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	[client] main: sync to the ups if the ups exceeds minFrameTime
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		| @@ -147,7 +147,7 @@ static int renderThread(void * unused) | ||||
|  | ||||
|   /* start up the fps timer */ | ||||
|   LGTimer * fpsTimer; | ||||
|   if (!lgCreateTimer(1000, fpsTimerFn, NULL, &fpsTimer)) | ||||
|   if (!lgCreateTimer(500, fpsTimerFn, NULL, &fpsTimer)) | ||||
|   { | ||||
|     DEBUG_ERROR("Failed to create the fps timer"); | ||||
|     return 1; | ||||
| @@ -165,7 +165,9 @@ static int renderThread(void * unused) | ||||
|   { | ||||
|     if (g_params.fpsMin != 0) | ||||
|     { | ||||
|       if (!lgWaitEventAbs(e_frame, &time)) | ||||
|       float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed); | ||||
|  | ||||
|       if (!lgWaitEventAbs(e_frame, &time) || ups > g_params.fpsMin) | ||||
|       { | ||||
|         /* only update the time if we woke up early */ | ||||
|         clock_gettime(CLOCK_MONOTONIC, &time); | ||||
|   | ||||
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