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[client] main: increase the ups/fps update rate to once per 100ms
This is so that we can use the ups information in the following commit.
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@ -135,7 +135,7 @@ static int renderThread(void * unused)
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/* start up the fps timer */
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LGTimer * fpsTimer;
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if (!lgCreateTimer(1000, fpsTimerFn, NULL, &fpsTimer))
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if (!lgCreateTimer(100, fpsTimerFn, NULL, &fpsTimer))
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{
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DEBUG_ERROR("Failed to create the fps timer");
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return 1;
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