LookingGlass/client
Geoffrey McRae e6e07e8f3f [client] main: use the monotonic clock to calculate the ups/fps
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
2021-07-20 15:40:51 +10:00
..
cmake [client] egl: generate header file with #define for desktop shader 2021-02-21 14:20:41 +11:00
displayservers [client] wayland: do not crash when presentation time is unavailable 2021-07-20 14:23:08 +10:00
fonts [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
include [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
renderers [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
src [client] main: use the monotonic clock to calculate the ups/fps 2021-07-20 15:40:51 +10:00
CMakeLists.txt [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00