LookingGlass/client/renderers
Quantum bb91b41c64 [client] egl: look at 3x3 around the pixel instead of 4x4
Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.

I can't notice any difference in the results.
2021-08-19 15:52:44 +10:00
..
EGL [client] egl: look at 3x3 around the pixel instead of 4x4 2021-08-19 15:52:44 +10:00
OpenGL [client] remove all casts around malloc 2021-08-16 16:26:58 +10:00
CMakeLists.txt [client] interface: rename LG_Renderer to LG_RendererOps 2021-08-08 14:43:04 +10:00