE)
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endfunction()
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function(make_defines in_file out_file)
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add_custom_command(OUTPUT ${out_file}
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COMMAND grep "^#define" "${in_file}" > "${out_file}"
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DEPENDS ${in_file}
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COMMENT "Creating #defines from ${in_file}"
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)
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endfunction()
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@ -34,6 +34,11 @@ make_object(
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shader/splash_logo.frag
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)
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make_defines(
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"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgh.def.h"
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)
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add_library(renderer_EGL STATIC
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egl.c
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egldebug.c
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@ -48,6 +53,7 @@ add_library(renderer_EGL STATIC
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splash.c
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alert.c
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${EGL_SHADER_OBJS}
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"${EGL_SHADER_INCS}/desktop_rgh.def.h"
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)
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target_link_libraries(renderer_EGL
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@ -33,9 +33,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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// these headers are auto generated by cmake
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#include "desktop.vert.h"
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#include "desktop_rgb.frag.h"
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#define LG_SCALE_NEAREST 0
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#define LG_SCALE_LINEAR 1
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#include "desktop_rgh.def.h"
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struct DesktopShader
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{
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