Quantum
1717555187
[client] egl: implement preset deletion
2021-08-30 18:21:54 +10:00
Quantum
dc27638025
[client] egl: implement loading and saving of filter order
2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668
[client] egl: show preset errors as modal dialogs
2021-08-30 18:21:54 +10:00
Quantum
311f7241c6
[client] egl: implement preset loading/saving logic
2021-08-30 18:21:54 +10:00
Quantum
b7b93f624c
[client] egl: implement options loading/saving for downscale
2021-08-30 18:21:54 +10:00
Quantum
084837b936
[client] egl: add loadState and saveState for filters
2021-08-30 18:21:54 +10:00
Quantum
4adb425337
[client] egl: add UI for presets list
2021-08-30 18:21:54 +10:00
Quantum
5225d2e97f
[client] egl: fix framebuffer leaking textures
2021-08-28 19:17:24 +10:00
Quantum
e6df0acad9
[common] vector: eliminate double allocation when possible
...
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b
[client] egl: simplify filter moving logic with memmove
...
This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Quantum
7c7eff8dba
[client] egl: make texture_dmabuf.c use vector
...
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Geoffrey McRae
b118c3b681
[client] egl: implement nicer drag & drop re-ordering of filters
2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e
[client] egl: allow postprocessing filters to be reordered by dragging
2021-08-22 21:36:13 +10:00
Quantum
99761b195f
[client] egl: switch postprocessing filters to use vectors
...
This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Quantum
9bd205a527
[client] imgui: fix modifier key modification race
...
imgui really hates it when we update the modifier key state after igNewFrame.
The result is:
void ImGui::ErrorCheckEndFrameSanityChecks(): Assertion
`(key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) &&
"Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"'
failed.
Therefore, we buffer the modifier state information and update it in the IO
object right before we call igNewFrame.
2021-08-20 13:21:50 +10:00
Quantum
c0fa6c414c
[client] spice: do not warp host cursor if guest cursor is not visible
...
This avoids warping the host cursor when the guest-side warp has not finished,
which will result in the host cursor exiting at the wrong position if it exits
at that moment.
2021-08-20 13:21:26 +10:00
Quantum
11a661ce3a
[client] spice: don't display mouse before realignment finishes
...
This avoids showing the mouse briefly at the old position when reentering
the window.
2021-08-20 13:21:26 +10:00
Geoffrey McRae
c246b4a719
Revert "[client] core: realign in the enter/focus handlers if possible"
...
This reverts commit 17617cc421
.
2021-08-19 23:19:59 +10:00
Geoffrey McRae
17617cc421
[client] core: realign in the enter/focus handlers if possible
2021-08-19 22:57:03 +10:00
Geoffrey McRae
e1a4401ffa
[client] core: wait for the host to process the cursor move
2021-08-19 22:17:22 +10:00
Geoffrey McRae
4b3a79c110
[client] x11: remove print from debugging
2021-08-19 21:35:54 +10:00
Geoffrey McRae
3c3c0f70be
[all] bump the LGMP version to obtain access to data serial tracking
2021-08-19 21:29:03 +10:00
Geoffrey McRae
2d470b8deb
[client] x11: filter out virtual/grabbed XIEnterEvents
2021-08-19 21:29:03 +10:00
Quantum
9aa0d3ddab
[client] egl: fix context creation on EGL 1.4
...
EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL.
2021-08-19 21:28:56 +10:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
...
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
5a906131eb
[all] cmake: tell users to clone submodules when they haven't
...
This gives users a command to run that will automagically fix the submodule
situation, and should reduce the amount of support requests.
2021-08-19 21:28:36 +10:00
Quantum
1021c9ce92
[client] x11: implement keyboard modifiers
2021-08-19 21:28:21 +10:00
Quantum
ce3f11fd40
[client] x11: implement keyboard typing
2021-08-19 21:28:21 +10:00
Quantum
bb91b41c64
[client] egl: look at 3x3 around the pixel instead of 4x4
...
Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.
I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
Quantum
520460669c
[client] egl: set gl_Position.z in cursor vertex shader
2021-08-19 12:24:55 +10:00
Quantum
1c7d14169e
[client] kb: rename key code arrays from xfree86_* to linux_*
...
We are using Linux key codes defined in input-event-codes.h, not XFree86
stuff.
2021-08-17 19:08:07 +10:00
Quantum
2ff32b230e
[client] cmake: don't install cimgui.a into CMAKE_INSTALL_PREFIX
2021-08-16 20:02:43 +10:00
Quantum
2dbd4f168e
[all] cmake: provide an uninstall target
2021-08-16 19:56:37 +10:00
Quantum
81c38e825c
[client] remove all casts around malloc
...
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Quantum
fd4a4114e6
[client] egl: pad areas of the desktop repainted to cover overlays
...
We pad the screen coordinates and then convert to desktop coordinates,
so that the padding will always be a pixel wide on screen.
2021-08-16 16:26:18 +10:00
Quantum
104141eec1
[client] use correct argument order for calloc
2021-08-16 16:25:59 +10:00
Quantum
b7d3bbbd82
[client] egl: use standard-compliant way of EGL detection
...
According to the documentation for eglQueryString:
> EGL_BAD_DISPLAY is generated if display is not an EGL display connection,
> unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS.
Therefore, we should check EGL by doing:
eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS)
Indeed, the old way of eglQueryString(EGL_NO_DISPLAY, EGL_VERSION) works on
libglvnd but not using mesa's libEGL.so directly.
Also added a warning to make it more obvious that EGL is not available.
2021-08-16 16:25:48 +10:00
Quantum
8a5efef622
[client] spice: avoid spice_key_modifiers when input is disabled
2021-08-16 16:25:11 +10:00
Tudor Brindus
14ad83c6b8
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
Quantum
8f5afe1848
[client] egl: clamp sharpness settings in filters
...
While the slider does not allow you to get out of range by dragging,
the user could still type in out of range values, so we clamp the values.
2021-08-15 18:01:03 +10:00
Quantum
36073586e7
[client] egl: add tooltip about Ctrl+Click on sharpness sliders
...
With the new keymap feature, we are now able to properly support letting
the user enter exact values into the sliders. This commit adds a tooltip
to help the user discover this feature.
Note that this currently only works on Wayland. The X11 backend will need
to call app_handleKeyboardModifiers.
2021-08-15 18:01:03 +10:00
Quantum
7cd0c55847
[client] wayland: support high DPI cursors when needed
2021-08-15 09:49:38 +10:00
Quantum
2dd1ad53f8
[client] wayland: respect XCURSOR_THEME and XCURSOR_SIZE env variables
2021-08-15 09:46:55 +10:00
Quantum
d35c448058
[client] wayland: set keyboard LED state when changed
2021-08-15 09:46:31 +10:00
Quantum
3a00277e93
[client] spice: add ability to set keyboard LED state in guest
...
FIXME: update PureSpice
2021-08-15 09:46:31 +10:00
Quantum
bbd173000f
[client] egl: clamp downscale factor range
2021-08-14 14:57:33 +10:00
Quantum
96738ab9d0
[client] egl: make downscale filter use text input widget
...
The major/minor pixel size hack is too confusing. This commit replaces
that with a text input and a slider.
2021-08-14 14:44:26 +10:00
Quantum
7045760490
[client] wayland: add keyboard typing handling with xkbcommon
2021-08-14 14:44:26 +10:00
Quantum
9414449408
[client] app: add ability to receive keyboard typing in overlays
2021-08-14 14:44:26 +10:00
Quantum
5f3bd778c0
[client] egl: add debug prints for renderStartup errors
2021-08-14 12:20:12 +10:00
Quantum
f66486b0c7
[client] egl/downscale: implement filter switching
2021-08-14 12:19:50 +10:00
Quantum
2c02e6c4a0
[client] egl: add linear downscale filter shader
2021-08-14 12:19:50 +10:00
Quantum
94de061587
[client] egl: implement lanczos filter shader
2021-08-14 12:19:50 +10:00
Quantum
16adbab5d4
[client] all: remove needless initalization
2021-08-14 12:19:07 +10:00
Quantum
579f998519
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
Quantum
85a96d1e06
[client] all: use DEBUG_UNREACHABLE instead of assert
...
Due to the way assert is defined in standard C, compilers in release mode
will not treat it as unreachable. This explains a lot about those pesky
uninitialized variable bugs, actually.
2021-08-14 12:19:07 +10:00
Quantum
a76b274e1a
[client] main: use ARRAY_LENGTH macro
2021-08-13 20:24:01 +10:00
Quantum
8c18817e2d
[client] egl: don't generate mipmaps in downscale filter
...
When using DMABUF, the mipmaps can cause driver hangs and crashes.
2021-08-12 17:03:18 +10:00
Geoffrey McRae
35bd641d2a
[client] overlay: remove the unused menu bar
2021-08-12 15:54:16 +10:00
Geoffrey McRae
117e88c240
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
Geoffrey McRae
6387bf2d2e
[client] rework the configuration overlay to allow for tabs
2021-08-12 09:04:45 +10:00
Geoffrey McRae
fe6339fc77
[client] egl: re-order CAS to before FSR for better results
2021-08-12 06:56:16 +10:00
Quantum
3f8c7c8d0d
[client] egl: fix buffer overflow in desktop_rects module
...
The module has been changed to support variable amount of rectangles,
so we should just allocate a VLA.
2021-08-11 21:23:13 +10:00
Quantum
543c97987b
[client] egl: remove needless precision quantifiers
...
We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
2021-08-11 20:47:46 +10:00
Geoffrey McRae
06da52acfc
[client] egl/fsr: release consts
when no longer needed
2021-08-11 20:47:03 +10:00
Geoffrey McRae
5a2f34d71c
[client] egl/cas: release consts
when no longer needed
2021-08-11 20:42:56 +10:00
Quantum
8b2db071d8
[client] egl: precompute CAS filter constants on CPU
2021-08-11 20:38:42 +10:00
Quantum
3a1a9121eb
[client] egl: make FSR filter show inactive in config when disabled
2021-08-11 20:17:17 +10:00
Quantum
f80b67bc50
[client] egl: precompute FSR filter constants on CPU
2021-08-11 20:16:39 +10:00
Quantum
fe823b6172
[client] egl: display FSR equivalent quality mode
...
This also displays a tooltip to explain that quality can be changed by
altering guest resolution and also show the resolutions needed to achieve
each quality mode.
2021-08-11 20:05:27 +10:00
Quantum
c4c60fd330
[client] egl: update FSR filter state upon resolution change
2021-08-11 20:05:27 +10:00
Geoffrey McRae
5a5b867c73
Revert "[client] egl: make FSR detect an input size change and activate if valid"
...
This reverts commit 73f125dcc7
.
2021-08-11 20:05:07 +10:00
Geoffrey McRae
73f125dcc7
[client] egl: make FSR detect an input size change and activate if valid
2021-08-11 20:02:29 +10:00
Quantum
7e982a6658
[client] util: replace util_mergeOverlappingRects with common version
2021-08-11 19:01:52 +10:00
Quantum
22bbc2457e
[client] wayland: fix deadlock when using wayland:warpSupport=no
2021-08-11 19:01:18 +10:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
Geoffrey McRae
f78154d282
[client] egl: fixes to shader post-process pipeline
2021-08-11 06:31:01 +10:00
Quantum
cd5ecf3e5a
[client] egl: don't erase damage when invalidating whole window
2021-08-11 02:43:08 +10:00
Quantum
a850a1b51b
[client] egl: implement C wrappers for FidelityFX constant computation
2021-08-11 02:42:55 +10:00
Quantum
4a06f7cfd5
[client] cmake: make MakeObject use relative paths
...
This prevents issues like obscure characters getting transformed in symbol
names, resulting in an endless game of whack-a-mole finding symbols that are
replaced, such as 58964ce317
.
2021-08-11 02:42:12 +10:00
Quantum
c1a362f8d3
[client] egl: handle \r character when processing #includes
2021-08-11 02:41:54 +10:00
Geoffrey McRae
4f1136d0cd
[client] core: dont warp the cursor if the overlay is active
2021-08-10 16:08:13 +10:00
Geoffrey McRae
127d3acd96
[client] egl: use a texel based version of textureGather for FSR
2021-08-10 14:21:46 +10:00
Quantum
ccee347740
[client] egl: don't define FSR_RCAS_F in ffx_fsr1_rcas.frag
2021-08-10 13:57:23 +10:00
Geoffrey McRae
c3a143732c
[client] egl: cosmetics
2021-08-10 13:46:48 +10:00
Geoffrey McRae
dc0b3a8d45
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
Quantum
3b751a2017
[client] egl: perform full copy for framebuffer textures after resize
...
This prevents the code from using damage rectangles that are no longer on the
screen, causing an out-of-bounds write.
2021-08-10 13:42:25 +10:00
Geoffrey McRae
230ce81eb8
[client] egl: allocate space for the initial texture dimensions
...
This fixes a buffer overrun when writing to the dimensions array
2021-08-10 09:41:56 +10:00
Geoffrey McRae
e707f9d933
[client] egl: enable ffxCAS if disabled and the sharpness is changed
2021-08-10 07:56:24 +10:00
Geoffrey McRae
64ed383128
[client] egl: re-process the texture and invalidate if a setting changed
2021-08-10 07:51:23 +10:00
Quantum
685499a0e0
[client] egl: prefer gawk and mawk when building shaders
...
We'd rather use known versions of awk if possible for ease of troubleshooting.
2021-08-10 06:17:38 +10:00
Quantum
705250f23d
[client] egl: correct assign to gl_Position in basic.vert
...
gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
2021-08-10 06:10:42 +10:00
Quantum
eb680086ef
[client] egl: correctly use flexible array members for BindData
...
Array size of 0 is a gcc extension, the standard C is not declaring a size.
2021-08-10 06:10:42 +10:00
Geoffrey McRae
58964ce317
[client] cmake: replace -
with _
too
2021-08-10 02:35:16 +10:00
Geoffrey McRae
1128eb0e84
[client] x11: don't hang when there are no message pending
2021-08-10 01:47:03 +10:00
Geoffrey McRae
f2b8ff9e8d
[client] app: make overlay mode more transparent
2021-08-10 01:15:31 +10:00
Geoffrey McRae
cc3494437a
[client] egl: add ffx cas configuration options
2021-08-10 01:10:08 +10:00
Geoffrey McRae
37faccd014
[client] egl: allow ffxCAS sharpness configuration
2021-08-10 00:54:54 +10:00
Geoffrey McRae
30e6a258ad
[client] egl: cleanup pointer mess in egl_desktopInit
2021-08-10 00:48:41 +10:00
Geoffrey McRae
d24bc75519
[client] egl: added missing vertex shader file
2021-08-09 23:14:01 +10:00
Geoffrey McRae
92de467edc
[client] egl: add ffx_cas post process filter
2021-08-09 23:12:58 +10:00
Quantum
9b1d03fcfe
[client] egl: implement #include for shaders with awk
2021-08-09 22:04:07 +10:00
Geoffrey McRae
4eda01949d
[client] egl: give pp filters the dimensions of all prior textures
2021-08-09 22:02:07 +10:00
Geoffrey McRae
062d18d5fa
[client] egl: don't allocate the texture ringbuffer unless needed
2021-08-09 18:28:52 +10:00
Geoffrey McRae
04a54598b3
[client] egl: set a default scale for textures without filters
2021-08-09 18:27:10 +10:00
Geoffrey McRae
79dcc6d4f1
Revert "[client] egl: set a default scale for textures without filters"
...
This reverts commit 57a74c156b
.
Pushed a ton of changes that should not have been pushed
2021-08-09 18:26:30 +10:00
Geoffrey McRae
57a74c156b
[client] egl: set a default scale for textures without filters
2021-08-09 18:24:33 +10:00
Geoffrey McRae
6882e5c59f
[client] egl: provide the texture scale to the desktop shader
...
If the texture has a post-processing filter that has scaled the texture,
the desktop fragment shader needs to know this if it's doing linear
scaling.
2021-08-09 18:22:28 +10:00
Geoffrey McRae
f7f8060447
[client] egl: allow setting an output scale for a post-process shader
2021-08-09 17:57:36 +10:00
Quantum
53461d7515
[client] egl: simplify desktop vertex shader
...
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
Quantum
9b87f4ba5e
[client] egl: cycle through multiple textures for dmabuf
...
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.
Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
Geoffrey McRae
1fd726eed7
[client] x11: be less sensitive to frame skips
...
External events like launching other applications can cause latency
spikes while X11 initializes the application, we should only start
adjusting our delay if we see excessive skips over a 1s period.
2021-08-09 15:51:01 +10:00
Geoffrey McRae
bc7e59c9d7
[client] x11: prevent present event loop underruns
...
Queue up and maintain a list of presentation timestamps to avoid spikes
caused by X11 event processing latency.
2021-08-09 15:24:12 +10:00
Geoffrey McRae
179eaef29d
[client] x11: switch to epoll for event wait loop
2021-08-09 15:23:44 +10:00
Geoffrey McRae
f50ef4c23c
[client] egl: remove includes from testing
2021-08-09 14:13:03 +10:00
Geoffrey McRae
86d6b67337
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
Geoffrey McRae
69f6532b8d
[common] ringbuffer: allow reverse iteration
2021-08-09 14:06:32 +10:00
Geoffrey McRae
91d1b8d2cd
[client] egl: refactor egl_texture_free to use project naming standards
2021-08-08 17:52:13 +10:00
Geoffrey McRae
baf9661530
[client] egl: remove texture->ops indirection
2021-08-08 17:31:52 +10:00
Geoffrey McRae
2141046da9
[client] opengl: refactor to use project naming standards
2021-08-08 17:21:25 +10:00
Geoffrey McRae
266ad27998
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
Geoffrey McRae
f4a925a750
[client] main: destroy and finish fontconfig usage
...
Fixes ASAN reported memory leak
2021-08-08 16:21:48 +10:00
Geoffrey McRae
30ed563504
[client] interface: refactor to use camlCase function names
2021-08-08 15:43:42 +10:00
Geoffrey McRae
d347b28481
[client] egl: implement free for texture frambuffer
2021-08-08 15:35:13 +10:00
Geoffrey McRae
f8ae291090
[client] interface: switch to using UPCAST for the renderer's data
2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4
[client] interface: rename LG_Renderer to LG_RendererOps
...
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
1a8267d55a
[client] interface: cleanup the renderer interface
...
Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
2021-08-08 14:39:40 +10:00
Quantum
b822e255d8
[client] egl: attempt DMABUF import and fallback if it fails
...
This should deal with drivers not supporting our DMABUF without attempting
to identify the drivers and blacklist them.
2021-08-08 09:53:47 +10:00
Geoffrey McRae
037b76750a
[client] egl: revert glsync changes
...
`process` and `bind` are called from the same thread in order, there is
no need for atomic usage here.
This reverts commit 3d7dbd6371
.
This reverts commit b3db1ba10b
.
2021-08-08 09:44:59 +10:00
Geoffrey McRae
e949f2f8d2
[client] egl: texture_framebuffer should call the stream init
2021-08-08 09:43:28 +10:00
Geoffrey McRae
88c91d4752
[egl] texture: use more appropriate vairable names (parent & this)
2021-08-08 09:35:56 +10:00
Geoffrey McRae
3d7dbd6371
[client] egl: sync
is now an atomic, access it as such
2021-08-08 09:26:36 +10:00
Quantum
b3db1ba10b
[client] egl: eliminate GLsync object leaks
...
It used to be the case that we overwrite this->sync even if it was non-zero
when updating the texture, without deleting the sync object. If we update
faster than we render, the result would be leaking sync objects.
This commit ensures that sync objects are deleted when they are replaced.
2021-08-08 09:19:04 +10:00
Geoffrey McRae
16f68d6b1b
[client] main: don't call stopWaitFrame if jitRender is not enabled
2021-08-08 09:01:48 +10:00
Geoffrey McRae
64da3465b8
[client] x11: invalidate the full window after timeout from expose
...
Invalidating the entire window on an Expose event causes poor WM
performance when dragging the window around. Instead flag to redraw and
wait for the expose events to stop for 100ms before doing it.
2021-08-08 08:49:46 +10:00
Geoffrey McRae
12d256c7c8
[client] egl: do a full redraw if nightvision is toggled
2021-08-08 08:42:08 +10:00
Quantum
3e32e01c30
[client] egl/imgui: use imgui for night vision gain configuration
2021-08-08 08:42:01 +10:00
Quantum
ac3677d9ae
[client] egl: implement partial copies for framebuffer textures
...
This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
2021-08-08 08:30:11 +10:00
Geoffrey McRae
e755f0befa
[client] egl: correct letterbox area clear attempt #3 - sigh
2021-08-07 04:00:18 +10:00
Geoffrey McRae
3e08e7aafa
[client] x11: prevent skew from enter/leave/focus and fullscreen events
2021-08-07 03:49:32 +10:00
Geoffrey McRae
9f6ad864ed
[client] egl: correct letterbox area clear attempt #2 :)
2021-08-07 03:44:47 +10:00
Geoffrey McRae
ec56b2760a
[client] x11: don't allow window manager events to skew cal timing
2021-08-07 03:39:11 +10:00
Geoffrey McRae
e5a138d854
[client] egl: properly clear the letterbox areas
2021-08-07 03:28:52 +10:00
Geoffrey McRae
ad256e0b00
[client] x11: improve presentation sync calibration
2021-08-07 02:36:11 +10:00
Geoffrey McRae
162b1b93db
[client] main: don't include the swap into the render timings
...
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Geoffrey McRae
0ec66ba210
[client] main: increase render graph max scale to 10ms
...
Some GPUs (like my K1200) easly exceed 2ms on the render time making
this graph useless.
2021-08-07 01:45:42 +10:00
Quantum
5d3c00717a
[client] egl/imgui: use imgui for scaling algorithm selection
2021-08-06 22:49:49 +10:00
Quantum
dc7fd74327
[client] egl: refactor config dialog into main egl module
...
This will allow other things like scaling to be implemented.
2021-08-06 22:49:49 +10:00
Quantum
5b26017a8a
[client] overlay: move separator above donation prompt
...
It looks really weird having a separator right after a sentence ending in :.
A separator makes the list look detached from the paragraph that introduces
it, which looks awkward. Instead, this commit moves the separator before the
introducing paragraph.
Also added logic to properly pluralize the sentence.
2021-08-06 22:49:02 +10:00
Quantum
6bd454f77f
[client] overlay/config: switch to use new URL widget when possible
2021-08-05 22:43:46 +10:00
Quantum
08f3ad504c
[client] imgui: implement new widget for displaying URLs
...
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
afbee641b1
[client] implement support for KVMFR_FEATURE_SETCURSORPOS
2021-08-05 22:19:35 +10:00
Geoffrey McRae
719fec0a45
[client] don't terminate after successful upgrade of LGMP
2021-08-05 21:45:50 +10:00
Geoffrey McRae
2fa09dbd95
[client] allow the user to upgrade if the LGMP version doesn't match
2021-08-05 21:43:49 +10:00
Quantum
65e550a61c
[client] egl: pad buffer damage by 1px when rendering desktop
...
We want to add extra padding to deal with scaling, which may end up blending
with neighbouring pixels.
2021-08-05 08:05:30 +10:00
Geoffrey McRae
0603a55492
[client] x11: prevent possible calibration underflow
2021-08-05 07:11:23 +10:00
Geoffrey McRae
a37b527bbd
[client] main: make core overlays register before everything else
...
The display servers and renderers may want to register their own
overlays in the future, as such we need g_state.overlays to be
initialized to allow for this.
2021-08-05 07:01:28 +10:00
Geoffrey McRae
0af558345f
[client] wayland: fix build with libdecor after invalidateWindow change
2021-08-05 06:58:43 +10:00
Geoffrey McRae
44f815409d
[client] imgui: ensure the pointer shape is correct
...
Since we only update imgui's cursor location when the overlay is
enabled, if the last cursor position was showing a shape that is
incorrect when we re-enter the overlay the cursor will be wrong. This
corrects this by updating the location as we enter overlay mode.
2021-08-05 06:55:41 +10:00
Geoffrey McRae
6e7f39edee
[client] app: allow selective full invalidation
...
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6
[client] overlay: move keybinds and config into the overlays
...
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
d90e658e3b
[client] main: fix incorrectly hiding the cursor dot in captureOnly mode
2021-08-05 06:11:12 +10:00
Geoffrey McRae
85f3a71dd5
[client] overlay: remember and restore the grab and pointer state
...
When entering overlay mode if the cursor was previously grabbed we
should restore the state when exiting overlay mode. This will also
correct the pointer setting it to NONE or SQUARE depending on the prior
grab state.
2021-08-05 06:03:09 +10:00
Geoffrey McRae
38ddfc0b61
[client] core: never allow warp when the overlay is active
2021-08-05 05:48:59 +10:00
Geoffrey McRae
ff01a197f3
[client] overlay: don't use the internal function directly for config
2021-08-05 00:57:54 +10:00
Geoffrey McRae
6c44bbb53e
[client] egl: use a ui switch for damage display instead of a keybind
2021-08-05 00:56:31 +10:00
Geoffrey McRae
f3f0157d3c
[client] overlay: allow registration of runtime configuration options
2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
0941bd0fe5
[client] imgui: move cursor change to after rendering overlays
...
This allows it to take into the overlays into consideration when deciding
which cursor is to be shown.
2021-08-04 10:52:05 +10:00
Quantum
8ebaf92006
[client] main: rename frameTimings to uploadTimings
2021-08-04 10:38:30 +10:00
Quantum
62cd5e9c57
[client] main: add graph for time spent rendering
...
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a
[client] imgui: another missed file
...
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449
[client] overlay: add new configuration overlay [wip]
2021-08-04 10:27:47 +10:00
Geoffrey McRae
80c9f7223a
[client] wayland: fix failure to build
2021-08-04 07:21:57 +10:00
Geoffrey McRae
c15d0dc672
[client] ds: waitFrame now returns a bool to force rendering if needed
...
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
0f7fa32d12
[client] x11: move sleep and calibration code outside of the event loop
...
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00
Geoffrey McRae
6933c278ce
[client] x11: cosmetics
2021-08-04 06:14:27 +10:00
Geoffrey McRae
7fc717a839
[client] x11: don't setup XPresent if jitRender is not enabled
2021-08-04 06:12:21 +10:00
Geoffrey McRae
4e435e6199
[client] ds: tell the display server if jitRender is requested
2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63
[client] config: use DEBUG_WARN, not fprintf for output
2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa
[client] config: ensure mouseRedraw is on if jitRender is in use
2021-08-04 05:54:59 +10:00
Geoffrey McRae
f7682c289a
[client] egl: always render the black bar areas
...
Failure to render these causes artifacts/ghosting when the overlays are
using this area, as such we need to always render this area of the
screen.
2021-08-03 22:29:04 +10:00
Geoffrey McRae
4b4a75475a
[client] egl: fix out by one error with letterbox rendering
...
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
2021-08-03 22:27:46 +10:00
Quantum
55703b61b7
[client] egl: remove texture copy in DMABUF path
...
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Quantum
8545d15c85
[client] egl: warn when EGL_EXT_buffer_age is not supported
2021-08-03 21:37:31 +10:00
Quantum
87aac8cf03
[client] egl: use buffer age extension to render only damaged parts
...
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Quantum
f9977332a6
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
Quantum
2dca056526
[client] egl: refactor damage mesh generation into desktop_rects
...
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
Quantum
dd31a7ef93
[client] egl: clean up splash background shader
2021-08-03 21:12:46 +10:00
Quantum
a25c93b28e
[client] wayland: document wlroots viewport handling workaround
...
Add a comment so we don't forget and remove the "useless" code.
2021-08-03 21:12:25 +10:00
Geoffrey McRae
03ed8b7304
[client] x11: added code to calibrate a delay for presentation
...
XPresent doesn't give us the time before presentation, but the time just
after. This code calculates and calibrates a delay to sleep for before
signaling the wait event for render when using jitRender
2021-08-03 07:51:03 +10:00
Geoffrey McRae
504bf02855
[client] x11: provide an empty rect region to XPresentPixmap
...
Providing None informs the comppositor that there is full screen damage,
instead we provide an empty rectangle to prevent this behaviour.
2021-08-03 07:49:59 +10:00
Geoffrey McRae
4d9ab81ef4
[client] egl: assert the update provdided is a dmabuf
2021-08-03 04:03:37 +10:00
Geoffrey McRae
f3413815a9
[client] egl: re-implement DMABUF (untested)
2021-08-03 03:59:03 +10:00
Geoffrey McRae
50f9baedba
[client] x11: remove junk code from evaluation
2021-08-03 01:11:46 +10:00
Quantum
5d5e4ede1a
[client] egl: use new EGL damage count semantics
...
After the damage queue PR, EGL damage count 0 means no change, and -1 means
invalidate the entire window. However, several other places have different
semantics, and we are not handling them correctly:
1. KVMFR uses 0 to signal invalidating the entire frame, so if we receive 0
rectangles in egl_on_frame, we should set damage count to -1.
2. The damage overlay treated 0 as full damage, which is now incorrect. This
is fixed, and now it treats 0 as no update, and -1 as full damage.
2021-08-03 00:57:32 +10:00
Quantum
8d78a5aa95
[commit] wayland: invalidate window on scale changes
...
This makes it not require new frames for new scale to be properly applied.
2021-08-03 00:57:04 +10:00
Geoffrey McRae
14839dc54e
[client] egl: there should only ever be a single sync object
2021-08-03 00:47:59 +10:00
Geoffrey McRae
891ee3e789
[client] x11: make use of the x11 present extension for jitRender
...
This implementation is a bit dodgy and needs some work but is currently
functional. Consider this feature highly experiemental under X11.
2021-08-02 23:59:26 +10:00
Geoffrey McRae
037788f562
[client] egl: do not set ops
, this is done in texture.c
2021-08-02 23:42:46 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
...
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Geoffrey McRae
e23144aecd
[client] overlay: add new needs_render
for realtime overlays
2021-08-01 21:13:59 +10:00
Quantum
23c77e8508
[client] egl: use a lock for desktop damage to eliminate all races
...
There used to be a possible race when a bunch of rectangle is appended, but
the total count is not updated before it's read. Using a lock eliminates
all such races.
2021-08-01 19:54:56 +10:00
Quantum
f08e2ece93
[client] wayland: implement stopWaitFrame
2021-08-01 19:54:28 +10:00
Quantum
f64310320a
[client] ds: add stopWaitFrame to terminate waitFrame early
...
This is used on exit to unblock the render thread.
2021-08-01 19:54:28 +10:00
Geoffrey McRae
695b7b793c
[client] main: allow 'catchup' when using jitRender
2021-08-01 19:32:01 +10:00
Quantum
986f92d0db
[client] main: use skipFrame and signal frameEvent
...
We need to signal frameEvent to render the first frame. Otherwise, wayland
fails to configure the window, as configuration happens in EGL swap.
2021-08-01 18:54:55 +10:00
Quantum
2e4614cbc4
[client] wayland: make waitFrame work when not rendering
...
Implement skipFrame and do various things to wake waitFrame.
2021-08-01 18:54:55 +10:00
Quantum
16aa04d539
[client] ds: add skipFrame method to interface
...
If this exists, it should be called when waitFrame returns but we don't
wish to render.
2021-08-01 18:54:55 +10:00
Geoffrey McRae
9d95154b85
[client] main: make use of new needs_render
call
2021-08-01 18:44:35 +10:00
Geoffrey McRae
f8e1ab8f31
[client] renderers: add new needs_render method to the interface
...
With jitRender the renderer needs to tell the main application if it
needs to be rendererd, such as during the initial splash screen fade
out.
2021-08-01 18:18:08 +10:00
Geoffrey McRae
2d74c93232
[client] main: alerts and overlay toggles should invalidate the window
2021-08-01 18:04:43 +10:00
Geoffrey McRae
17687fdea3
[client] main: only render if there is actually something to render
2021-08-01 17:39:52 +10:00
Quantum
77b3d45e0e
[client] ds: change signalNextFrame to waitFrame
2021-08-01 17:29:15 +10:00
Quantum
37196f1f0e
[client] config: disable JIT rendering by default
...
Without configuring Wayland compositors to send frame callbacks as late as
possible, JIT rendering can increase latency by more than one frame.
For example, by default, sway asks applications to render right after a
vblank, and does its own composition right after a vblank, resulting in
~2 frame's worth of latency. If max_render_time is set on the output,
it composes that many milliseconds before the vblank, losing ~1 frame's
worth of latency. If max_render_time is set on the window also, the frame
callback is sent that many milliseconds before composition, and we achieve
perfectly low latency.
Therefore, out of the box, JIT rendering should not be enabled, as manual
compositor configuration is required for optimal results.
For reference, the following sway settings results in the best latency:
output <insert output name> max_render_time 1
for_window [app_id="looking-glass-client"] max_render_time 1
This reverts commit 3baed05728
.
2021-08-01 17:29:00 +10:00
Quantum
b3b71d6f02
[client] egl: fix cursor handling when invalidating
...
If we invalidate the window, we used to not update this->cursorLast, and
this causes us to lose track of the cursor. Now we update this->cursorLast
unconditionally, and this fixes the issue.
2021-08-01 17:28:40 +10:00
Quantum
96bcfff28b
[client] wayland: use zxdg_output_manager_v1 version 3 if possible
...
Version 3 does not send xdg_output.done events, instead guaranteeing that
all xdg_output.* events are sent before wl_output.done. This saves us from
doing the work twice.
2021-08-01 13:05:41 +10:00
Quantum
0ad469178a
[client] wayland: make it possible to disable fractional scaling
...
The method used is not guaranteed to work on all Wayland compositors,
so offer a way out. We need to support it anyways in case xdg_output
or wp_viewporter protocols are not available.
2021-08-01 13:05:41 +10:00
Quantum
b3ca872cef
[client] wayland: improve fractional scale handling
...
Currently, we scale the desktop up to the next largest integer, and rely on
the wayland compositor to scale it back down to the correct size.
This is obviously undesirable.
In this commit, we attempt to detect the actual fractional scaling by finding
the current active mode in wl_output, and dividing it by the logical screen
size reported by xdg_output, taking into consideration screen rotation.
We then use wp_viewporter to set the exact buffer and viewport sizes if
fractional scaling is needed.
2021-08-01 13:05:41 +10:00
Quantum
3baed05728
[client] config: enable JIT rendering by default
2021-08-01 12:38:17 +10:00
Quantum
aed370c7ce
[client] main: implement just-in-time render mode
...
When requested, JIT render mode will be used if the display server supports it.
Otherwise, a warning is generated instead.
This essentially uses the signalNextFrame logic for imgui, but for everything.
We automatically enable this mode when overlay is on.
Currently, this exposes some damage tracking bugs in the EGL renderer.
2021-08-01 12:24:19 +10:00
Quantum
b9a7ce17fe
[client] egl: use queue of damages
...
This prevents damage from being overwritten when frames are received
faster than could be rendered.
This implementation cycles between two queues, removing all need for
memory allocation.
2021-08-01 12:11:54 +10:00
Geoffrey McRae
66df99f5fd
[client] imgui: don't free the IniFilename until imgui destruction
2021-08-01 00:55:36 +10:00
Quantum
7c3c68b84b
[client] imgui: put imgui.ini in $XDG_CONFIG_DIR/looking-glass
2021-07-31 21:19:26 +10:00
Quantum
6109067275
[client] config: load config file based on new lgConfigDir()
2021-07-31 21:11:09 +10:00
Geoffrey McRae
fcbd255e99
[client] app: allow overlay exit with KEY_ESC
2021-07-31 20:51:38 +10:00
Geoffrey McRae
f49948506b
[client] move imgui input state reset to it's own core function
2021-07-31 20:51:08 +10:00
Geoffrey McRae
a11a20411b
[client] overlay: disable the imgui demo window
2021-07-31 20:32:06 +10:00
Geoffrey McRae
5e2f1b3fac
[client] overlay/help: do not always show when in overlay mode
2021-07-31 20:30:52 +10:00
Geoffrey McRae
75a14b8b45
[client] overlay/graphs: allow the window position and size to be saved
...
This change allows the window position and size to be changed, and
saved/loaded by imgui. Additionally the plots will now scale to the
window size.
2021-07-31 20:21:34 +10:00
Geoffrey McRae
b0c1714777
[client] overlay/fps: allow the window posisiton to be saved
2021-07-31 20:21:17 +10:00
Geoffrey McRae
361ead59d3
[client] overlay/help: use the interactive
argument
2021-07-31 19:14:58 +10:00
Geoffrey McRae
41c5688fca
[client] overlay: let the overlay know if it's in interactive mode
...
This also removes the need for the flags member as the overlay can just
opt to not render if it's not in interactive mode.
2021-07-31 19:11:40 +10:00
Quantum
c8dc037e94
[client] imgui: use signalNextFrame if possible
...
This allows imgui to be rendered at screen refresh rate for supported display
server backends.
2021-07-31 19:05:21 +10:00
Quantum
a213ee960a
[client] wayland: implement signalNextFrame with frame callbacks
2021-07-31 19:05:21 +10:00
Quantum
3043296e52
[client] ds: add optional method signalNextFrame(LGEvent)
...
This method takes an LGEvent and signals it when the next frame should be
rendered in time for the next vblank.
We will be using this to render imgui at screen refresh rate, but this could
potentially be used later to implement a better form of vsync for supported
display servers.
This must be invoked before swapping buffers.
2021-07-31 19:05:21 +10:00
Geoffrey McRae
5e2dd589a1
[client] x11: implement cursor support for the imgui overlay
...
This commit adds libxcursor to the dependencies for X11.
2021-07-31 18:23:05 +10:00
Geoffrey McRae
9959578cbe
[client] app: prevent buttons/keys from being held when focus is lost
2021-07-31 16:40:14 +10:00
Geoffrey McRae
971e91238a
[client] main: bump the minimum fps to 60fps when showing the overlay
2021-07-31 16:19:55 +10:00
Geoffrey McRae
3143dc1e84
[client] x11: call app_handleWheelMotion for imgui scroll interaction
2021-07-31 16:12:52 +10:00
Geoffrey McRae
8898496eba
[client] imgui: respect WantCaptureKeyboard
...
If the overlay is active and imgui has set WantCaptureKeyboard we should
ignore the escape key sequences.
2021-07-31 15:55:58 +10:00
Geoffrey McRae
7eb00bd24c
[client] app: update imgui key release when guest input is disabled
2021-07-31 15:41:21 +10:00
Geoffrey McRae
a098bab114
[client] overlay: allow the fps and graph windows to be moved
2021-07-31 15:35:53 +10:00
Geoffrey McRae
7f6fd02d06
[client] x11: Add event handling for ungrabed mouse press/release
...
The imgui overlay requires input even if the display is not captured and
operating in raw mode. XInput2 correctly only sends
XI_Press/ReleaseButton events if the device has not been captured, as
such it's safe to handle both raw and non raw buttons events at the same
time.
2021-07-31 15:23:31 +10:00
Quantum
75e57baf6c
[client] config: optionally load config from XDG_CONFIG_HOME
...
We look for the client config in $XDG_CONFIG_HOME/looking-glass/client.ini.
This is done because it's more conventional, and also allows us to add
additional configuration files, e.g. for the host.
We fallback to $HOME/.config as is standard, and then as a last resort use
getpwuid(getuid())->pw_dir. This is also recommended by the getpwuid manpage:
> An application that wants to determine its user's home directory should
> inspect the value of HOME (rather than the value getpwuid(getuid())->pw_dir)
> since this allows the user to modify their notion of "the home directory"
> during a login session.
2021-07-31 15:06:59 +10:00
Quantum
68d8d95266
[client] config: do not attempt to load non-files as config
...
Currently, we load /etc/looking-glass-client.ini and/or
~/.config/looking-glass-client.ini as long as they exist, even if they are
not files. We should only load them if they are files.
2021-07-31 15:06:37 +10:00
Quantum
7d78cba38c
[client] client: release escape key on focus loss
...
This prevents the escape key from being treated as held down indefinitely when
losing focus while holding the escape key.
2021-07-31 15:02:57 +10:00
Quantum
b8b70e772e
[client] config: print error when app:configFile is not a valid file
...
This makes it clear to the user that app:configFile is at fault.
2021-07-31 14:59:00 +10:00
Quantum
64c906b801
[client] main: prevent the user from launching looking glass as setuid
...
We don't want to encourage craziness of people making the client suid to
bypass permission issues on the shm file.
Note: I see no evidence of this happening in the wild, but let's be
proactive.
2021-07-31 14:58:48 +10:00
Quantum
72ccd44681
[client] wayland: pass mouse wheel motion events to imgui
2021-07-31 14:58:35 +10:00
Quantum
7ca5e14938
[client] imgui: implement mouse wheel motion support
...
The display server should call app_handleWheelMotion as necessary.
2021-07-31 14:58:35 +10:00
Quantum
6b6b3b724a
[client] wayland: reject horizontal scroll events
...
Currently, we handle horizontal scroll events as if they are vertical scrolls.
This is not correct and we should instead reject them.
2021-07-31 14:57:56 +10:00
Quantum
86b50cc8ab
[client] imgui: initialize keymap
...
This allows ImGui to understand some of the basic key presses.
Also moved the include guard from kb.c to kb.h where it actually makes sense.
2021-07-31 14:57:41 +10:00
Quantum
10a27e7a27
[client] config: automatically update embedded copyright string
...
The refresh-copyright script now automatically updates the copyright string
embedded in config.c. In order to achieve this, refresh-copyright gained the
ability to reflow text as the situation needs.
2021-07-31 14:57:24 +10:00
Quantum
edabd1bae7
[client] imgui: remove no longer used overlay_utils.cpp
2021-07-31 14:56:49 +10:00
Quantum
f1b1da60ea
[client] imgui: improve method for high DPI
...
We now give ImGui the true logical size of the window and tell it to scale
the framebuffer. To fix the blurry fonts, we continue to load fonts at the
scale necessary for the DPI and use FontGlobalScale to shrink the fonts back
to the logical size. The font rectangle is then expanded by the framebuffer
scaling, resulting in good text rendering.
This method has the advantage of not messing up the sizes of resizable
overlays when moving across monitors.
2021-07-31 14:56:49 +10:00
Quantum
0402dd521a
[client] imgui: ask display server to display cursors
2021-07-31 14:56:04 +10:00
Quantum
11a5864969
[client] wayland: implement support for other cursors
2021-07-31 14:56:04 +10:00
Quantum
da28db2ca4
[client] ds: change showPointer to setPointer for more cursors
...
Currently everything only supports LG_POINTER_NONE and LG_POINTER_SQUARE.
2021-07-31 14:56:04 +10:00
Quantum
c991de7ccd
[client] imgui: improved overlay input handling
...
1. Overlay always releases confines.
2. Overlay turns off mouse sync with guest.
2021-07-31 14:54:53 +10:00
Quantum
ea2651e39b
[client] imgui: darken background when rendering overlays
...
This replaces the alert that says whether the overlay is enabled or not.
Also, we now always display the help menu in overlay mode.
2021-07-29 19:10:15 +10:00
Quantum
a980cd9406
[client] egl: log when EGL_EXT_image_dma_buf_import is unavailable
2021-07-29 17:03:44 +10:00
Quantum
1c58b3a087
[client] imgui: implement keyboard input forwarding and capture
2021-07-29 17:02:59 +10:00
Quantum
065d90c3f7
[client] imgui: add mode to forward mouse input to imgui
2021-07-29 17:02:59 +10:00
Quantum
6c64965703
[client] egl: make functions that do not need linking static
2021-07-29 16:54:56 +10:00
Quantum
134829cbf2
[client] imgui: make graph y-axis configurable
...
The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.
This commit allows the min/max y-axis value to be specified when registering
the graph.
2021-07-29 15:54:15 +10:00
Quantum
009ae02e32
[client] egl: add graph tracking time taken to import frame
...
This tracks the time taken to load the frame buffer into an OpenGL texture.
2021-07-29 10:08:52 +10:00
Quantum
6ed1f4662d
[client] imgui: report failed font atlas building
...
Also removed the inefficient code to build the default atlas.
2021-07-26 17:08:02 +10:00
Quantum
120fe63c0f
[client] egl: keep x/y coordinates of cursor rectangle non-negative
...
This shifts the rectangles upwards instead of cutting off the rectangles,
but it keeps the code simple.
2021-07-26 07:56:46 +10:00
Quantum
181b165a4b
[client] egl: generate correct cursor damage with cursor rotation
2021-07-25 17:35:29 +10:00
Quantum
d9cdc8d26c
[client] egl: rotate damage rectangles according to client side rotation
2021-07-25 16:56:48 +10:00
Quantum
d0722349e6
[client] egl: make damage overlay support rendering rotated rectangles
2021-07-25 16:56:48 +10:00
Geoffrey McRae
2ef80a5d34
[client] overlay: cosmetic changes to the overlay display
2021-07-25 16:49:25 +10:00
Quantum
e7761abf3c
[client] wayland: invalidate window on configure
...
This avoids sending potentially meaningless damage values after a surface
configuration event.
2021-07-25 15:36:44 +10:00
Geoffrey McRae
3905834807
[client] x11: call app_invalidateWindow
on expose
2021-07-25 15:30:56 +10:00
Geoffrey McRae
60a58d4d8d
[client] all: make it possible to signal full window invalidation
...
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
Geoffrey McRae
8c2a77e84e
[client] don't skip the first frame if we do not yet have a frame
...
A frame serial of `0` is valid and will happen if either the host app
has just started, or the serial has overflowed.
2021-07-25 15:10:40 +10:00
Geoffrey McRae
9dffde74b2
[client] main: skip duplicate frames
...
When a new client connects to our session the host will repeat the last
valid frame for the new client. This change will detect this and skip
the duplicated frame.
2021-07-25 13:46:48 +10:00
arcnmx
3b37898eb2
[all] use cmake FindPkgConfig IMPORTED_TARGETs
2021-07-24 12:35:48 +10:00
arcnmx
aa2ea05af9
[client] removed unused GMP dependency
2021-07-24 12:35:48 +10:00
arcnmx
38cb348201
[all] make OPTIMIZE_FOR_NATIVE a tristate option
2021-07-24 12:35:17 +10:00
arcnmx
be664c49c8
[all] cmake: use -march=x86-64-v2 when it becomes available
...
Moves the logic in 0525515
to a common cmake include, and applies it to
the other binaries.
2021-07-24 12:35:17 +10:00
Quantum
f09738678e
[client] fonts: remove font rendering machinery
2021-07-23 20:18:12 +10:00
Quantum
0c35d9b057
[client] opengl: remove font management
2021-07-23 20:18:12 +10:00
Quantum
cb9774bbd2
[client] egl: remove font management
2021-07-23 20:18:12 +10:00
Quantum
dd0edc1394
[client] renderers: remove alert handling
2021-07-23 20:18:12 +10:00
Quantum
be44249c05
[client] imgui: converted alerts to use imgui
2021-07-23 20:18:12 +10:00
Quantum
efb5019176
[client] overlay/help: switch to using ImGui's table facility
2021-07-23 18:04:05 +10:00
Quantum
5153d35bb5
[client] renderer: remove on_help from renderer interface
2021-07-23 18:04:05 +10:00
Quantum
036f16b9ef
[client] imgui: convert help overlay to use imgui
2021-07-23 18:04:05 +10:00
Quantum
436986d182
[client] imgui: make UI font and size configurable
2021-07-23 16:07:42 +10:00
Quantum
5d053128ac
[client] imgui: use improved high DPI rendering
...
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
b5c5ecc074
[client] imgui: support high DPI by scaling framebuffer
...
This allows overlays to render at correct positions on high DPI displays.
2021-07-23 16:07:42 +10:00
Quantum
56308fcbd1
[client] overlay: use utility function to get ImGui rectangle
2021-07-23 15:54:18 +10:00
Quantum
628bdab21b
[client] overlay: remove space checking
...
Every overlay is now guaranteed to be able to write MAX_OVERLAY_RECTS rects,
and running out of space is now an error.
2021-07-23 15:54:18 +10:00
Quantum
df0397b10b
[client] imgui: track last rectangles for overlays
...
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.
In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
334bfeecea
[client] egl: correctly handle mixing imgui and non-imgui overlays
...
This allows the full frame to be damaged when both types are visible.
2021-07-23 15:53:59 +10:00
Quantum
b26067b0a0
[client] wayland: use new libdecor pkgconfig package name
2021-07-23 15:52:05 +10:00
Quantum
947eac52f6
[client] renderers: treat -1 as full damage and 0 as no overlay
...
This makes everything consistent.
2021-07-22 18:57:34 +10:00
Geoffrey McRae
eb5c588af9
[client] overlay: call igEnd before return
2021-07-22 18:38:32 +10:00
Geoffrey McRae
3b6ad957e3
[client] overlay: increment totalRects
2021-07-22 18:38:00 +10:00
Geoffrey McRae
4acbf2e9a0
[client] overlay: rework the interface to avoid possible race conditions
2021-07-22 18:33:50 +10:00
Geoffrey McRae
50f7a1a99c
[client] overlay: properly free the graphs before ll free
2021-07-22 18:32:28 +10:00
Quantum
515f08d2da
[client] egl: transform overlay damage coordinates
...
EGL uses bottom-up y-coordinate while we use top-down.
2021-07-22 18:32:18 +10:00
Quantum
58ab77d237
[client] egl: avoid overflowing damage buffer
...
We allocate 10 rectangles for overlay damage as agreed on Discord.
2021-07-22 18:32:18 +10:00
Geoffrey McRae
fdbdf6f167
[client] app: implement new overlay rendering framework
...
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Geoffrey McRae
30c4a4786b
[client] overlay: cosmetic, fix typo
2021-07-22 14:50:10 +10:00
Geoffrey McRae
a34d3bbab4
[client] overlay: windowRects
is not an array of pointers
2021-07-22 14:48:08 +10:00
Geoffrey McRae
2310920e79
[client] overlay: added new interface for overlay windows using ImGui
2021-07-22 14:42:54 +10:00
Quantum
85f34602f4
[client] wayland: do not leak wp_presentation_feedback objects
2021-07-22 13:12:47 +10:00
Quantum
27e3be3778
[client] egl: free desktop damage after rendering
2021-07-22 13:12:07 +10:00
Quantum
bb60107a3b
[client] wayland: dispatch events through libdecor when using it
...
Currently, we dispatch the events on the wayland display server ourselves.
This is fine when using the cairo backend of libdecor, as it does the same
thign we do, but other backends may require other things to be dispatched.
This commit lets libdecor dispatch events instead through libdecor_get_fd
and libdecor_dispatch, which should hopefully makes things less sketchy.
2021-07-22 12:03:55 +10:00
Geoffrey McRae
08293c8721
[egl] damage: only update the damage vbo if there was a new frame
2021-07-21 17:29:46 +10:00
Geoffrey McRae
6389a06903
[client] main: let the renderer know if it's rendering a whole new frame
...
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
2021-07-21 17:26:48 +10:00
Geoffrey McRae
8cf444ef31
[client] main: sync to the ups if the ups exceeds minFrameTime
2021-07-21 16:56:49 +10:00
Geoffrey McRae
1c8af28f26
Revert "[client] main: increase the ups/fps update rate to once per 100ms"
...
This reverts commit b877bab48f
.
There is no need for this anymore after the prior commit which removed
this faulty implementation
2021-07-21 16:50:49 +10:00
Geoffrey McRae
9b472d62a9
[client] main: remove/fix faulty upsTime code
...
The implementation was flawed, instead we just update the presentation
time if there was not an early wakeup.
2021-07-21 16:47:37 +10:00
Quantum
1a88996c47
[client] opengl: don't include <GL/glx.h>
...
The OpenGL renderer backend should not depend on any particular
implementation of OpenGL, as it's used by both X11 and Wayland.
2021-07-21 12:33:01 +10:00
Geoffrey McRae
3c0ebd54ec
[client] main: improve frame rate sync lock with the guest
...
If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
2021-07-20 15:41:56 +10:00
Geoffrey McRae
b877bab48f
[client] main: increase the ups/fps update rate to once per 100ms
...
This is so that we can use the ups information in the following commit.
2021-07-20 15:40:57 +10:00
Geoffrey McRae
e6e07e8f3f
[client] main: use the monotonic clock to calculate the ups/fps
...
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
2021-07-20 15:40:51 +10:00
Quantum
3f7261d7d9
[client] wayland: do not crash when presentation time is unavailable
...
We don't need the presentation time protocol, so fail gracefully when
it's unavailable.
2021-07-20 14:23:08 +10:00
Quantum
563ad18f4e
[client] egl: improve cursor damage logic
...
1. Use atomics and return exact cursor positions from egl_cursor_render
to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
logic greatly.
As a result, I believe all cursor-related artifacts are fixed.
Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
2021-07-20 11:29:13 +10:00
Quantum
b8effaf42c
[client] egl: use glGetError and codes for errors in gl* functions
...
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields
EGL_SUCCESS even when there are errors.
2021-07-19 19:36:46 +10:00
Quantum
0cbc529640
[client] ds: refactor common EGL swap with damage logic
...
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.
This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
2021-07-19 19:35:52 +10:00
Geoffrey McRae
2de9912ac0
[client] egl: EGL_KHR_swap_buffers_with_damage returns EGLBoolean
2021-07-19 13:32:56 +10:00
Geoffrey McRae
33bf668697
[client] app: correct FPS to use an actual per second value
2021-07-19 10:58:40 +10:00
Geoffrey McRae
e4e1451eaa
[client] app: give some transparency to the new FPS window
2021-07-18 21:22:16 +10:00
Quantum
7c872d2d9e
[client] egl: properly use OpenGL ES
...
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
2021-07-18 20:44:32 +10:00
Geoffrey McRae
ab31040d5f
[client] all: use imgui for FPS/UPS display
2021-07-18 20:43:17 +10:00
Quantum
42d8f31eba
[client] imgui: use ES 3.0 and remove glew dependency
...
If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0,
then no extension loader is necessary.
2021-07-18 18:50:12 +10:00
Quantum
c6a6230a56
[client] egl: revert "only copy damaged areas when using dmabuf"
...
This reverts commit a14de25661
.
Frame is sometimes incorrect.
2021-07-18 18:48:35 +10:00
Quantum
a14de25661
[client] egl: only copy damaged areas when using dmabuf
...
This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
Quantum
09893fd728
[client] wayland: display swap to photon latency graph
2021-07-18 16:15:10 +10:00
Quantum
e87bc3a83e
[client] wayland: measure presentation time
2021-07-18 16:15:10 +10:00
Quantum
6da9428d85
[client] imgui: use struct for graph metrics instead of array
...
This allows the members to be named, making the code much easier to read.
2021-07-18 16:15:10 +10:00
Quantum
15bc6a1509
[client] imgui: support registering new graphs
...
Currently, our struct ll doesn't support removing elements from the middle,
so we will not be removing anything for now.
2021-07-18 16:15:10 +10:00
Quantum
a4bf3c8088
[client] egl: use debug context and make it configurable
...
The boolean option egl:debug is used to control whether we want debug
output or not. This defaults to true to aid in debugging.
2021-07-18 15:55:50 +10:00
Quantum
6472c28473
[client] egl: upload damage vertices with glBufferSubData
...
This avoids the issues surrounding glMapBuffer and glMapBufferRange in
OpenGL ES.
2021-07-18 15:55:27 +10:00
Quantum
f49f2af6cd
[client] egl: implement error reporting callback
...
This reports useful information from OpenGL on supported platforms.
2021-07-18 13:54:16 +10:00
Quantum
061b9ba6c2
[client] egl: use vertex array objects in model.c
...
This eliminates the need to bind the buffers and set up the vertices on
every frame.
2021-07-18 11:58:47 +10:00
Quantum
d4f8426ae4
[client] egl: correctly clean up vertex buffer objects
...
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
Quantum
e0c9a71cd8
[client] spice: remove dpi which is no longer used
...
DPI was originally added to workaround cursor movement scaling, but since
due to changes with mouse handling, it's no longer required.
2021-07-18 10:50:57 +10:00
Geoffrey McRae
d44d87ee7f
[client] spice: update to use the new epoll version of PureSpice
2021-07-18 10:48:56 +10:00
Quantum
2b3f31700b
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
Quantum
12cb3e512f
[client] util: add function for merging overlapping rectangles
...
This will be used to merge overlapping rectangles in order to avoid copying
the same rectangles multiple times.
2021-07-18 10:41:50 +10:00
Quantum
00eb26a34f
[client] egl: do not use damage when overlays are visible
...
This allows the overlays to show up correctly.
2021-07-18 10:41:50 +10:00
Quantum
442ab318fd
[client] egl: use desktop frame damage information
2021-07-18 10:41:50 +10:00
Quantum
6695ca3f34
[client] ds: remove SDL display server
2021-07-18 10:34:41 +10:00
Quantum
eb357fa58a
[client] egl: use glCopyTexSubImage2D to copy when using DMA
...
This removes the need for the driver to allocate texture storage and deleting
the previous allocation on every frame update.
2021-07-18 10:34:21 +10:00