LookingGlass/client/renderers
Quantum 563ad18f4e [client] egl: improve cursor damage logic
1. Use atomics and return exact cursor positions from egl_cursor_render
   to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
   the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
   logic greatly.

As a result, I believe all cursor-related artifacts are fixed.

Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
2021-07-20 11:29:13 +10:00
..
EGL [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
OpenGL [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
CMakeLists.txt [client] cmake: cosmetics 2019-03-28 20:15:13 +11:00