Commit Graph

330 Commits

Author SHA1 Message Date
Geoffrey McRae
d69069fb09 [client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Geoffrey McRae
adbe333414 [client] egl: dmabuf can be used without GL_EXT_buffer_storage support 2021-12-15 06:10:30 +11:00
Quantum
15066c7345 [client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error 2021-12-14 14:35:30 +11:00
Quantum
58f83da7bb [client] egl: increase the damage box for the cursor 2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9 [client] egl: use linear filter when not scaling
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00
Geoffrey McRae
8167ef2c4a [client] egl: make use of glsl's textureSize function 2021-11-12 07:41:59 +11:00
Geoffrey McRae
67ea8e06ba [client] egl: use alloca instead of typecasted char array 2021-10-24 22:57:21 +11:00
Quantum
ad6e3f96e6 [client] egl: reset damage on renderer restart 2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9 [client] egl: damage the full screen if the frame format changes 2021-10-22 18:51:49 +11:00
Geoffrey McRae
dca5da02a0 [client] egl: fix undefined behaviour with zero size array 2021-10-20 13:34:16 +11:00
Quantum
2858ad3f7e [client] egl: fallback when EGL_RENDER_BUFFER fails
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22 [client] egl: log glCheckFramebufferStatus error 2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24 [client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04 [client] egl: check for invalid desktop render dimensions 2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d [client] egl/filters: bypass setup/prepare logic if disabled/inactive
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95 [client] egl: handle filter setup returning false
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de [client] egl: skip downscale filter setup when not enabled
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
8dcf7af791 [client] egl: fix parentheses in IDX_AGO definition
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1 [client] egl: fix egl_bufferAge naming 2021-10-17 06:10:30 +11:00
Quantum
ee211803e4 [client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Quantum
148ab0278e [client] egl: add debug options to disable damage tracking
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b [client] cmake: correctly detect non-gawk awks
Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Quantum
4a76401c34 [client] egl: make the last eglDestroyImage call indirect
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
1b58f2592c [client] egl: make filters damage aware
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75 [client] egl: remove useless RenderStep struct 2021-09-04 13:28:49 +10:00
Quantum
ac926e4458 [client] egl: support debug contexts on older EGL versions 2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8 [client] egl: remove warning disabling in ffx.c 2021-09-04 13:24:34 +10:00
Quantum
977a4f6323 [client] egl: remove useless comment in filter_downscale.c 2021-08-31 20:14:39 +10:00
Quantum
f4df690d9f [client] egl: fix preset tooltip always showing 2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b [client] egl: add separator after presets 2021-08-30 18:45:21 +10:00
Quantum
876a4125bf [client] egl: correctly select the preset when saving over it 2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4 [client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735 [common] option: change option_dump to option_dump_preset
This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448 [client] egl: mark all preset-only options as such 2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e [client] egl: warn when attempting to save without preset selected 2021-08-30 18:21:54 +10:00
Quantum
1717555187 [client] egl: implement preset deletion 2021-08-30 18:21:54 +10:00
Quantum
dc27638025 [client] egl: implement loading and saving of filter order 2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668 [client] egl: show preset errors as modal dialogs 2021-08-30 18:21:54 +10:00
Quantum
311f7241c6 [client] egl: implement preset loading/saving logic 2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c [client] egl: implement options loading/saving for downscale 2021-08-30 18:21:54 +10:00
Quantum
084837b936 [client] egl: add loadState and saveState for filters 2021-08-30 18:21:54 +10:00
Quantum
4adb425337 [client] egl: add UI for presets list 2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f [client] egl: fix framebuffer leaking textures 2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9 [common] vector: eliminate double allocation when possible
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b [client] egl: simplify filter moving logic with memmove
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba [client] egl: make texture_dmabuf.c use vector
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681 [client] egl: implement nicer drag & drop re-ordering of filters 2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e [client] egl: allow postprocessing filters to be reordered by dragging 2021-08-22 21:36:13 +10:00
Quantum
99761b195f [client] egl: switch postprocessing filters to use vectors
This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00