This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.
In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
Currently, we dispatch the events on the wayland display server ourselves.
This is fine when using the cairo backend of libdecor, as it does the same
thign we do, but other backends may require other things to be dispatched.
This commit lets libdecor dispatch events instead through libdecor_get_fd
and libdecor_dispatch, which should hopefully makes things less sketchy.
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
1. Use atomics and return exact cursor positions from egl_cursor_render
to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
logic greatly.
As a result, I believe all cursor-related artifacts are fixed.
Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.
This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
The renderer may take time to process the cursor update due to various
internal factors, as such it's best we copy the data and mark the
message as done ASAP. This prevents the host from filling up the queue
as easily when a high dpi mouse is in use.
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
Conversion from the float values srcW/srcH to the int values for the client window dimensions would sometimes round down, causing the client to scale instead of matching the host's resolution.
A resolution switch could cause the renderer state to become invalid as
the texture format may change while it's being rendered. This fixes this
by adding a lock around the format change and render calls to the
renderer.
Drawing to the front buffer directly requires special handling to
prevent seeing the draw progress (avoiding glClear, etc) and as a result
the output is quite bad unless a compositor is running. Also vsync if
enabled will not function without double buffering enabled.
As OpenGL is the legacy fallback, there are no plans to implement clean
front buffer draw support, so just enable double buffering.
If a compositor has not yet started or is not running the atom
`_NET_WM_BYPASS_COMPOSITOR` may not have yet been created. As such we
need to create it so that if a compositor is started it will see this
propery and honour it.
This should fix the occasional Wayland protocol errors that arise when
the UI thread and the cursor thread race.
Example of error that is fixed:
zwp_pointer_constraints_v1@11: error 1: a pointer constraint with a wl_pointer of the same wl_seat is already on this surface
The existing code would overwrite the texture's data even if the texture
is currently being used to render to screen. This changeset generates a
texture for each buffer preventing this invalid usage.
The incorrect spelling, NETWM_BYPASS_COMPOSITOR, somehow worked in the
past, but it appears to not work right now. Corrgan on Discord reported
the issue and confirmed that changing the spelling allowed the compositor
to be bypassed and the client to update faster than 60 Hz on his mixed
refresh rate setup.
This commit restructures the Wayland clipboard handling for host->VM.
Before, we select one clipboard format and buffers the data for it, to
be presented to spice when needed.
Now, we simply offer all clipboard formats supported, and only when spice
asks for the data do we actually read the wl_data_offer. The wl_data_offer
is kept around until a new offer is presented, the offer invalidated, or
when we lose keyboard focus. This is in accordance with the specification
for wl_data_device::selection, which states that:
> The data_offer is valid until a new data_offer or NULL is received or
> until the client loses keyboard focus. The client must destroy the
> previous selection data_offer, if any, upon receiving this event.
We still buffer the entire clipboard data into memory because we have no
knowledge of the clipboard data size in advance and cannot do incremental
transfers.
Furthermore, if the user performs drag-and-drop on our window, we may have
need to handle multiple wl_data_offer objects at the same time. Therefore,
instead of storing state on the global wlCb object, we instead allocate
memory and store it as user_data on the wl_data_offer. As a result, we also
handle drag-and-drop so that we can free the memory.