mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 00:28:20 +00:00
bb91b41c64
Using 4x4 means that some pixels will be outside of the lanczos window. The ideal lanczos function should in fact be zero in those areas, so we shouldn't waste time processing those pixels. I can't notice any difference in the results. |
||
---|---|---|
.. | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |